daily update on 20240403 by nitload youmu
This commit is contained in:
@@ -59,7 +59,6 @@ namespace StgSharp.Graphics
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internal Vector4 backgroundColor;
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internal TimeSpanProvider fpsCountProvider;
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internal TimeSpanProvider frameTimeProvider;
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internal IglFunc gl;
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internal IntPtr graphicContextID;
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internal int height;
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internal IntPtr monitor;
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@@ -78,19 +77,11 @@ namespace StgSharp.Graphics
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Interlocked.Exchange(ref _frameSpeed, _frameCount);
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Interlocked.Exchange(ref _frameCount, 0);
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});
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frameAsyncThreadList = new List<FrameAsyncThread>();
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}
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public int CurrentFrameCount => frameTimeProvider.CurrentSpan;
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public int FrameSpeed => _frameSpeed;
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/// <summary>
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/// OpenGL package binded to current form context.
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/// A OpenGL context is only binded to current form.
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/// </summary>
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public IglFunc GL => gl;
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/// <summary>
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/// Height of this form, represent in <see cref="int"/>
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/// </summary>
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@@ -102,10 +93,7 @@ namespace StgSharp.Graphics
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public bool ShouldClose
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{
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get
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{
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return InternalIO.glfwWindowShouldClose(windowID) != 0;
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}
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get => InternalIO.glfwWindowShouldClose(windowID) != 0;
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set => InternalIO.glfwSetWindowShouldClose(windowID, value ? 1 : 0);
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}
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@@ -145,17 +133,18 @@ namespace StgSharp.Graphics
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}
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}
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public abstract void Deinit();
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protected abstract void DeInit();
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/// <summary>
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/// Necessary operation to init this form.
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/// Necessary operation to init graphic elements this form.
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/// </summary>
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public abstract void Init();
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/// <param name="gl">OpenGL library binded to current form.</param>
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protected abstract void Init();
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/// <summary>
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/// Behaviour of current form when in a frame cycle.
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/// </summary>
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public abstract void Main();
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protected abstract void Main();
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/// <summary>
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/// Init an OpenGl context if current form has not been binded to any context. and set the context binded to
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@@ -191,16 +180,11 @@ namespace StgSharp.Graphics
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GLcontext* contextID = (GLcontext*)graphicContextID;
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*contextID = new GLcontext();
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contextID->glGetString = (delegate*<uint, IntPtr>)IntPtr.Zero;
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gl = new GLpack(contextID);
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}
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GL.api = (GLcontext*)graphicContextID;
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InternalIO.glfwMakeContextCurrent(windowID);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public unsafe void PollEvents()
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{
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InternalIO.glfwPollEvents();
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}
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/// <summary>
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/// Set all necessary metadata to current form instance
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@@ -227,6 +211,8 @@ namespace StgSharp.Graphics
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InternalIO.glfwSetWindowSize(this.windowID, (int)size.X, (int)size.Y);
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}
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protected abstract void ProcessInput();
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/// <summary>
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/// Resize the current form
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/// </summary>
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@@ -264,7 +250,7 @@ namespace StgSharp.Graphics
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/// </summary>
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/// <param name="minWidth">Minimum width of current form</param>
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/// <param name="minHeight">Minimum height of current form</param>
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/// <param name="maxWidth">Maximum width of curent form</param>
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/// <param name="maxWidth">Maximum width of current form</param>
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/// <param name="maxHeight">Maximum height of current form</param>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void SetSizeLimit(int minWidth, int minHeight, int maxWidth, int maxHeight)
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@@ -274,38 +260,14 @@ namespace StgSharp.Graphics
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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internal void InternalDeinit() { Deinit(); }
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internal void InternalDeInit() { DeInit(); }
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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internal unsafe void SwapBuffers()
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{
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InternalIO.glfwSwapBuffers(windowID);
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}
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/// <summary>
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/// Get OpenGL library of this form's context.
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/// </summary>
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/// <returns>A <see cref="IglFunc"/> package contains all opengl APIs</returns>
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protected IglFunc GetGL()
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{
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if (StgSharp.API == GraphicAPI.GL)
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{
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return this.GL;
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}
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else
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{
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InternalIO.InternalWriteLog(
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"Attempt to get OpenGL API package in other graphic envitronment.",
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LogType.Error);
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throw new InvalidOperationException("Attempt to get OpenGL API package in other graphic envitronment.");
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}
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}
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unsafe ~Form() { Marshal.FreeHGlobal(graphicContextID); }
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#endregion form main
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}
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@@ -38,29 +38,44 @@ namespace StgSharp.Graphics
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/// Mark that a method in a <see cref="Form"/>
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/// should be called when rendering.
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/// </summary>
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[AttributeUsage(AttributeTargets.Method, AllowMultiple = false)]
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public class RenderActivityAttribute : Attribute
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{
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internal bool _isRenderProgress;
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internal int _priority;
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public RenderActivityAttribute(RenderPriority priority, bool IsRenderProgress)
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public RenderActivityAttribute()
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{
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_priority = (int)priority; _isRenderProgress = IsRenderProgress;
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_priority = (int)RenderPriority.Default;
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}
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public RenderActivityAttribute(int priority, bool IsRenderProgress)
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public RenderActivityAttribute(RenderPriority priority)
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{
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_priority = priority; _isRenderProgress = IsRenderProgress;
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_priority = (int)priority;
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}
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public RenderActivityAttribute(int priority)
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{
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_priority = priority;
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}
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public int Priority { get => _priority; set => _priority = value; }
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}
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[AttributeUsage(AttributeTargets.Method, AllowMultiple = false)]
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public class MultiFrameActivityAttribute : Attribute
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{
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internal int _minFrameCount;
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}
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/// <summary>
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/// Priority level of a render activity.
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/// </summary>
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public enum RenderPriority: int
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public enum RenderPriority : int
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{
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/// <summary>
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/// One level higher than <see cref="RenderPriority.Default"/>.
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@@ -1,4 +1,36 @@
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using System;
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="FormThreading.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharp.Math;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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@@ -10,92 +42,179 @@ namespace StgSharp.Graphics
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{
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public abstract partial class Form
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{
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#region form thread setting
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private List<FrameAsyncThread> frameAsyncThreadList;
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#endregion form thread setting
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private List<FrameAsyncThread> multiFrameAsyncThreadList = new List<FrameAsyncThread>();
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private List<FrameAsyncThread> singleFrameAsyncThreadList = new List<FrameAsyncThread>();
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/// <summary>
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/// Init this form and render it on screen, and respond with operation
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/// </summary>
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public unsafe void Show()
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{
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if (gl == null)
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Init();
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frameTimeProvider = new TimeSpanProvider(1 / 60.0, TimeSpanProvider.DefaultProvider);
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MethodInfo[] methods = this.GetType().GetMethods(
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BindingFlags.Public |
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BindingFlags.Instance |
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BindingFlags.DeclaredOnly);
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GahterSignleFrameAsyncThread(methods);
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GatherMultiFrameAsyncThread(methods);
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//if no other operation
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if (singleFrameAsyncThreadList.Count == 0)
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{
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InternalIO.InternalWriteLog($"Attempt to show form {name} before init", LogType.Error);
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while (!ShouldClose)
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{
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ProcessInput();
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Main( );
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InternalIO.glfwSwapBuffers(windowID);
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InternalIO.glfwPollEvents();
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frameTimeProvider.WaitNextSpan();
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Interlocked.Add(ref _frameCount, 1);
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}
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return;
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}
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else
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List<IGrouping<int, FrameAsyncThread>> threadGroup = singleFrameAsyncThreadList.GroupBy<FrameAsyncThread, int>((t) => t.Priority).ToList();
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if (threadGroup.Count == 1)
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{
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frameTimeProvider = new TimeSpanProvider(1 / 60.0, TimeSpanProvider.DefaultProvider);
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MethodInfo[] methods = this.GetType().GetMethods(
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BindingFlags.Public |
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BindingFlags.Instance |
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BindingFlags.DeclaredOnly);
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if (methods.Length != 0)
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int p = threadGroup.First().Key;
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(Barrier, Barrier) bPair = FrameAsyncThread.CombineAsync(true, singleFrameAsyncThreadList);
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FrameAsyncThread.AsyncStartAll(singleFrameAsyncThreadList);
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switch (Scaler.SignOf(p))
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{
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foreach (MethodInfo m in methods) //find all methods decorated by RenderActivityAttribute
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{
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RenderActivityAttribute attr = m.GetCustomAttribute<RenderActivityAttribute>(false);
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if (attr == null)
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case 0:
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while (!ShouldClose)
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{
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continue;
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bPair.Item1.SignalAndWait();
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ProcessInput();
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Main( );
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InternalIO.glfwSwapBuffers(windowID);
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InternalIO.glfwPollEvents();
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bPair.Item2.SignalAndWait();
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Interlocked.Add(ref _frameCount, 1);
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frameTimeProvider.WaitNextSpan();
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}
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if (!m.IsStatic && (m.GetParameters().Length != 0) && (m.ReturnType != typeof(void)))
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break;
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case 1:
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while (!ShouldClose)
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{
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throw new NotSupportedException("A render activity cannot have parameters, returning value or be static.");
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bPair.Item1.SignalAndWait();
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bPair.Item2.SignalAndWait();
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ProcessInput();
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Main( );
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InternalIO.glfwSwapBuffers(windowID);
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InternalIO.glfwPollEvents();
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Interlocked.Add(ref _frameCount, 1);
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frameTimeProvider.WaitNextSpan();
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}
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if (m.Name != "Main")
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break;
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case -1:
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while (!ShouldClose)
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{
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ThreadStart s = (ThreadStart)Delegate.CreateDelegate(typeof(ThreadStart), this, m);
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FrameAsyncThread t = new(s,attr._priority);
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frameAsyncThreadList.Add(t);
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ProcessInput();
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Main( );
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InternalIO.glfwSwapBuffers(windowID);
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InternalIO.glfwPollEvents();
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bPair.Item1.SignalAndWait();
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bPair.Item2.SignalAndWait();
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Interlocked.Add(ref _frameCount, 1);
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frameTimeProvider.WaitNextSpan();
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}
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}
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break;
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default:
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return;
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}
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List<IGrouping<int,FrameAsyncThread>> threadGroup = frameAsyncThreadList.GroupBy<FrameAsyncThread, int>((t) => t.Priority).ToList();
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int priority = 0;
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foreach (var group in threadGroup)
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FrameAsyncThread.TerminateAll(singleFrameAsyncThreadList);
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bPair.Item1.SignalAndWait();
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return;
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}
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threadGroup.Sort();
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int priority = threadGroup.Count; //rearrange priority label
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(Barrier, Barrier)[] barrierList = new (Barrier, Barrier)[priority];
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for (int i = 0; i < priority; i++)
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{
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var group = threadGroup[i].ToList();
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foreach (var t in group)
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{
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foreach (var t in group)
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{
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t.Priority = priority;
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}
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priority++;
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t.Priority = priority;
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}
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(Barrier, Barrier) b = FrameAsyncThread.CombineAsync(true, frameAsyncThreadList);
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FrameAsyncThread.AsyncStartAll(frameAsyncThreadList);
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if (b.Item1 == null)
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barrierList[i] = FrameAsyncThread.CombineAsync(true, group);
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//setting thread sync
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}
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FrameAsyncThread.AsyncStartAll(singleFrameAsyncThreadList);
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while (!ShouldClose)
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{
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barrierList[0].Item1.SignalAndWait();
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int i = 0;
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while (i < priority - 1)
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{
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while (!ShouldClose)
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{
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Main();
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SwapBuffers();
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PollEvents();
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frameTimeProvider.WaitNextSpan();
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Interlocked.Add(ref _frameCount, 1);
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}
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barrierList[i].Item2.SignalAndWait();
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barrierList[i + 1].Item1.SignalAndWait();
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}
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else
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barrierList[priority - 1].Item1.SignalAndWait();
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InternalIO.glfwSwapBuffers(windowID);
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InternalIO.glfwPollEvents();
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frameTimeProvider.WaitNextSpan();
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Interlocked.Add(ref _frameCount, 1);
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}
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FrameAsyncThread.TerminateAll(singleFrameAsyncThreadList);
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foreach ((Barrier, Barrier) bPair in barrierList)
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{
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bPair.Item1.SignalAndWait();
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bPair.Item2.SignalAndWait();
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}
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FrameAsyncThread.WaitAll(singleFrameAsyncThreadList);
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//InternalDeinit();
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}
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private void GahterSignleFrameAsyncThread(MethodInfo[] methods)
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{
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if (methods.Length == 0)
|
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{
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return;
|
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}
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foreach (MethodInfo m in methods) //find all methods decorated by RenderActivityAttribute
|
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{
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RenderActivityAttribute attr = m.GetCustomAttribute<RenderActivityAttribute>(false);
|
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if (attr == null)
|
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{
|
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while (!ShouldClose)
|
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{
|
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b.Item1.SignalAndWait();
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Main();
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b.Item2.SignalAndWait();
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SwapBuffers();
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PollEvents();
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frameTimeProvider.WaitNextSpan();
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Interlocked.Add(ref _frameCount, 1);
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}
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FrameAsyncThread.TerminateAll(frameAsyncThreadList);
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b.Item1.SignalAndWait();
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FrameAsyncThread.WaitAll(frameAsyncThreadList);
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continue;
|
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}
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//InternalDeinit();
|
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if (!m.IsStatic && (m.GetParameters().Length != 0) && (m.ReturnType != typeof(void)))
|
||||
{
|
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throw new NotSupportedException("A render activity cannot have parameters, returning value or be static.");
|
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}
|
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ThreadStart s = (ThreadStart)Delegate.CreateDelegate(typeof(ThreadStart), this, m);
|
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FrameAsyncThread thread = new(s, attr._priority);
|
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singleFrameAsyncThreadList.Add(thread);
|
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}
|
||||
}
|
||||
|
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private void GatherMultiFrameAsyncThread(MethodInfo[] methods)
|
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{
|
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if (methods.Length == 0)
|
||||
{
|
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return;
|
||||
}
|
||||
foreach (MethodInfo m in methods) //find all methods decorated by RenderActivityAttribute
|
||||
{
|
||||
MultiFrameActivityAttribute attr = m.GetCustomAttribute<MultiFrameActivityAttribute>(false);
|
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if (attr == null)
|
||||
{
|
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continue;
|
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}
|
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if (!m.IsStatic && (m.GetParameters().Length != 0) && (m.ReturnType != typeof(void)))
|
||||
{
|
||||
throw new NotSupportedException("A render activity cannot have parameters, returning value or be static.");
|
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}
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ThreadStart s = (ThreadStart)Delegate.CreateDelegate(typeof(ThreadStart), this, m);
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FrameAsyncThread thread = new(s, 0);
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multiFrameAsyncThreadList.Add(thread);
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}
|
||||
}
|
||||
|
||||
}
|
||||
}
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||||
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@@ -48,9 +48,9 @@ namespace StgSharp.Graphics
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private ConcurrentQueue<IntPtr> _funcQueue;
|
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private readonly unsafe GLcontext* currentContext;
|
||||
|
||||
public unsafe FrameOperationBuffer(IglFunc gl)
|
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public unsafe FrameOperationBuffer()
|
||||
{
|
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currentContext = gl.Context;
|
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currentContext = GL.api;
|
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_funcQueue = new ConcurrentQueue<IntPtr>();
|
||||
}
|
||||
|
||||
@@ -497,9 +497,10 @@ namespace StgSharp.Graphics
|
||||
public class FrameAsyncThread
|
||||
{
|
||||
|
||||
private int _priority;
|
||||
|
||||
private Thread _task;
|
||||
private volatile int _terminateToken;
|
||||
private int _priority;
|
||||
|
||||
protected Barrier _frameSpeedSyncBarrier;
|
||||
|
||||
@@ -518,7 +519,7 @@ namespace StgSharp.Graphics
|
||||
public int Priority
|
||||
{
|
||||
get => _priority;
|
||||
internal set { _priority = value; }
|
||||
internal set => _priority = value;
|
||||
}
|
||||
|
||||
public ThreadStart TaskTODO
|
||||
@@ -545,7 +546,6 @@ namespace StgSharp.Graphics
|
||||
_taskTODO();
|
||||
_spanCompleteBarrier.SignalAndWait();
|
||||
}
|
||||
Console.WriteLine("Thread terminated");
|
||||
});
|
||||
_task.Start();
|
||||
}
|
||||
@@ -558,14 +558,6 @@ namespace StgSharp.Graphics
|
||||
}
|
||||
}
|
||||
|
||||
public static void WaitAll(IEnumerable<FrameAsyncThread> threadList)
|
||||
{
|
||||
foreach (FrameAsyncThread t in threadList)
|
||||
{
|
||||
t._task.Join();
|
||||
}
|
||||
}
|
||||
|
||||
public static (Barrier, Barrier) CombineAsync(bool needOuterMonitor, IEnumerable<FrameAsyncThread> taskList)
|
||||
{
|
||||
if (taskList.Count() == 0)
|
||||
@@ -597,10 +589,24 @@ namespace StgSharp.Graphics
|
||||
}
|
||||
return (b_start, b_complete);
|
||||
}
|
||||
public static Barrier CombineAsyncAfter(Barrier begin, bool needOuterMonitor, IEnumerable<FrameAsyncThread> taskList)
|
||||
{
|
||||
if (taskList.Count() == 0)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
Barrier b_complete = new Barrier(taskList.Count() + (needOuterMonitor ? 1 : 0));
|
||||
foreach (FrameAsyncThread item in taskList)
|
||||
{
|
||||
item._frameSpeedSyncBarrier = begin;
|
||||
item._spanCompleteBarrier = b_complete;
|
||||
}
|
||||
return b_complete;
|
||||
}
|
||||
|
||||
public void Terminate()
|
||||
{
|
||||
Interlocked.Exchange(ref _terminateToken,0);
|
||||
Interlocked.Exchange(ref _terminateToken, 0);
|
||||
}
|
||||
|
||||
public static void TerminateAll(params FrameAsyncThread[] threadList)
|
||||
@@ -619,6 +625,14 @@ namespace StgSharp.Graphics
|
||||
}
|
||||
}
|
||||
|
||||
public static void WaitAll(IEnumerable<FrameAsyncThread> threadList)
|
||||
{
|
||||
foreach (FrameAsyncThread t in threadList)
|
||||
{
|
||||
t._task.Join();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user