old data
This commit is contained in:
@@ -0,0 +1,382 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#ifdef SDL_FILESYSTEM_WINDOWS
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/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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// System dependent filesystem routines
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#include "../SDL_sysfilesystem.h"
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#include "../../core/windows/SDL_windows.h"
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#include <shlobj.h>
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#include <initguid.h>
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// These aren't all defined in older SDKs, so define them here
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DEFINE_GUID(SDL_FOLDERID_Profile, 0x5E6C858F, 0x0E22, 0x4760, 0x9A, 0xFE, 0xEA, 0x33, 0x17, 0xB6, 0x71, 0x73);
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DEFINE_GUID(SDL_FOLDERID_Desktop, 0xB4BFCC3A, 0xDB2C, 0x424C, 0xB0, 0x29, 0x7F, 0xE9, 0x9A, 0x87, 0xC6, 0x41);
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DEFINE_GUID(SDL_FOLDERID_Documents, 0xFDD39AD0, 0x238F, 0x46AF, 0xAD, 0xB4, 0x6C, 0x85, 0x48, 0x03, 0x69, 0xC7);
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DEFINE_GUID(SDL_FOLDERID_Downloads, 0x374de290, 0x123f, 0x4565, 0x91, 0x64, 0x39, 0xc4, 0x92, 0x5e, 0x46, 0x7b);
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DEFINE_GUID(SDL_FOLDERID_Music, 0x4BD8D571, 0x6D19, 0x48D3, 0xBE, 0x97, 0x42, 0x22, 0x20, 0x08, 0x0E, 0x43);
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DEFINE_GUID(SDL_FOLDERID_Pictures, 0x33E28130, 0x4E1E, 0x4676, 0x83, 0x5A, 0x98, 0x39, 0x5C, 0x3B, 0xC3, 0xBB);
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DEFINE_GUID(SDL_FOLDERID_SavedGames, 0x4c5c32ff, 0xbb9d, 0x43b0, 0xb5, 0xb4, 0x2d, 0x72, 0xe5, 0x4e, 0xaa, 0xa4);
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DEFINE_GUID(SDL_FOLDERID_Screenshots, 0xb7bede81, 0xdf94, 0x4682, 0xa7, 0xd8, 0x57, 0xa5, 0x26, 0x20, 0xb8, 0x6f);
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DEFINE_GUID(SDL_FOLDERID_Templates, 0xA63293E8, 0x664E, 0x48DB, 0xA0, 0x79, 0xDF, 0x75, 0x9E, 0x05, 0x09, 0xF7);
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DEFINE_GUID(SDL_FOLDERID_Videos, 0x18989B1D, 0x99B5, 0x455B, 0x84, 0x1C, 0xAB, 0x7C, 0x74, 0xE4, 0xDD, 0xFC);
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char *SDL_SYS_GetBasePath(void)
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{
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DWORD buflen = 128;
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WCHAR *path = NULL;
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char *result = NULL;
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DWORD len = 0;
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int i;
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while (true) {
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void *ptr = SDL_realloc(path, buflen * sizeof(WCHAR));
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if (!ptr) {
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SDL_free(path);
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return NULL;
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}
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path = (WCHAR *)ptr;
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len = GetModuleFileNameW(NULL, path, buflen);
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// if it truncated, then len >= buflen - 1
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// if there was enough room (or failure), len < buflen - 1
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if (len < buflen - 1) {
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break;
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}
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// buffer too small? Try again.
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buflen *= 2;
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}
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if (len == 0) {
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SDL_free(path);
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WIN_SetError("Couldn't locate our .exe");
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return NULL;
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}
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for (i = len - 1; i > 0; i--) {
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if (path[i] == '\\') {
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break;
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}
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}
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SDL_assert(i > 0); // Should have been an absolute path.
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path[i + 1] = '\0'; // chop off filename.
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result = WIN_StringToUTF8W(path);
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SDL_free(path);
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return result;
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}
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char *SDL_SYS_GetPrefPath(const char *org, const char *app)
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{
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/*
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* Vista and later has a new API for this, but SHGetFolderPath works there,
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* and apparently just wraps the new API. This is the new way to do it:
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*
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* SHGetKnownFolderPath(SDL_FOLDERID_RoamingAppData, KF_FLAG_CREATE,
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* NULL, &wszPath);
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*/
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HRESULT hr = E_FAIL;
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WCHAR path[MAX_PATH];
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char *result = NULL;
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WCHAR *worg = NULL;
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WCHAR *wapp = NULL;
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size_t new_wpath_len = 0;
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BOOL api_result = FALSE;
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if (!app) {
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SDL_InvalidParamError("app");
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return NULL;
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}
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if (!org) {
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org = "";
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}
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hr = SHGetFolderPathW(NULL, CSIDL_APPDATA | CSIDL_FLAG_CREATE, NULL, 0, path);
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if (!SUCCEEDED(hr)) {
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WIN_SetErrorFromHRESULT("Couldn't locate our prefpath", hr);
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return NULL;
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}
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worg = WIN_UTF8ToStringW(org);
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if (!worg) {
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return NULL;
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}
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wapp = WIN_UTF8ToStringW(app);
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if (!wapp) {
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SDL_free(worg);
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return NULL;
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}
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new_wpath_len = SDL_wcslen(worg) + SDL_wcslen(wapp) + SDL_wcslen(path) + 3;
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if ((new_wpath_len + 1) > MAX_PATH) {
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SDL_free(worg);
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SDL_free(wapp);
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WIN_SetError("Path too long.");
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return NULL;
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}
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if (*worg) {
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SDL_wcslcat(path, L"\\", SDL_arraysize(path));
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SDL_wcslcat(path, worg, SDL_arraysize(path));
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}
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SDL_free(worg);
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api_result = CreateDirectoryW(path, NULL);
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if (api_result == FALSE) {
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if (GetLastError() != ERROR_ALREADY_EXISTS) {
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SDL_free(wapp);
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WIN_SetError("Couldn't create a prefpath.");
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return NULL;
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}
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}
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SDL_wcslcat(path, L"\\", SDL_arraysize(path));
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SDL_wcslcat(path, wapp, SDL_arraysize(path));
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SDL_free(wapp);
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api_result = CreateDirectoryW(path, NULL);
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if (api_result == FALSE) {
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if (GetLastError() != ERROR_ALREADY_EXISTS) {
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WIN_SetError("Couldn't create a prefpath.");
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return NULL;
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}
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}
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SDL_wcslcat(path, L"\\", SDL_arraysize(path));
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result = WIN_StringToUTF8W(path);
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return result;
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}
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char *SDL_SYS_GetUserFolder(SDL_Folder folder)
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{
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typedef HRESULT (WINAPI *pfnSHGetKnownFolderPath)(REFGUID /* REFKNOWNFOLDERID */, DWORD, HANDLE, PWSTR*);
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HMODULE lib = LoadLibraryW(L"Shell32.dll");
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pfnSHGetKnownFolderPath pSHGetKnownFolderPath = NULL;
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char *result = NULL;
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if (lib) {
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pSHGetKnownFolderPath = (pfnSHGetKnownFolderPath)GetProcAddress(lib, "SHGetKnownFolderPath");
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}
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if (pSHGetKnownFolderPath) {
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GUID type; // KNOWNFOLDERID
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HRESULT hr;
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wchar_t *path;
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switch (folder) {
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case SDL_FOLDER_HOME:
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type = SDL_FOLDERID_Profile;
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break;
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case SDL_FOLDER_DESKTOP:
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type = SDL_FOLDERID_Desktop;
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break;
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case SDL_FOLDER_DOCUMENTS:
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type = SDL_FOLDERID_Documents;
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break;
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case SDL_FOLDER_DOWNLOADS:
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type = SDL_FOLDERID_Downloads;
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break;
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case SDL_FOLDER_MUSIC:
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type = SDL_FOLDERID_Music;
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break;
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case SDL_FOLDER_PICTURES:
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type = SDL_FOLDERID_Pictures;
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break;
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case SDL_FOLDER_PUBLICSHARE:
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SDL_SetError("Public share unavailable on Windows");
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goto done;
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case SDL_FOLDER_SAVEDGAMES:
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type = SDL_FOLDERID_SavedGames;
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break;
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case SDL_FOLDER_SCREENSHOTS:
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type = SDL_FOLDERID_Screenshots;
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break;
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case SDL_FOLDER_TEMPLATES:
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type = SDL_FOLDERID_Templates;
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break;
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case SDL_FOLDER_VIDEOS:
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type = SDL_FOLDERID_Videos;
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break;
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default:
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SDL_SetError("Invalid SDL_Folder: %d", (int)folder);
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goto done;
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};
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hr = pSHGetKnownFolderPath(&type, 0x00008000 /* KF_FLAG_CREATE */, NULL, &path);
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if (SUCCEEDED(hr)) {
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result = WIN_StringToUTF8W(path);
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} else {
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WIN_SetErrorFromHRESULT("Couldn't get folder", hr);
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}
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} else {
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int type;
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HRESULT hr;
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wchar_t path[MAX_PATH];
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switch (folder) {
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case SDL_FOLDER_HOME:
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type = CSIDL_PROFILE;
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break;
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case SDL_FOLDER_DESKTOP:
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type = CSIDL_DESKTOP;
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break;
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case SDL_FOLDER_DOCUMENTS:
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type = CSIDL_MYDOCUMENTS;
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break;
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case SDL_FOLDER_DOWNLOADS:
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SDL_SetError("Downloads folder unavailable before Vista");
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goto done;
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case SDL_FOLDER_MUSIC:
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type = CSIDL_MYMUSIC;
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break;
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case SDL_FOLDER_PICTURES:
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type = CSIDL_MYPICTURES;
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break;
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case SDL_FOLDER_PUBLICSHARE:
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SDL_SetError("Public share unavailable on Windows");
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goto done;
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case SDL_FOLDER_SAVEDGAMES:
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SDL_SetError("Saved games unavailable before Vista");
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goto done;
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case SDL_FOLDER_SCREENSHOTS:
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SDL_SetError("Screenshots folder unavailable before Vista");
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goto done;
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case SDL_FOLDER_TEMPLATES:
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type = CSIDL_TEMPLATES;
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break;
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case SDL_FOLDER_VIDEOS:
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type = CSIDL_MYVIDEO;
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break;
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default:
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SDL_SetError("Unsupported SDL_Folder on Windows before Vista: %d", (int)folder);
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goto done;
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};
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// Create the OS-specific folder if it doesn't already exist
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type |= CSIDL_FLAG_CREATE;
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#if 0
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// Apparently the oldest, but not supported in modern Windows
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HRESULT hr = SHGetSpecialFolderPath(NULL, path, type, TRUE);
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#endif
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/* Windows 2000/XP and later, deprecated as of Windows 10 (still
|
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available), available in Wine (tested 6.0.3) */
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hr = SHGetFolderPathW(NULL, type, NULL, SHGFP_TYPE_CURRENT, path);
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// use `== TRUE` for SHGetSpecialFolderPath
|
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if (SUCCEEDED(hr)) {
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result = WIN_StringToUTF8W(path);
|
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} else {
|
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WIN_SetErrorFromHRESULT("Couldn't get folder", hr);
|
||||
}
|
||||
}
|
||||
|
||||
if (result) {
|
||||
char *newresult = (char *) SDL_realloc(result, SDL_strlen(result) + 2);
|
||||
|
||||
if (!newresult) {
|
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SDL_free(result);
|
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result = NULL; // will be returned
|
||||
goto done;
|
||||
}
|
||||
|
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result = newresult;
|
||||
SDL_strlcat(result, "\\", SDL_strlen(result) + 2);
|
||||
}
|
||||
|
||||
done:
|
||||
if (lib) {
|
||||
FreeLibrary(lib);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
char *SDL_SYS_GetCurrentDirectory(void)
|
||||
{
|
||||
WCHAR *wstr = NULL;
|
||||
DWORD buflen = 0;
|
||||
while (true) {
|
||||
const DWORD bw = GetCurrentDirectoryW(buflen, wstr);
|
||||
if (bw == 0) {
|
||||
WIN_SetError("GetCurrentDirectoryW failed");
|
||||
return NULL;
|
||||
} else if (bw < buflen) { // we got it!
|
||||
// make sure there's a path separator at the end.
|
||||
SDL_assert(bw < (buflen + 2));
|
||||
if ((bw == 0) || (wstr[bw-1] != '\\')) {
|
||||
wstr[bw] = '\\';
|
||||
wstr[bw + 1] = '\0';
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
void *ptr = SDL_realloc(wstr, (bw + 1) * sizeof (WCHAR));
|
||||
if (!ptr) {
|
||||
SDL_free(wstr);
|
||||
return NULL;
|
||||
}
|
||||
wstr = (WCHAR *) ptr;
|
||||
buflen = bw;
|
||||
}
|
||||
|
||||
char *retval = WIN_StringToUTF8W(wstr);
|
||||
SDL_free(wstr);
|
||||
return retval;
|
||||
}
|
||||
|
||||
#endif // SDL_FILESYSTEM_WINDOWS
|
||||
@@ -0,0 +1,231 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#if defined(SDL_FSOPS_WINDOWS)
|
||||
|
||||
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
|
||||
// System dependent filesystem routines
|
||||
|
||||
#include "../../core/windows/SDL_windows.h"
|
||||
#include "../SDL_sysfilesystem.h"
|
||||
|
||||
bool SDL_SYS_EnumerateDirectory(const char *path, SDL_EnumerateDirectoryCallback cb, void *userdata)
|
||||
{
|
||||
SDL_EnumerationResult result = SDL_ENUM_CONTINUE;
|
||||
if (*path == '\0') { // if empty (completely at the root), we need to enumerate drive letters.
|
||||
const DWORD drives = GetLogicalDrives();
|
||||
char name[] = { 0, ':', '\\', '\0' };
|
||||
for (int i = 'A'; (result == SDL_ENUM_CONTINUE) && (i <= 'Z'); i++) {
|
||||
if (drives & (1 << (i - 'A'))) {
|
||||
name[0] = (char) i;
|
||||
result = cb(userdata, "", name);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// you need a wildcard to enumerate through FindFirstFileEx(), but the wildcard is only checked in the
|
||||
// filename element at the end of the path string, so always tack on a "\\*" to get everything, and
|
||||
// also prevent any wildcards inserted by the app from being respected.
|
||||
char *pattern = NULL;
|
||||
int patternlen = SDL_asprintf(&pattern, "%s\\\\", path); // we'll replace that second '\\' in the trimdown.
|
||||
if ((patternlen == -1) || (!pattern)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// trim down to a single path separator at the end, in case the caller added one or more.
|
||||
patternlen--;
|
||||
while ((patternlen >= 0) && ((pattern[patternlen] == '\\') || (pattern[patternlen] == '/'))) {
|
||||
pattern[patternlen--] ='\0';
|
||||
}
|
||||
pattern[++patternlen] = '\\';
|
||||
pattern[++patternlen] = '*';
|
||||
pattern[++patternlen] = '\0';
|
||||
|
||||
WCHAR *wpattern = WIN_UTF8ToStringW(pattern);
|
||||
if (!wpattern) {
|
||||
SDL_free(pattern);
|
||||
return false;
|
||||
}
|
||||
|
||||
pattern[--patternlen] = '\0'; // chop off the '*' so we just have the dirname with a path separator.
|
||||
|
||||
WIN32_FIND_DATAW entw;
|
||||
HANDLE dir = FindFirstFileExW(wpattern, FindExInfoStandard, &entw, FindExSearchNameMatch, NULL, 0);
|
||||
SDL_free(wpattern);
|
||||
if (dir == INVALID_HANDLE_VALUE) {
|
||||
SDL_free(pattern);
|
||||
return WIN_SetError("Failed to enumerate directory");
|
||||
}
|
||||
|
||||
do {
|
||||
const WCHAR *fn = entw.cFileName;
|
||||
|
||||
if (fn[0] == '.') { // ignore "." and ".."
|
||||
if ((fn[1] == '\0') || ((fn[1] == '.') && (fn[2] == '\0'))) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
char *utf8fn = WIN_StringToUTF8W(fn);
|
||||
if (!utf8fn) {
|
||||
result = SDL_ENUM_FAILURE;
|
||||
} else {
|
||||
result = cb(userdata, pattern, utf8fn);
|
||||
SDL_free(utf8fn);
|
||||
}
|
||||
} while ((result == SDL_ENUM_CONTINUE) && (FindNextFileW(dir, &entw) != 0));
|
||||
|
||||
FindClose(dir);
|
||||
SDL_free(pattern);
|
||||
}
|
||||
|
||||
return (result != SDL_ENUM_FAILURE);
|
||||
}
|
||||
|
||||
bool SDL_SYS_RemovePath(const char *path)
|
||||
{
|
||||
WCHAR *wpath = WIN_UTF8ToStringW(path);
|
||||
if (!wpath) {
|
||||
return false;
|
||||
}
|
||||
|
||||
WIN32_FILE_ATTRIBUTE_DATA info;
|
||||
if (!GetFileAttributesExW(wpath, GetFileExInfoStandard, &info)) {
|
||||
SDL_free(wpath);
|
||||
if (GetLastError() == ERROR_FILE_NOT_FOUND) {
|
||||
// Note that ERROR_PATH_NOT_FOUND means a parent dir is missing, and we consider that an error.
|
||||
return true; // thing is already gone, call it a success.
|
||||
}
|
||||
return WIN_SetError("Couldn't get path's attributes");
|
||||
}
|
||||
|
||||
const int isdir = (info.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY);
|
||||
const BOOL rc = isdir ? RemoveDirectoryW(wpath) : DeleteFileW(wpath);
|
||||
SDL_free(wpath);
|
||||
if (!rc) {
|
||||
return WIN_SetError("Couldn't remove path");
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SDL_SYS_RenamePath(const char *oldpath, const char *newpath)
|
||||
{
|
||||
WCHAR *woldpath = WIN_UTF8ToStringW(oldpath);
|
||||
if (!woldpath) {
|
||||
return false;
|
||||
}
|
||||
|
||||
WCHAR *wnewpath = WIN_UTF8ToStringW(newpath);
|
||||
if (!wnewpath) {
|
||||
SDL_free(woldpath);
|
||||
return false;
|
||||
}
|
||||
|
||||
const BOOL rc = MoveFileExW(woldpath, wnewpath, MOVEFILE_REPLACE_EXISTING);
|
||||
SDL_free(wnewpath);
|
||||
SDL_free(woldpath);
|
||||
if (!rc) {
|
||||
return WIN_SetError("Couldn't rename path");
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SDL_SYS_CopyFile(const char *oldpath, const char *newpath)
|
||||
{
|
||||
WCHAR *woldpath = WIN_UTF8ToStringW(oldpath);
|
||||
if (!woldpath) {
|
||||
return false;
|
||||
}
|
||||
|
||||
WCHAR *wnewpath = WIN_UTF8ToStringW(newpath);
|
||||
if (!wnewpath) {
|
||||
SDL_free(woldpath);
|
||||
return false;
|
||||
}
|
||||
|
||||
const BOOL rc = CopyFileExW(woldpath, wnewpath, NULL, NULL, NULL, COPY_FILE_ALLOW_DECRYPTED_DESTINATION|COPY_FILE_NO_BUFFERING);
|
||||
SDL_free(wnewpath);
|
||||
SDL_free(woldpath);
|
||||
if (!rc) {
|
||||
return WIN_SetError("Couldn't copy path");
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SDL_SYS_CreateDirectory(const char *path)
|
||||
{
|
||||
WCHAR *wpath = WIN_UTF8ToStringW(path);
|
||||
if (!wpath) {
|
||||
return false;
|
||||
}
|
||||
|
||||
DWORD rc = CreateDirectoryW(wpath, NULL);
|
||||
if (!rc && (GetLastError() == ERROR_ALREADY_EXISTS)) {
|
||||
WIN32_FILE_ATTRIBUTE_DATA winstat;
|
||||
if (GetFileAttributesExW(wpath, GetFileExInfoStandard, &winstat)) {
|
||||
if (winstat.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) {
|
||||
rc = 1; // exists and is already a directory: cool.
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SDL_free(wpath);
|
||||
if (!rc) {
|
||||
return WIN_SetError("Couldn't create directory");
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SDL_SYS_GetPathInfo(const char *path, SDL_PathInfo *info)
|
||||
{
|
||||
WCHAR *wpath = WIN_UTF8ToStringW(path);
|
||||
if (!wpath) {
|
||||
return false;
|
||||
}
|
||||
|
||||
WIN32_FILE_ATTRIBUTE_DATA winstat;
|
||||
const BOOL rc = GetFileAttributesExW(wpath, GetFileExInfoStandard, &winstat);
|
||||
SDL_free(wpath);
|
||||
if (!rc) {
|
||||
return WIN_SetError("Can't stat");
|
||||
}
|
||||
|
||||
if (winstat.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) {
|
||||
info->type = SDL_PATHTYPE_DIRECTORY;
|
||||
info->size = 0;
|
||||
} else if (winstat.dwFileAttributes & (FILE_ATTRIBUTE_OFFLINE | FILE_ATTRIBUTE_DEVICE)) {
|
||||
info->type = SDL_PATHTYPE_OTHER;
|
||||
info->size = ((((Uint64) winstat.nFileSizeHigh) << 32) | winstat.nFileSizeLow);
|
||||
} else {
|
||||
info->type = SDL_PATHTYPE_FILE;
|
||||
info->size = ((((Uint64) winstat.nFileSizeHigh) << 32) | winstat.nFileSizeLow);
|
||||
}
|
||||
|
||||
info->create_time = SDL_TimeFromWindows(winstat.ftCreationTime.dwLowDateTime, winstat.ftCreationTime.dwHighDateTime);
|
||||
info->modify_time = SDL_TimeFromWindows(winstat.ftLastWriteTime.dwLowDateTime, winstat.ftLastWriteTime.dwHighDateTime);
|
||||
info->access_time = SDL_TimeFromWindows(winstat.ftLastAccessTime.dwLowDateTime, winstat.ftLastAccessTime.dwHighDateTime);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
#endif // SDL_FSOPS_WINDOWS
|
||||
|
||||
Reference in New Issue
Block a user