daily update on 20240403 by nitload youmu
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@@ -41,9 +41,10 @@ namespace StgSharp.Math
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public struct Matrix3x4
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{
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[FieldOffset(7 * 4 * sizeof(float))] internal bool isTransposed;
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[FieldOffset(0)] internal Mat4 mat;
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[FieldOffset(4 * 4 * sizeof(float))] internal Mat3 transpose;
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[FieldOffset(7 * 4 * sizeof(float))] internal bool isTransposed;
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[FieldOffset(0 * 4 * sizeof(float))] public vec3d Colum0;
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[FieldOffset(1 * 4 * sizeof(float))] public vec3d Colum1;
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