daily update on 20240403 by nitload youmu
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@@ -42,9 +42,10 @@ namespace StgSharp.Math
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public struct Matrix4x2
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{
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[FieldOffset((16 + 8) * sizeof(float))] internal bool isTransposed;
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[FieldOffset(0)] internal Mat2 mat;
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[FieldOffset(8 * sizeof(float))] internal Mat4 transpose;
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[FieldOffset((16 + 8) * sizeof(float))] internal bool isTransposed;
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internal Matrix4x2(Mat2 mat)
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{
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