daily update on 20240403 by nitload youmu
This commit is contained in:
@@ -14,7 +14,7 @@ using System.Reflection;
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[assembly: System.Reflection.AssemblyCompanyAttribute("StgSharp")]
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[assembly: System.Reflection.AssemblyConfigurationAttribute("Benchmark")]
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[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
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[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0")]
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[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+b207f16616b7bd967d647a809cc27e7174063451")]
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[assembly: System.Reflection.AssemblyProductAttribute("StgSharp")]
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[assembly: System.Reflection.AssemblyTitleAttribute("StgSharp")]
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[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
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@@ -1 +1 @@
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c782ea188f9ee670e520e8011602cc522e95f62c52058a3f3649f6c7b720223f
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ca322af01e8ee9d884fbc7073e0793a3ad0d89f42f5a592a03ccd79f15b32711
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+2
@@ -1,4 +1,6 @@
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is_global = true
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build_property.CsWin32InputMetadataPaths = C:\Users\Nitlo\.nuget\packages\microsoft.windows.sdk.win32metadata\55.0.45-preview\Windows.Win32.winmd|C:\Users\Nitlo\.nuget\packages\microsoft.windows.wdk.win32metadata\0.9.9-experimental\Windows.Wdk.winmd
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build_property.CsWin32InputDocPaths = C:\Users\Nitlo\.nuget\packages\microsoft.windows.sdk.win32docs\0.1.42-alpha\apidocs.msgpack
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build_property.TargetFramework = netstandard2.1
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build_property.TargetPlatformMinVersion = 7.0
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build_property.UsingMicrosoftNETSdkWeb =
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@@ -14,7 +14,7 @@ using System.Reflection;
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[assembly: System.Reflection.AssemblyCompanyAttribute("StgSharp")]
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[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
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[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
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[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+ea2a4a7dcb0a67c25bbc49839aeb8cd582ba0408")]
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[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+b207f16616b7bd967d647a809cc27e7174063451")]
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[assembly: System.Reflection.AssemblyProductAttribute("StgSharp")]
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[assembly: System.Reflection.AssemblyTitleAttribute("StgSharp")]
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[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
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@@ -1 +1 @@
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e98209826223496877066c7b9b8fb747c9a4fad28c0ba7f1290b1d697534cfd6
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a0b25d34befb618bddac619894a529483765dd39f7d959957c7d20a1f2155e03
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@@ -1 +1 @@
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8d3f5e7e5848b154dd92fb1ad2c808cc693bc89b81e0604c294eb6d67b6397da
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94c4d184424dd46368a7fbc005f339c0cfff874369d50f1c86133ae4d9ae2bb1
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Binary file not shown.
@@ -1 +1 @@
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{"documents":{"D:\\NitloadIndustry\\研究项目\\1-Flagship\\TH2020\\ProjectFile\\*":"https://raw.githubusercontent.com/Nitload-NSI/CCD_Github/ea2a4a7dcb0a67c25bbc49839aeb8cd582ba0408/*"}}
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{"documents":{"D:\\NitloadIndustry\\研究项目\\1-Flagship\\TH2020\\ProjectFile\\*":"https://raw.githubusercontent.com/Nitload-NSI/CCD_Github/b207f16616b7bd967d647a809cc27e7174063451/*"}}
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@@ -24,12 +24,6 @@
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</summary>
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</member>
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<member name="P:StgSharp.Graphics.Form.GL">
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<summary>
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OpenGL package binded to current form context.
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A OpenGL context is only binded to current form.
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</summary>
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</member>
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<member name="P:StgSharp.Graphics.Form.Height">
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<summary>
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Height of this form, represent in <see cref="T:System.Int32"/>
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@@ -47,8 +41,9 @@
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</member>
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<member name="M:StgSharp.Graphics.Form.Init">
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<summary>
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Necessary operation to init this form.
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Necessary operation to init graphic elements this form.
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</summary>
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<param name="gl">OpenGL library binded to current form.</param>
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</member>
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<member name="M:StgSharp.Graphics.Form.Main">
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<summary>
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@@ -101,15 +96,9 @@
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</summary>
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<param name="minWidth">Minimum width of current form</param>
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<param name="minHeight">Minimum height of current form</param>
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<param name="maxWidth">Maximum width of curent form</param>
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<param name="maxWidth">Maximum width of current form</param>
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<param name="maxHeight">Maximum height of current form</param>
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</member>
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<member name="M:StgSharp.Graphics.Form.GetGL">
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<summary>
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Get OpenGL library of this form's context.
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</summary>
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<returns>A <see cref="T:StgSharp.Graphics.IglFunc"/> package contains all opengl APIs</returns>
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</member>
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<member name="M:StgSharp.Graphics.Form.Show">
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<summary>
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Init this form and render it on screen, and respond with operation
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@@ -263,7 +252,7 @@
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</summary>
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</member>
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<member name="M:StgSharp.Graphics.glManager.LoadGLapi(StgSharp.Graphics.Form,StgSharp.Graphics.GLfuncLoader)">
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<member name="M:StgSharp.Graphics.glManager.LoadGLapi(StgSharp.Graphics.Form)">
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||||
<summary>
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||||
Load all aupportable OpenGL APIs and bind them to given <see cref="T:StgSharp.Graphics.Form"/> context.
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</summary>
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@@ -303,11 +292,11 @@
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</summary>
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</member>
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<member name="M:StgSharp.Graphics.Shader.AttachTo(System.Int32,StgSharp.Graphics.ShaderProgram)">
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<summary>
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||||
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</summary>
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<param name="target"></param>
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<param name="index"></param>
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<summary>
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||||
Attach one shader code to a shader program.
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</summary>
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<param name="target">Shader program to attach</param>
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<param name="index">Index of shader code in current shader code set.</param>
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</member>
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<member name="M:StgSharp.Graphics.ShaderProgram.#ctor(StgSharp.Graphics.Form)">
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<summary>
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@@ -338,6 +327,14 @@
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<param name="name">Name of the Uniform in shader code</param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Graphics.ShaderProgram.GetUniform``4(System.String)">
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<summary>
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Get a uniform form current shader,
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the value type of the uniform should be provided.
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</summary>
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<param name="name">Name of the Uniform in shader code</param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Graphics.ShaderProgram.Link">
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<summary>
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Link the shader to current context.
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@@ -348,274 +345,6 @@
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Let the current context use this shader.
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</summary>
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</member>
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||||
<member name="M:StgSharp.Graphics.IglFunc.ActiveTexture(System.UInt32)">
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||||
<summary>
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||||
Same function as OpenGL api glActiveTexture
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||||
</summary>
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||||
<param name="type">type of texture to activate</param>
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||||
</member>
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||||
<member name="M:StgSharp.Graphics.IglFunc.AfterAlign(StgSharp.Graphics.Form,System.Action)">
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||||
<summary>
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||||
Operation after alignment by calling <see cref="M:StgSharp.Graphics.IglFunc.AlignFrame(StgSharp.Graphics.Form)"/>.
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No calling of this method is acceptable, but it will bring the risk
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of that relevant code will not run if it is interrupted by frame overtime.
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Please call this method immediately after calling <see cref="M:StgSharp.Graphics.IglFunc.AlignFrame(StgSharp.Graphics.Form)"/>,
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too early or sonner may cause <see cref="T:System.InvalidOperationException"/>.
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||||
</summary>
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||||
<param name="form">The form used as frame update benchmark.</param>
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||||
<param name="action">Operation after frame update alignment.</param>
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||||
<exception cref="T:System.InvalidOperationException">The action binded to a wrong alignment.</exception>
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</member>
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<member name="M:StgSharp.Graphics.IglFunc.AlignFrame(StgSharp.Graphics.Form)">
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||||
<summary>
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||||
Align a sets of code to frame update of a <see cref="T:StgSharp.Graphics.Form"/>.
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Usually, a call of <see cref="M:StgSharp.Graphics.IglFunc.AfterAlign(StgSharp.Graphics.Form,System.Action)"/> is required.
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||||
This method is used as sigle thread method. If more than one
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alignment is requested, a <see cref="T:System.InvalidOperationException"/> will throw.
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</summary>
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<param name="form">The form used as frame update benchmark.</param>
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||||
<exception cref="T:System.InvalidOperationException">More than one alingment attached to one form timer</exception>
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</member>
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<member name="M:StgSharp.Graphics.IglFunc.AttachShader(StgSharp.Graphics.glHandle,StgSharp.Graphics.glHandle)">
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<summary>
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Same fucntion as OpenGL api glAttachShader.
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Only the first <see href="shader"/> in handle
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will be attached to the first <see href="program"/> in handle.
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The rest shader and program will be ignored.
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</summary>
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<param name="program">Shader program to be attachec</param>
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<param name="shader">A shader part to attach</param>
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</member>
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<member name="M:StgSharp.Graphics.IglFunc.BindBuffer(StgSharp.Graphics.BufferType,StgSharp.Graphics.glHandle)">
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<summary>
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Bind the indexed buffer object to certain type of buffer
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</summary>
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<param name="bufferType"></param>
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<param name="handle"></param>
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</member>
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<member name="M:StgSharp.Graphics.IglFunc.BindTexture(System.UInt32,StgSharp.Graphics.glHandle)">
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<summary>
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Same function as OpenGL api, glBindTexture.
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</summary>
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<param name="type">Type of texture to bind</param>
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<param name="texture">Sign of texture</param>
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</member>
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<member name="M:StgSharp.Graphics.IglFunc.BindVertexArray(StgSharp.Graphics.glHandle)">
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<summary>
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Same function as OpenGL api, glBindVertexArray
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</summary>
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<param name="index"></param>
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</member>
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<member name="M:StgSharp.Graphics.IglFunc.Clear(StgSharp.Graphics.MaskBufferBit)">
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||||
<summary>
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Clear buffers to preset values
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||||
</summary>
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<param name="mask"></param>
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</member>
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<member name="M:StgSharp.Graphics.IglFunc.ClearColor(System.Single,System.Single,System.Single,System.Single)">
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||||
<summary>
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Call apiClearColor in OpenGL
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specifies the red, green, blue, and alpha values used by apiClear to clear the color buffers.
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Values specified by apiClearColor are clamped to the range [0,1]
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</summary>
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<param name="R">Specify the red values used when the color buffers are cleared.</param>
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<param name="G">Specify the red values used when the color buffers are cleared.</param>
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<param name="B">Specify the red values used when the color buffers are cleared.</param>
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<param name="A">Specify the red values used when the color buffers are cleared.</param>
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</member>
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<member name="M:StgSharp.Graphics.IglFunc.CreateProgram">
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<summary>
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Same function as OpenGL api, glCreateProgram
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</summary>
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||||
<returns>A handle representing a single shader program</returns>
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</member>
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<member name="M:StgSharp.Graphics.IglFunc.CreateProgram(System.Int32)">
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||||
<summary>
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||||
Same function as OpenGL api, glCreateProgram.
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Used for creating multiple shader program.
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||||
</summary>
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||||
<returns>A handle representing all shader programs</returns>
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||||
</member>
|
||||
<member name="M:StgSharp.Graphics.IglFunc.CreateWindowHandle(System.Int32,System.Int32,System.String,System.IntPtr,StgSharp.Graphics.Form)">
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<summary>
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Creates a form and its associated
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</summary>
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<param name="width">Required width</param>
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<param name="height">Required width</param>
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<param name="tittle">Tittle of the window </param>
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<param name="monitor"></param>
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<param name="share"></param>
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||||
<exception cref="T:System.Exception"></exception>
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||||
</member>
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||||
<member name="M:StgSharp.Graphics.IglFunc.DeleteBuffer(StgSharp.Graphics.glHandle)">
|
||||
<summary>
|
||||
Same function as OpenGL api, glDeleteBuffer. This method can delete one buffer in one call
|
||||
</summary>
|
||||
<param name="handle">a handle representing the buffer to be deleted</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.IglFunc.DeleteBuffers(StgSharp.Graphics.glHandleSet)">
|
||||
<summary>
|
||||
Same function as OpenGL api, glDeleteBuffer. This method can delete a sets of buffers in one call.
|
||||
</summary>
|
||||
<param name="handleSet">Array of buffers to be deleted</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.IglFunc.DeleteVertexArrays(StgSharp.Graphics.glHandleSet)">
|
||||
<summary>
|
||||
Same function as OpenGL api, glDeleteVertexArrays
|
||||
</summary>
|
||||
<param name="handleSet">Handle of vertex objects.</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.IglFunc.DrawElements(StgSharp.Graphics.GepmetryType,System.UInt32,System.TypeCode,System.IntPtr)">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
<param name="mode"></param>
|
||||
<param name="count"></param>
|
||||
<param name="type"></param>
|
||||
<param name="ptr"></param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.IglFunc.GenBuffers(System.Int32)">
|
||||
<summary>
|
||||
Same fucntion as the OpenGL api glGenBuffers
|
||||
</summary>
|
||||
<param name="count"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.IglFunc.GenTextures(System.Int32)">
|
||||
<summary>
|
||||
Same fucnction as OpenGL api glGenTextures.
|
||||
</summary>
|
||||
<param name="count">amount of textures to generate</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.IglFunc.GenVertexArrays(System.Int32)">
|
||||
<summary>
|
||||
Same fucntion as OpenGL api, glGenVertexArray
|
||||
</summary>
|
||||
<param name="count">Amount of vao to be generated</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.IglFunc.GetUniformLocation(StgSharp.Graphics.glHandle,System.String)">
|
||||
<summary>
|
||||
Same fucntion as OpenGL api, glGetUniformLocation
|
||||
</summary>
|
||||
<param name="program">Shader program to find the uniform</param>
|
||||
<param name="name">Name of the uniform </param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.IglFunc.MakeContexCurrent(StgSharp.Graphics.Form)">
|
||||
<summary>
|
||||
Make the OpenGL context of a certain <see cref="T:StgSharp.Graphics.Form"/> as the activated OpenGL context.
|
||||
</summary>
|
||||
<param name="form"></param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.IglFunc.SetValue(StgSharp.Graphics.Uniform{System.Single,System.Single,System.Single,System.Single},StgSharp.Math.Vec4d)">
|
||||
<summary>
|
||||
Set data value to a float <see cref="T:StgSharp.Graphics.Uniform`4"/>,
|
||||
all types of parameters are float.
|
||||
</summary>
|
||||
<param name="uniform">The <see cref="T:StgSharp.Graphics.Uniform`4"/> target</param>
|
||||
<param name="vec">A <see cref="T:StgSharp.Math.Vec4d"/> packing four parameters of the uniform </param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.IglFunc.SetValue(StgSharp.Graphics.Uniform{System.Single},System.Single)">
|
||||
<summary>
|
||||
Set data value to a float <see cref="T:StgSharp.Graphics.Uniform`1"/>,
|
||||
all types of parameters are float.
|
||||
</summary>
|
||||
<param name="uniform">The <see cref="T:StgSharp.Graphics.Uniform`1"/> target</param>
|
||||
<param name="v0">The value to be set</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.IglFunc.SetValue(StgSharp.Graphics.Uniform{System.Int32},System.Int32)">
|
||||
<summary>
|
||||
Set data value to a int <see cref="T:StgSharp.Graphics.Uniform`1"/>,
|
||||
all types of parameters are int.
|
||||
</summary>
|
||||
<param name="uniform">The <see cref="T:StgSharp.Graphics.Uniform`1"/> target</param>
|
||||
<param name="i0">The value to be set</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.IglFunc.SetValue(StgSharp.Graphics.Uniform{StgSharp.Math.Vec4d},StgSharp.Math.Vec4d)">
|
||||
<summary>
|
||||
Set data value to a float <see cref="T:StgSharp.Graphics.Uniform`1"/>,
|
||||
all types of parameters are <see cref="T:StgSharp.Math.Vec4d"/>.
|
||||
</summary>
|
||||
<param name="uniform">The <see cref="T:StgSharp.Graphics.Uniform`1"/> target</param>
|
||||
<param name="vec">A <see cref="T:StgSharp.Math.Vec4d"/> value of the uniform </param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.IglFunc.SetValue(StgSharp.Graphics.Uniform{System.Single,System.Single},System.Single,System.Single)">
|
||||
<summary>
|
||||
Set data value to a float <see cref="T:StgSharp.Graphics.Uniform`2"/>,
|
||||
all types of parameters are float.
|
||||
</summary>
|
||||
<param name="uniform">The <see cref="T:StgSharp.Graphics.Uniform`2"/> target</param>
|
||||
<param name="v0">The first value to be set</param>
|
||||
<param name="v1">The second value to be set</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.IglFunc.SetValue(StgSharp.Graphics.Uniform{System.Single,System.Single,System.Single},System.Single,System.Single,System.Single)">
|
||||
<summary>
|
||||
Set data value to a float <see cref="T:StgSharp.Graphics.Uniform`3"/>,
|
||||
all types of parameters are float.
|
||||
</summary>
|
||||
<param name="uniform">The <see cref="T:StgSharp.Graphics.Uniform`3"/> target</param>
|
||||
<param name="v0">The first value to be set</param>
|
||||
<param name="v1">The second value to be set</param>
|
||||
<param name="v2">The third value to be set</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.IglFunc.SetValue(StgSharp.Graphics.Uniform{System.Single,System.Single,System.Single,System.Single},System.Single,System.Single,System.Single,System.Single)">
|
||||
<summary>
|
||||
Set data value to a float <see cref="T:StgSharp.Graphics.Uniform`4"/>,
|
||||
all types of parameters are float.
|
||||
</summary>
|
||||
<param name="uniform">The <see cref="T:StgSharp.Graphics.Uniform`4"/> target</param>
|
||||
<param name="v0">The first value to be set</param>
|
||||
<param name="v1">The second value to be set</param>
|
||||
<param name="v2">The third value to be set</param>
|
||||
<param name="v3">The forth value to be set</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.IglFunc.SetVertexAttribute(System.UInt32,System.Int32,System.TypeCode,System.Boolean,System.UInt32,System.Int32)">
|
||||
<summary>
|
||||
Set how a shader parameter read data from a VBO.
|
||||
</summary>
|
||||
<param name="index">Serial number of the parameter</param>
|
||||
<param name="size">Amount of data each elements contains</param>
|
||||
<param name="t">Type of data read by shader</param>
|
||||
<param name="normalized"></param>
|
||||
<param name="stride">Pixels stride of each sets of data</param>
|
||||
<param name="pointer"></param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.IglFunc.TextureImage2d``1(System.Int32,System.Int32,System.UInt32,System.UInt32,System.UInt32,System.UInt32,System.UInt32,StgSharp.Graphics.glHandle)">
|
||||
<summary>
|
||||
Same function as OpenGL api glTexImage2d
|
||||
</summary>
|
||||
<param name="target">texture target to load image in</param>
|
||||
<param name="level">level of mipmap, 0 if default</param>
|
||||
<param name="internalformat">OpenGL's internal color channel format</param>
|
||||
<param name="width">width of image</param>
|
||||
<param name="height">height of image</param>
|
||||
<param name="format">color channels of this image</param>
|
||||
<param name="type">how this image express each pixel</param>
|
||||
<param name="pixels">data array of pixels</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.IglFunc.TextureParameter(System.Int32,System.UInt32,System.Int32)">
|
||||
<summary>
|
||||
Same fucntion as OpenGL api glTexParameteri
|
||||
</summary>
|
||||
<param name="target">texture target to set parameters</param>
|
||||
<param name="pname">name of parameter</param>
|
||||
<param name="param">value of parameter</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.IglFunc.UseProgram(StgSharp.Graphics.glHandle)">
|
||||
<summary>
|
||||
Same fucntion as OpenGL api glUseShader.
|
||||
</summary>
|
||||
<param name="program">Sign of program to be used</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.IglFunc.Viewport(System.Int32,System.Int32,System.UInt32,System.UInt32)">
|
||||
<summary>
|
||||
Same function as the OpenGL api, glViewPort
|
||||
</summary>
|
||||
<param name="x"></param>
|
||||
<param name="y"></param>
|
||||
<param name="width"></param>
|
||||
<param name="height"></param>
|
||||
</member>
|
||||
<member name="P:StgSharp.IEntity.CollisionSensor">
|
||||
<summary>
|
||||
A sensor used for cheking out if a bullet hit a player or something else
|
||||
@@ -802,13 +531,6 @@
|
||||
A pair of <see cref="T:System.Boolean"/> value
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:StgSharp.Logic.Bool2.Value">
|
||||
<summary>
|
||||
A <see cref="T:System.UInt16"/> value.
|
||||
The lower byte is <see cref="F:StgSharp.Logic.Bool2.bool0"/>,
|
||||
and higher byte is <see cref="F:StgSharp.Logic.Bool2.bool1"/>.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:StgSharp.Logic.Bool2.bool0">
|
||||
<summary>
|
||||
The first <see cref="T:System.Boolean"/> value.
|
||||
@@ -819,6 +541,13 @@
|
||||
The second <see cref="T:System.Boolean"/> value.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:StgSharp.Logic.Bool2.Value">
|
||||
<summary>
|
||||
A <see cref="T:System.UInt16"/> value.
|
||||
The lower byte is <see cref="F:StgSharp.Logic.Bool2.bool0"/>,
|
||||
and higher byte is <see cref="F:StgSharp.Logic.Bool2.bool1"/>.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:StgSharp.TimeSpanProvider">
|
||||
<summary>
|
||||
A microsecond-accuracy timer. It will refresh every a certain time span.
|
||||
|
||||
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Reference in New Issue
Block a user