HLSf can now set max block size, not only 16MB
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@@ -1,4 +1,4 @@
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// file="HLSFAllocator"
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// Project: StgSharp
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@@ -37,55 +37,130 @@ namespace StgSharp.HighPerformance.Memory
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{
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// Bucket system field - directly in main allocator class
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private readonly BucketNode*[] _bucketHeads;
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private readonly BucketNode *[] _bucketHeads;
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// _spareMemory is also the beginning position of allocator
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private Entry* _spareMemory;
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private readonly byte* m_Buffer;
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private Entry *_spareMemory;
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private readonly byte *m_Buffer;
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private bool disposedValue;
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private readonly int _align;
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private readonly nuint _size;
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private readonly SlabAllocator<Entry> _entries;
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private readonly uint _maxSize;
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public HybridLayerSegregatedFitAllocator(nuint byteSize)
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public HybridLayerSegregatedFitAllocator(
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nuint byteSize
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)
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{
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if (byteSize < 64) {
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throw new InvalidOperationException();
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}
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_entries = SlabAllocator<Entry>.Create(64, SlabBufferLayout.Chunked, false);
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_size = byteSize;
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m_Buffer = (byte*)NativeMemory.AlignedAlloc(byteSize, 16);
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m_Buffer = (byte *)NativeMemory.AlignedAlloc(byteSize, 16);
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_align = 16;
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_bucketHeads = new BucketNode*[levelSizeArray.Length * 3 + 1];
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_bucketHeads = new BucketNode *[_levelSizeArray.Length * 3 + 1];
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_spareMemory = (Entry*)_entries.Allocate();
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_spareMemory = (Entry *)_entries.Allocate();
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_spareMemory->State = EntryState.Spare;
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_spareMemory->PreviousNear = _spareMemory;
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_spareMemory->NextNear = _spareMemory;
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_spareMemory->Position = (nuint)m_Buffer;
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_spareMemory->Size = (long)byteSize;
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_maxSize = 32U * 1024U * 1024U;
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}
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public HybridLayerSegregatedFitAllocator(nuint byteSize, int align)
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public HybridLayerSegregatedFitAllocator(
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nuint byteSize,
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uint maxBlockSize
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)
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{
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if (align < 16 || (align & (align - 1)) != 0) {
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throw new ArgumentException(
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"Alignment must be a power of two and at least 16 bytes.");
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}
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_entries = SlabAllocator<Entry>.Create(64, SlabBufferLayout.Chunked);
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m_Buffer = (byte*)NativeMemory.AlignedAlloc(byteSize, (nuint)align);
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_align = align;
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m_Buffer = (byte *)NativeMemory.AlignedAlloc(byteSize, (nuint)16);
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_align = 16;
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_size = byteSize;
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_bucketHeads = new BucketNode*[levelSizeArray.Length * 3 + 1];
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_spareMemory = (Entry*)_entries.Allocate();
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_spareMemory = (Entry *)_entries.Allocate();
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_spareMemory->State = EntryState.Empty;
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_spareMemory->PreviousNear = _spareMemory;
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_spareMemory->NextNear = _spareMemory;
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_spareMemory->Position = (nuint)m_Buffer;
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_spareMemory->Size = (long)byteSize;
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int levelCountOrigin = _levelSizeArray.Length;
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int levelCount = GetLevelFromSize(maxBlockSize) + 1;
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Array.Resize(ref _levelSizeArray, levelCount);
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_bucketHeads = new BucketNode *[levelCount * 3 + 1];
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int size = _levelSizeArray[^1];
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for (int i = levelCountOrigin; i < levelCount; i++)
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{
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size *= 4;
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_levelSizeArray[i] = size;
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}
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_maxSize = maxBlockSize;
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}
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public HybridLayerSegregatedFitAllocator(
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nuint byteSize,
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int align
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)
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{
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if (align < 16 || (align & (align - 1)) != 0) {
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throw new ArgumentException(
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"Alignment must be a power of two and at least 16 bytes.");
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}
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_entries = SlabAllocator<Entry>.Create(64, SlabBufferLayout.Chunked);
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m_Buffer = (byte *)NativeMemory.AlignedAlloc(byteSize, (nuint)align);
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_align = align;
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_size = byteSize;
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_bucketHeads = new BucketNode *[_levelSizeArray.Length * 3 + 1];
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_spareMemory = (Entry *)_entries.Allocate();
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_spareMemory->State = EntryState.Empty;
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_spareMemory->PreviousNear = _spareMemory;
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_spareMemory->NextNear = _spareMemory;
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_spareMemory->Position = (nuint)m_Buffer;
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_spareMemory->Size = (long)byteSize;
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_maxSize = 32U * 1024U * 1024U;
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}
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public HybridLayerSegregatedFitAllocator(
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nuint byteSize,
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int align,
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uint maxBlockSize
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)
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{
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if (align < 16 || (align & (align - 1)) != 0) {
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throw new ArgumentException(
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"Alignment must be a power of two and at least 16 bytes.");
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}
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_entries = SlabAllocator<Entry>.Create(64, SlabBufferLayout.Chunked);
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m_Buffer = (byte *)NativeMemory.AlignedAlloc(byteSize, (nuint)align);
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_align = align;
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_size = byteSize;
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_spareMemory = (Entry *)_entries.Allocate();
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_spareMemory->State = EntryState.Empty;
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_spareMemory->PreviousNear = _spareMemory;
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_spareMemory->NextNear = _spareMemory;
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_spareMemory->Position = (nuint)m_Buffer;
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_spareMemory->Size = (long)byteSize;
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int levelCountOrigin = _levelSizeArray.Length;
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int levelCount = GetLevelFromSize(maxBlockSize) + 1;
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Array.Resize(ref _levelSizeArray, levelCount);
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_bucketHeads = new BucketNode *[levelCount * 3 + 1];
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int size = _levelSizeArray[^1];
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for (int i = levelCountOrigin; i < levelCount; i++)
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{
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size *= 4;
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_levelSizeArray[i] = size;
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}
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_maxSize = maxBlockSize;
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}
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public void Dispose()
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@@ -94,7 +169,9 @@ namespace StgSharp.HighPerformance.Memory
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GC.SuppressFinalize(this);
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}
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protected virtual void Dispose(bool disposing)
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protected virtual void Dispose(
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bool disposing
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)
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{
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if (!disposedValue)
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{
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