Double add sub mul sc-mul ok
This commit is contained in:
@@ -42,7 +42,7 @@ namespace StgSharp.Graphics.OpenGL
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uint id
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)
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{
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Context.glBeginQueryIndexed(target, index, id);
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_context->glBeginQueryIndexed(target, index, id);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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@@ -51,7 +51,7 @@ namespace StgSharp.Graphics.OpenGL
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uint id
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)
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{
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Context.glBindTransformFeedback(target, id);
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_context->glBindTransformFeedback(target, id);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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@@ -60,7 +60,7 @@ namespace StgSharp.Graphics.OpenGL
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uint mode
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)
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{
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Context.glBlendEquationi(buf, mode);
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_context->glBlendEquationi(buf, mode);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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@@ -70,7 +70,7 @@ namespace StgSharp.Graphics.OpenGL
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uint modeAlpha
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)
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{
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Context.glBlendEquationSeparatei(buf, modeRGB, modeAlpha);
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_context->glBlendEquationSeparatei(buf, modeRGB, modeAlpha);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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@@ -80,7 +80,7 @@ namespace StgSharp.Graphics.OpenGL
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uint dst
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)
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{
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Context.glBlendFunci(buf, src, dst);
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_context->glBlendFunci(buf, src, dst);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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@@ -92,7 +92,7 @@ namespace StgSharp.Graphics.OpenGL
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uint dstAlpha
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)
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{
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Context.glBlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
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_context->glBlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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@@ -102,7 +102,7 @@ namespace StgSharp.Graphics.OpenGL
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)
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{
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fixed (uint* idsPtr = ids) {
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Context.glDeleteTransformFeedbacks(n, idsPtr);
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_context->glDeleteTransformFeedbacks(n, idsPtr);
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}
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}
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@@ -113,7 +113,7 @@ namespace StgSharp.Graphics.OpenGL
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)
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{
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fixed (IntPtr* indirectPtr = indirect) {
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Context.glDrawArraysIndirect(mode, indirectPtr);
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_context->glDrawArraysIndirect(mode, indirectPtr);
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}
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}
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@@ -125,7 +125,7 @@ namespace StgSharp.Graphics.OpenGL
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)
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{
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fixed (IntPtr* indirectPtr = indirect) {
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Context.glDrawElementsIndirect(mode, (uint)type, indirectPtr);
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_context->glDrawElementsIndirect(mode, (uint)type, indirectPtr);
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}
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}
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@@ -135,7 +135,7 @@ namespace StgSharp.Graphics.OpenGL
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uint id
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)
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{
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Context.glDrawTransformFeedback(mode, id);
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_context->glDrawTransformFeedback(mode, id);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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@@ -145,7 +145,7 @@ namespace StgSharp.Graphics.OpenGL
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uint stream
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)
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{
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Context.glDrawTransformFeedbackStream(mode, id, stream);
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_context->glDrawTransformFeedbackStream(mode, id, stream);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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@@ -154,7 +154,7 @@ namespace StgSharp.Graphics.OpenGL
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uint index
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)
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{
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Context.glEndQueryIndexed(target, index);
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_context->glEndQueryIndexed(target, index);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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@@ -163,7 +163,7 @@ namespace StgSharp.Graphics.OpenGL
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uint* ids
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)
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{
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Context.glGenTransformFeedbacks(n, ids);
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_context->glGenTransformFeedbacks(n, ids);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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@@ -176,8 +176,8 @@ namespace StgSharp.Graphics.OpenGL
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byte* name
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)
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{
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Context.glGetActiveSubroutineName(program.Value, (uint)shaderType, index, bufSize,
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length, name);
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_context->glGetActiveSubroutineName(program.Value, (uint)shaderType, index, bufSize,
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length, name);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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@@ -189,8 +189,8 @@ namespace StgSharp.Graphics.OpenGL
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int* values
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)
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{
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Context.glGetActiveSubroutineUniformiv(program.Value, (uint)shaderType, index, pName,
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values);
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_context->glGetActiveSubroutineUniformiv(program.Value, (uint)shaderType, index, pName,
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values);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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@@ -203,8 +203,8 @@ namespace StgSharp.Graphics.OpenGL
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byte* name
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)
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{
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Context.glGetActiveSubroutineUniformName(program.Value, (uint)shaderType, index,
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bufSize, length, name);
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_context->glGetActiveSubroutineUniformName(program.Value, (uint)shaderType, index,
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bufSize, length, name);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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@@ -215,7 +215,7 @@ namespace StgSharp.Graphics.OpenGL
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int* values
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)
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{
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Context.glGetProgramStageiv(program.Value, (uint)shaderType, pName, values);
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_context->glGetProgramStageiv(program.Value, (uint)shaderType, pName, values);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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@@ -226,7 +226,7 @@ namespace StgSharp.Graphics.OpenGL
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int* @params
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)
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{
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Context.glGetQueryIndexediv(target, index, pName, @params);
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_context->glGetQueryIndexediv(target, index, pName, @params);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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@@ -237,7 +237,7 @@ namespace StgSharp.Graphics.OpenGL
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)
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{
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fixed (byte* namePtr = name) {
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return Context.glGetSubroutineIndex(program.Value, (uint)shaderType, namePtr);
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return _context->glGetSubroutineIndex(program.Value, (uint)shaderType, namePtr);
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}
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}
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@@ -249,7 +249,7 @@ namespace StgSharp.Graphics.OpenGL
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)
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{
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fixed (byte* namePtr = name) {
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return Context.glGetSubroutineUniformLocation(program.Value, (uint)shaderType, namePtr);
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return _context->glGetSubroutineUniformLocation(program.Value, (uint)shaderType, namePtr);
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}
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}
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@@ -260,7 +260,7 @@ namespace StgSharp.Graphics.OpenGL
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double* @params
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)
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{
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Context.glGetUniformdv(program.Value, location, @params);
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_context->glGetUniformdv(program.Value, location, @params);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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@@ -270,7 +270,7 @@ namespace StgSharp.Graphics.OpenGL
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uint* @params
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)
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{
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Context.glGetUniformSubroutineuiv((uint)shaderType, location, @params);
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_context->glGetUniformSubroutineuiv((uint)shaderType, location, @params);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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@@ -278,7 +278,7 @@ namespace StgSharp.Graphics.OpenGL
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uint id
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)
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{
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return Context.glIsTransformFeedback(id);
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return _context->glIsTransformFeedback(id);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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@@ -286,7 +286,7 @@ namespace StgSharp.Graphics.OpenGL
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float value
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)
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{
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Context.glMinSampleShading(value);
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_context->glMinSampleShading(value);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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@@ -296,7 +296,7 @@ namespace StgSharp.Graphics.OpenGL
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)
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{
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fixed (float* valuesPtr = values) {
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Context.glPatchParameterfv(pName, valuesPtr);
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_context->glPatchParameterfv(pName, valuesPtr);
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}
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}
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@@ -306,19 +306,19 @@ namespace StgSharp.Graphics.OpenGL
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int value
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)
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{
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Context.glPatchParameteri(pName, value);
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_context->glPatchParameteri(pName, value);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void PauseTransformFeedback()
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{
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Context.glPauseTransformFeedback();
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_context->glPauseTransformFeedback();
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void ResumeTransformFeedback()
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{
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Context.glResumeTransformFeedback();
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_context->glResumeTransformFeedback();
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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@@ -327,7 +327,7 @@ namespace StgSharp.Graphics.OpenGL
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double x
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)
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{
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Context.glUniform1d(location, x);
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_context->glUniform1d(location, x);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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@@ -338,7 +338,7 @@ namespace StgSharp.Graphics.OpenGL
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)
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{
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fixed (double* valuePtr = value) {
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Context.glUniform1dv(location, count, valuePtr);
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_context->glUniform1dv(location, count, valuePtr);
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}
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}
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@@ -349,7 +349,7 @@ namespace StgSharp.Graphics.OpenGL
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double y
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)
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{
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Context.glUniform2d(location, x, y);
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_context->glUniform2d(location, x, y);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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@@ -360,7 +360,7 @@ namespace StgSharp.Graphics.OpenGL
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)
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{
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fixed (double* valuePtr = value) {
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Context.glUniform2dv(location, count, valuePtr);
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_context->glUniform2dv(location, count, valuePtr);
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}
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}
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@@ -372,7 +372,7 @@ namespace StgSharp.Graphics.OpenGL
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double z
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)
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{
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Context.glUniform3d(location, x, y, z);
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_context->glUniform3d(location, x, y, z);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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@@ -383,7 +383,7 @@ namespace StgSharp.Graphics.OpenGL
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)
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{
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fixed (double* valuePtr = value) {
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Context.glUniform3dv(location, count, valuePtr);
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_context->glUniform3dv(location, count, valuePtr);
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}
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}
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@@ -396,7 +396,7 @@ namespace StgSharp.Graphics.OpenGL
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double w
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)
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{
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Context.glUniform4d(location, x, y, z, w);
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_context->glUniform4d(location, x, y, z, w);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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@@ -407,7 +407,7 @@ namespace StgSharp.Graphics.OpenGL
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)
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{
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fixed (double* valuePtr = value) {
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Context.glUniform4dv(location, count, valuePtr);
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_context->glUniform4dv(location, count, valuePtr);
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}
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}
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@@ -420,7 +420,7 @@ namespace StgSharp.Graphics.OpenGL
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)
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{
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fixed (double* valuePtr = value) {
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Context.glUniformMatrix2dv(location, count, transpose, valuePtr);
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_context->glUniformMatrix2dv(location, count, transpose, valuePtr);
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}
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}
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@@ -433,7 +433,7 @@ namespace StgSharp.Graphics.OpenGL
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)
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{
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fixed (double* valuePtr = value) {
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Context.glUniformMatrix2x3dv(location, count, transpose, valuePtr);
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_context->glUniformMatrix2x3dv(location, count, transpose, valuePtr);
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}
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}
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@@ -446,7 +446,7 @@ namespace StgSharp.Graphics.OpenGL
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)
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{
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fixed (double* valuePtr = value) {
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Context.glUniformMatrix2x4dv(location, count, transpose, valuePtr);
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_context->glUniformMatrix2x4dv(location, count, transpose, valuePtr);
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}
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}
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@@ -459,7 +459,7 @@ namespace StgSharp.Graphics.OpenGL
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)
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{
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fixed (double* valuePtr = value) {
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Context.glUniformMatrix3dv(location, count, transpose, valuePtr);
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_context->glUniformMatrix3dv(location, count, transpose, valuePtr);
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}
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}
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@@ -472,7 +472,7 @@ namespace StgSharp.Graphics.OpenGL
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)
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{
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fixed (double* valuePtr = value) {
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Context.glUniformMatrix3x2dv(location, count, transpose, valuePtr);
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_context->glUniformMatrix3x2dv(location, count, transpose, valuePtr);
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}
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}
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@@ -485,7 +485,7 @@ namespace StgSharp.Graphics.OpenGL
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)
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{
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fixed (double* valuePtr = value) {
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Context.glUniformMatrix3x4dv(location, count, transpose, valuePtr);
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_context->glUniformMatrix3x4dv(location, count, transpose, valuePtr);
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}
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}
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@@ -498,7 +498,7 @@ namespace StgSharp.Graphics.OpenGL
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)
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{
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fixed (double* valuePtr = value) {
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Context.glUniformMatrix4dv(location, count, transpose, valuePtr);
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_context->glUniformMatrix4dv(location, count, transpose, valuePtr);
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}
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}
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@@ -511,7 +511,7 @@ namespace StgSharp.Graphics.OpenGL
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)
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{
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fixed (double* valuePtr = value) {
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Context.glUniformMatrix4x2dv(location, count, transpose, valuePtr);
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_context->glUniformMatrix4x2dv(location, count, transpose, valuePtr);
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}
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}
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@@ -524,7 +524,7 @@ namespace StgSharp.Graphics.OpenGL
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)
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{
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fixed (double* valuePtr = value) {
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Context.glUniformMatrix4x3dv(location, count, transpose, valuePtr);
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_context->glUniformMatrix4x3dv(location, count, transpose, valuePtr);
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}
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}
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@@ -536,7 +536,7 @@ namespace StgSharp.Graphics.OpenGL
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)
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{
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fixed (uint* indicesPtr = indices) {
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Context.glUniformSubroutinesuiv((uint)shaderType, count, indicesPtr);
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_context->glUniformSubroutinesuiv((uint)shaderType, count, indicesPtr);
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}
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}
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Reference in New Issue
Block a user