daily update on 20240403 by nitload youmu
This commit is contained in:
@@ -4,22 +4,22 @@ layout(location = 0) in vec3 aPos;
|
||||
layout(location = 1) in vec3 aColor;
|
||||
layout(location = 2) in vec2 aTextCoord;
|
||||
|
||||
out vec3 TexColor;
|
||||
out vec4 TexColor;
|
||||
out vec2 TexCoord;
|
||||
|
||||
uniform vec3 color;
|
||||
uniform vec4 color;
|
||||
|
||||
void main()
|
||||
{
|
||||
float as = color.z-0.5;
|
||||
float ac = sqrt(1 - as * as);
|
||||
float as = sin( color.w );
|
||||
float ac = cos( color.w );
|
||||
mat4x4 rotation = mat4x4(
|
||||
ac,-as,0,0,
|
||||
as,ac,0,0,
|
||||
0,0,1,0,
|
||||
0,0,0,1
|
||||
);
|
||||
gl_Position = rotation * (vec4(aPos.xyz,1.0) + vec4(color.xy-vec2(0.5,0.5),0.0,0.0));
|
||||
gl_Position = rotation * (vec4(aPos.xyz,1.0) + vec4(color.yz-vec2(0.5,0.5),0.0,0.0));
|
||||
TexColor = color;
|
||||
TexCoord = aTextCoord;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user