daily update on 20240403 by nitload youmu

This commit is contained in:
YoumuLiu
2024-04-03 08:56:33 +08:00
parent b207f16616
commit 127fcdbfd3
631 changed files with 23499 additions and 2664 deletions
+42 -85
View File
@@ -4,12 +4,13 @@ using StgSharp.Graphics;
using StgSharp.Math;
using System;
using System.Runtime.CompilerServices;
namespace StgSharp
{
public class StgSharpDemoForm : Form
{
private Uniform<float, float, float> color;
private Uniform<float, float, float, float> color;
private ElementBuffer ebo;
private Uniform<int> ourTexture;
private Uniform<int> ourTexture2;
@@ -18,48 +19,41 @@ namespace StgSharp
private VertexArray vao;
private VertexBuffer vbo;
public static unsafe void ProcessInput(IntPtr windowPtr)
protected override unsafe void ProcessInput()
{
if (InternalIO.glfwGetKey(windowPtr, (int)Operation.Key.ESCAPE)
if (InternalIO.glfwGetKey(WindowID, (int)Operation.Key.ESCAPE)
== KeyStatus.PRESS)
{
InternalIO.glfwSetWindowShouldClose(windowPtr, 1);
InternalIO.glfwSetWindowShouldClose(WindowID, 1);
}
}
public override void Deinit()
protected override void DeInit()
{
/**/
Console.WriteLine(1);
vao.Dispose();
Console.WriteLine(2);
vbo.Dispose();
Console.WriteLine(3);
ebo.Dispose();
Console.WriteLine(4);
/**/
}
public unsafe void FormSizeCallback(IntPtr window, uint width, uint height)
{
gl.Viewport(0, 0, width, height);
}
public override void Init()
protected override void Init()
{
InternalIO.InternalWriteLog("\n\n\n", "Program start", LogType.Info);
SetMetadata(800, 800, "Hello, STG#!", IntPtr.Zero, null);
MakeAsCurrentContext();
this.LoadGLapi();
SetSizeLimit(800, 800, 800, 800);
this.LoadGLapi(null);
FrameBufferSizeCallback =
(IntPtr id, uint width, uint height) =>
{
gl.Viewport(0, 0, width, height);
};
{
GL.Viewport(0, 0, width, height);
};
shader = CreateShaderProgram();
var vertex = CreateShader(ShaderType.Vertex, 1);
var fragment = CreateShader(ShaderType.Fragment, 1);
@@ -67,22 +61,18 @@ namespace StgSharp
vertex.AttachTo(0, shader);
fragment.Compile(0, File.ReadAllText("Shader\\fragment.frag"));
fragment.AttachTo(0, shader);
shader.Link();
Triangle tri = new Triangle(
-0.5f, -0.3f, 0.0f,
0.5f, -0.5f, 0.0f,
0.0f, 0.5f, 0.0f
);
Rectangle rec = new Rectangle(
-0.5f, 0.5f, 0.0f,
0.5f, 0.5f, 0.0f,
0.5f, -0.5f, 0.0f,
-0.5f, -0.5f, 0.0f
);
Polygon5 polygon = new Polygon5(
-0.4f, 0.5f, 0.0f,
0.5f, 0.5f, 0.0f,
@@ -90,59 +80,50 @@ namespace StgSharp
0, -1, 0,
-0.7f, -0.5f, 0.0f
);
vao = CreateVertexArray(1);
vbo = CreateVertexBuffer(2);
ebo = CreateElementBuffer(1);
texture = CreateTexture(2);
float[] texCoord = {
0.0f, 0.0f,
1.0f, 0.0f,
1.0f, 1.0f,
0.0f, 1.0f };
gl.BindVertexArray(vao[0]);
GL.BindVertexArray(vao[0]);
ebo.SetValue(0, rec.Indices, BufferUsage.STATIC_DRAW);
vbo.SetValue(0, rec.VertexBuffer, BufferUsage.STATIC_DRAW);
gl.SetVertexAttribute(0, 3, TypeCode.Single, false, 4 * sizeof(float), 0);
GL.SetVertexAttribute(0, 3, TypeCode.Single, false, 4 * sizeof(float), 0);
vbo.SetValueArray(1, texCoord, BufferUsage.STATIC_DRAW);
gl.SetVertexAttribute(2, 2, TypeCode.Single, false, 2 * sizeof(float), 0);
GL.SetVertexAttribute(2, 2, TypeCode.Single, false, 2 * sizeof(float), 0);
/**/
gl.BindBuffer(BufferType.ARRAY_BUFFER, glHandle.Zero);
GL.BindBuffer(BufferType.ARRAY_BUFFER, glHandle.Zero);
vao.BindNull();
/**/
texture.Bind2D(0);
texture.Set2dWrapProperty(Wrap.Repeat, Wrap.Repeat);
texture.Set2dFilterProperty(Filter.Nearest, Filter.Nearest);
texture.LoadTexture(0, "Shader\\Image1.png", null);
texture.Bind2D(1);
texture.Set2dWrapProperty(Wrap.Repeat, Wrap.Repeat);
texture.Set2dFilterProperty(Filter.Nearest, Filter.Nearest);
texture.LoadTexture(1, "Shader\\awesomeface.png", null);
//color = GetUniform<float, float, float>(shader, "color");
shader.Use();
/**/
color = shader.GetUniform<float, float, float>("color");
color = shader.GetUniform<float, float, float, float>("color");
ourTexture = shader.GetUniform<int>("ourTexture");
gl.SetValue(ourTexture, 0);
GL.SetValue(ourTexture, 0);
ourTexture2 = shader.GetUniform<int>("ourTexture2");
gl.SetValue(ourTexture2, 1);
GL.SetValue(ourTexture2, 1);
/**/
}
public override void Main()
protected override void Main()
{
ProcessInput(WindowID);
GL.ClearColor(0.333f, 0.555f, 0.555f, 1.0f);
gl.ClearColor(0.333f, 0.555f, 0.555f, 1.0f);
gl.Clear(MaskBufferBit.COLOR | MaskBufferBit.DEPTH );
GL.Clear(MaskBufferBit.COLOR | MaskBufferBit.DEPTH);
/**/
vao.Bind(0);
@@ -154,26 +135,25 @@ namespace StgSharp
texture.Activate(TextureUnit.Unit1);
texture.Bind2D(1);
/**/
/**/
float time = CurrentFrameCount / 60.0f;
gl.SetValue(color,
GL.SetValue(color,
0.5f + MathF.Cos(time),
0.5f + MathF.Sin(time * 0.66667f + 2 * Scaler.Pi / 3),
0.5f + MathF.Sin(time * 0.33333f + Scaler.Pi / 3)
0.5f + MathF.Sin(time * 0.33333f + Scaler.Pi / 3),
time
);
vao.Bind(0);
gl.DrawElements(GepmetryType.TRIANGLES, 6, TypeCode.UInt32, IntPtr.Zero);
vao.BindNull();
/**/
Console.Clear();
Console.WriteLine(FrameSpeed);
GL.DrawElements(GepmetryType.TRIANGLES, 6, TypeCode.UInt32, IntPtr.Zero);
//vao.BindNull();
/**/
}
//[RenderActivity(RenderPriority.Default,false)]
[MultiFrameActivity()]
public void Beep()
{
if (CurrentFrameCount%60==0)
@@ -181,6 +161,14 @@ namespace StgSharp
Console.Beep();
}
}
[MethodImpl(MethodImplOptions.NoOptimization)]
[RenderActivity(RenderPriority.Pre_1)]
public void NoOp()
{
int a = 1;
}
}
internal static class Program
@@ -196,41 +184,10 @@ namespace StgSharp
StgSharp.InitGL(4, 6);
StgSharp.GlobalSetting.VSyncActivated = false;
StgSharpDemoForm demoForm = new StgSharpDemoForm();
demoForm.Init();
demoForm.Show();
StgSharp.Terminate();
/**/
/*
GLparamQueue queue = new GLparamQueue();
Thread t = default;
for (int i = 0; i < 100; i++)
{
M128 m = new M128();
m.Write<int>(0, 1 + i);
m.Write<int>(1, 10 - i);
m.Write<Int64>(1, 511L * i);
queue.Enqueue(m);
if (i == 10)
{
t = new Thread(new ThreadStart(
() =>
{
for (int i = 0; i < 100; i++)
{
M128 m = default;
queue.TryDequeue(out m);
Console.WriteLine(m.ToString(10));
}
}
));
t.Start();
}
}
t.Join();
/**/
}
catch (Exception ex)
{