daily update on 20240403 by nitload youmu

This commit is contained in:
YoumuLiu
2024-04-03 08:56:33 +08:00
parent b207f16616
commit 127fcdbfd3
631 changed files with 23499 additions and 2664 deletions
@@ -42,7 +42,7 @@ namespace StgSharp.Graphics
public class Uniform<T> where T : struct
{
private Form binding;
private IntPtr binding;
internal glSHandle id;
internal unsafe Uniform(glSHandle id)
@@ -52,9 +52,15 @@ namespace StgSharp.Graphics
internal unsafe Uniform(
ShaderProgram program, string name, Form binding)
{
this.binding = binding.graphicContextID;
id = GL.GetUniformLocation(program.handle, name);
}
internal unsafe Uniform(
ShaderProgram program, string name, IntPtr binding)
{
this.binding = binding;
id = binding.GL.GetUniformLocation(program.handle, name);
id = GL.GetUniformLocation(program.handle, name);
}
}
@@ -64,7 +70,7 @@ namespace StgSharp.Graphics
where U : struct
{
private Form binding;
private IntPtr binding;
internal glSHandle id;
internal unsafe Uniform(glSHandle id)
@@ -74,9 +80,16 @@ namespace StgSharp.Graphics
internal unsafe Uniform(
ShaderProgram program, string name, Form binding)
{
this.binding = binding.graphicContextID;
id = GL.GetUniformLocation(program.handle, name);
}
internal unsafe Uniform(
ShaderProgram program, string name, IntPtr binding)
{
this.binding = binding;
id = binding.GL.GetUniformLocation(program.handle, name);
id = GL.GetUniformLocation(program.handle, name);
}
}
@@ -87,7 +100,7 @@ namespace StgSharp.Graphics
where V : struct
{
private Form binding;
private IntPtr binding;
internal glSHandle id;
internal unsafe Uniform(glSHandle id)
@@ -95,10 +108,17 @@ namespace StgSharp.Graphics
this.id = id;
}
internal unsafe Uniform(
ShaderProgram program, string name)
{
this.binding = (IntPtr)GL.api;
id = GL.GetUniformLocation(program.handle, name);
}
public unsafe Uniform(ShaderProgram program, string name, Form binding)
{
this.binding = binding;
id = binding.GL.GetUniformLocation(program.handle, name);
this.binding = binding.graphicContextID;
id = GL.GetUniformLocation(program.handle, name);
}
}
@@ -110,7 +130,7 @@ namespace StgSharp.Graphics
where W : struct
{
private Form binding;
private IntPtr binding;
internal glSHandle id;
internal unsafe Uniform(glSHandle id)
@@ -120,55 +140,62 @@ namespace StgSharp.Graphics
internal unsafe Uniform(ShaderProgram program, string name, Form binding)
{
this.binding = binding;
id = binding.GL.GetUniformLocation(program.handle, name);
this.binding = binding.graphicContextID;
id = GL.GetUniformLocation(program.handle, name);
}
internal unsafe Uniform(
ShaderProgram program, string name)
{
this.binding = (IntPtr)GL.api;
id = GL.GetUniformLocation(program.handle, name);
}
}
internal partial class GLpack : IglFunc
internal static partial class GL
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void SetValue(Uniform<float, float, float, float> uniform, Vec4d vec)
public unsafe static void SetValue(Uniform<float, float, float, float> uniform, Vec4d vec)
{
api->glUniform1fv(uniform.id.DirectValue, 4, &vec);
api->glUniform1fv(uniform.id.DirectValue , 4, &vec);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void SetValue(Uniform<Vec4d> uniform, Vec4d vec)
public unsafe static void SetValue(Uniform<Vec4d> uniform, Vec4d vec)
{
api->glUniform1fv(uniform.id.DirectValue, 4, &vec);
api->glUniform1fv(uniform.id.DirectValue , 4, &vec);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
unsafe void IglFunc.SetValue(Uniform<float> uniform, float v0)
public static unsafe void SetValue(Uniform<float> uniform, float v0)
{
api->glUniform1f(uniform.id.DirectValue, v0);
api->glUniform1f(uniform.id.DirectValue , v0);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
unsafe void IglFunc.SetValue(Uniform<int> uniform, int i0)
public static unsafe void SetValue(Uniform<int> uniform, int i0)
{
api->glUniform1i(uniform.id.DirectValue, i0);
api->glUniform1i(uniform.id.DirectValue , i0);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
unsafe void IglFunc.SetValue(Uniform<float, float> uniform, float v0, float v1)
public static unsafe void SetValue(Uniform<float, float> uniform, float v0, float v1)
{
api->glUniform2f(uniform.id.DirectValue, v0, v1);
api->glUniform2f(uniform.id.DirectValue , v0, v1);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
unsafe void IglFunc.SetValue(Uniform<float, float, float> uniform, float v0, float v1, float v2)
public static unsafe void SetValue(Uniform<float, float, float> uniform, float v0, float v1, float v2)
{
api->glUniform3f(uniform.id.DirectValue, v0, v1, v2);
api->glUniform3f(uniform.id.DirectValue , v0, v1, v2);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
unsafe void IglFunc.SetValue(Uniform<float, float, float, float> uniform, float v0, float v1, float v2, float v3)
public static unsafe void SetValue(Uniform<float, float, float, float> uniform, float v0, float v1, float v2, float v3)
{
api->glUniform4f(uniform.id.DirectValue, v0, v1, v2, v3);
api->glUniform4f(uniform.id.DirectValue , v0, v1, v2, v3);
}
}