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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="Vec2.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharp.HighPerformance;
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using System.Net.Http.Headers;
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using System.Numerics;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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namespace StgSharp.Math
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{
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/// <summary>
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/// A two dimension vector defined by two elements. Vec2 in World are default used as colum
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/// vector.
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/// </summary>
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[StructLayout(LayoutKind.Explicit, Size = 16, Pack = 16)]
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public struct Vec2 : IFixedVector<Vec2>
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{
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[FieldOffset(0)] internal unsafe fixed float num[2];
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[FieldOffset(0)]
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internal M128 reg;
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[FieldOffset(0)]
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internal Vector2 v;
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[FieldOffset(0)]
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public float X;
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[FieldOffset(4)]
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public float Y;
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internal Vec2(Vector2 vec)
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{
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Unsafe.SkipInit(out reg);
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Unsafe.SkipInit(out X);
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Unsafe.SkipInit(out Y);
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v = vec;
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}
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internal Vec2(M128 vec)
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{
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Unsafe.SkipInit(out reg);
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Unsafe.SkipInit(out X);
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Unsafe.SkipInit(out Y);
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reg = vec;
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reg.Member<ulong>(1) = 0;
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}
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public Vec2(float x, float y)
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{
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v = new Vector2(x, y);
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}
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public static Vec2 Unit => new Vec2(1, 1);
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public static Vec2 Zero => new Vec2(0, 0);
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public static Vec2 One
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{
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get => new Vec2(1, 1);
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}
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public Vec2 XY
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{
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readonly get => this;
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set => this = value;
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}
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public Vec3 XYZ
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{
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readonly get => new(reg);
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set
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{
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reg = value.reg;
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reg.Member<ulong>(1) = 0;
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public float Cross(Vec2 right)
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{
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return (X * right.Y) - (Y * right.X);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public float Dot(Vec2 vec)
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{
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return Vector2.Dot(v, vec.v);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Vec2 operator -(Vec2 left, Vec2 right)
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{
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return new Vec2(left.v - right.v);
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}
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public static bool operator !=(Vec2 left, Vec2 right)
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{
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return !(left == right);
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}
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public static Vec2 operator *(Vec2 vec, float value)
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{
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return new Vec2(vec.v * value);
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}
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public static Vec2 operator *(float value, Vec2 vec)
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{
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return new Vec2(vec.v * value);
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}
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public static Vec2 operator /(Vec2 vec, float value)
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{
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return new Vec2(vec.v / value);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Vec2 operator +(Vec2 left, Vec2 right)
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{
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return new Vec2(left.v + right.v);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool operator ==(Vec2 left, Vec2 right)
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{
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return left.v == right.v;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static implicit operator Vec2((float, float) tuple)
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{
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return new Vec2(tuple.Item1, tuple.Item2);
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}
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}
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}
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