daily update on 20240403 by nitload youmu
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@@ -1,6 +1,6 @@
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#version 330 core
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in vec3 TexColor;
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in vec4 TexColor;
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in vec2 TexCoord;
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out vec4 FragColor;
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@@ -12,6 +12,6 @@ void main()
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{
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vec4 tex1 = texture(ourTexture, TexCoord);
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vec4 tex2 = texture(ourTexture2,TexCoord);
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FragColor = mix(tex1 * vec4( TexColor,1.0),tex2,0.2) /* *vec4( TexColor,1.0) /**/;
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FragColor = mix(tex1 * vec4( TexColor.xyz, 1.0), tex2, 0.2) /* *vec4( TexColor,1.0) /**/;
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}
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