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//-----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// file="UnmanagedMemoryPool.IndexOperation.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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using System.Runtime.CompilerServices;
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namespace StgSharp.HighPerformance
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{
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public unsafe partial class UnmanagedMemoryPool
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void ConnectToNodeAtLevel(
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IndexNode previous,
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IndexNode current,
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int level,
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bool isHead)
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{
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if (isHead)
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{
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_entrance[level] = current.Position;
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current.Previous[level] = 0;
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} else
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{
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previous.Next[level] = current.Previous[level] = (uint)(current.Position - previous.Position);
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private IndexNode GetNode(nuint pos)
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{
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ref byte span = ref *(_buffer + pos);
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IndexNode node = new(ref span)
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{
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Position = pos
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};
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return node;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private bool IsNodeBeginning(nuint pos, int level)
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{
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return _entrance[level] == pos;
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}
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private bool Rebase(IndexNode n, uint offset)
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{
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nuint pos = n.Position;
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uint size = n.Size;
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if (size <= offset + 64)
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{
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for (int i = 0; i <= n.Level; i++) {
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RemoveLevelHead(n, i);
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}
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return false;
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}
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uint
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newOffset = ((offset / 64) + 1) * 64,
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remain = n.Size - newOffset,
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c64 = remain % 4,
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c256 = remain / 4,
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c1024 = c256 / 4,
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c4096 = c1024 / 4;
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c256 %= 4;
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c1024 %= 4;
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IndexNode
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/*
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* level is not important here, higher level will get 0 Size,
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* and ignored in coming logic
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*/
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p64 = GetNode(n.Position - n.Previous[1]),
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p256 = GetNode(n.Position - n.Previous[2]),
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p1024 = GetNode(n.Position - n.Previous[3]),
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p4096 = GetNode(n.Position - n.Previous[4]),
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n64 = GetNode(n.Position + n.Previous[1]),
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n256 = GetNode(n.Position + n.Previous[2]),
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n1024 = GetNode(n.Position + n.Previous[3]),
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n4096 = GetNode(n.Position + n.Previous[4]);
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IndexNode nTemp;
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if (c64 != 0)
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{
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// set param to separated 64 bytes block and set next and previous offset to it.
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size = c64 * 64;
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pos += size;
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nTemp = GetNode(pos);
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nTemp.Position = pos;
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nTemp.Size = size;
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ConnectToNodeAtLevel(p64, nTemp, 1, n.Position == _entrance[1]);
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p64 = nTemp;
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}
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if (c256 != 0)
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{
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size = c256 * 256;
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pos += size;
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nTemp = GetNode(pos);
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nTemp.Position = pos;
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nTemp.Size = size;
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nTemp.Previous[2] = n.Previous[2] + size;
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ConnectToNodeAtLevel(p64, nTemp, 1, p64.Position == _entrance[1]);
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ConnectToNodeAtLevel(p256, nTemp, 2, n.Position == _entrance[2]);
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p64 = p256 = nTemp;
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}
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if (c1024 != 0)
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{
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size = c1024 * 1024;
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pos += size;
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nTemp = GetNode(pos);
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nTemp.Position = pos;
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nTemp.Size = size;
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nTemp.Previous[2] = n.Previous[2] + size;
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// connect to previous node
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ConnectToNodeAtLevel(p64, nTemp, 1, p64.Position == _entrance[1]);
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ConnectToNodeAtLevel(p256, nTemp, 2, p256.Position == _entrance[2]);
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ConnectToNodeAtLevel(p1024, nTemp, 3, n.Position == _entrance[3]);
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p64 = p256 = p1024 = nTemp;
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}
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if (c4096 != 0)
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{
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size = c1024 * 1024;
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pos += size;
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nTemp = GetNode(pos);
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nTemp.Position = pos;
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nTemp.Size = size;
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nTemp.Previous[2] = n.Previous[2] + size;
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// connect to previous node
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ConnectToNodeAtLevel(p64, nTemp, 1, p64.Position == _entrance[1]);
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ConnectToNodeAtLevel(p256, nTemp, 2, p256.Position == _entrance[2]);
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ConnectToNodeAtLevel(p1024, nTemp, 3, p1024.Position == _entrance[3]);
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ConnectToNodeAtLevel(p4096, nTemp, 4, n.Position == _entrance[4]);
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p64 = p256 = p1024 = p4096 = nTemp;
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}
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ConnectToNodeAtLevel(p64, n64, 1, false);
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ConnectToNodeAtLevel(
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p256, n256, 2, _entrance[2] == n.Position && n256.Position == n.Position);
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ConnectToNodeAtLevel(
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p1024, n1024, 3, _entrance[3] == n.Position && n1024.Position == n.Position);
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ConnectToNodeAtLevel(
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p4096, n4096, 4, _entrance[4] == n.Position && n4096.Position == n.Position);
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return true;
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}
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private void RemoveLevelHead(IndexNode n, int level)
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{
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IndexNode nxt, pre;
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if (n.Previous[level] == 0)
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{
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// head of usable LEVEL;
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nxt = GetNode(n.Position + n.Next[level]);
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_entrance[level] = nxt.Position;
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}
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pre = GetNode(n.Previous[level]);
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nxt = GetNode(n.Next[level]);
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nxt.Previous[level] = nxt.Previous[level] + n.Previous[level];
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pre.Next[level] = pre.Next[level] + n.Next[level];
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}
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}
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}
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