Double add sub mul sc-mul ok
This commit is contained in:
@@ -82,10 +82,7 @@ namespace StgSharp.Graphics.OpenGL
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get
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{
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#if DEBUG
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if ((IntPtr)_context == IntPtr.Zero)
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{
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throw new NullReferenceException();
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}
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ArgumentNullException.ThrowIfNull(_context, nameof(_context));
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#endif
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return ref (*_context);
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}
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@@ -96,7 +93,7 @@ namespace StgSharp.Graphics.OpenGL
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uint type
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)
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{
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Context.glActiveTexture(type);
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_context->glActiveTexture(type);
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}
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[Conditional("DEBUG")]
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@@ -104,7 +101,7 @@ namespace StgSharp.Graphics.OpenGL
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bool shouldReportWhenNormal
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)
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{
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uint code = Context.glGetError();
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uint code = _context->glGetError();
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if (code != glConst.NO_ERROR) {
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throw new GlExecutionException(code);
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}
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@@ -119,12 +116,12 @@ namespace StgSharp.Graphics.OpenGL
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GlHandle handle
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)
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{
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Context.glBindBuffer((uint)bufferType, handle.Value);
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_context->glBindBuffer((uint)bufferType, handle.Value);
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}
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/// <summary>
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/// Bind a frame BufferHandle to a frame BufferHandle target Same function as <see ///
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/// href="https://docs._gl/gl3/glBindFramebuffer"> glBindFramebuffer </see>.
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/// href="https://docs._gl/gl3/glBindFramebuffer">glBindFramebuffer</see>.
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/// </summary>
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/// <param _label="target">
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/// The frame BufferHandle target of the binding operation.
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@@ -138,7 +135,7 @@ namespace StgSharp.Graphics.OpenGL
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GlHandle handle
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)
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{
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Context.glBindFramebuffer((uint)target, handle.Value);
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_context->glBindFramebuffer((uint)target, handle.Value);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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@@ -146,7 +143,7 @@ namespace StgSharp.Graphics.OpenGL
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GlHandle handle
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)
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{
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Context.glBindRenderbuffer(glConst.RENDERBUFFER, handle.Value);
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_context->glBindRenderbuffer(glConst.RENDERBUFFER, handle.Value);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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@@ -154,7 +151,7 @@ namespace StgSharp.Graphics.OpenGL
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GlHandle handle
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)
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{
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Context.glBindVertexArray(handle.Value);
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_context->glBindVertexArray(handle.Value);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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@@ -162,7 +159,7 @@ namespace StgSharp.Graphics.OpenGL
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FrameBufferTarget target
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)
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{
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return (FrameBufferStatus)Context.glCheckFramebufferStatus((uint)target);
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return (FrameBufferStatus)_context->glCheckFramebufferStatus((uint)target);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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@@ -170,7 +167,7 @@ namespace StgSharp.Graphics.OpenGL
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MaskBufferBit mask
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)
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{
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Context.glClear((uint)mask);
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_context->glClear((uint)mask);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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@@ -179,7 +176,7 @@ namespace StgSharp.Graphics.OpenGL
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uint code = 0;
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for (int i = 0; i < 1024; i++)
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{
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code = Context.glGetError();
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code = _context->glGetError();
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if (code == 0) {
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return;
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}
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@@ -195,7 +192,7 @@ namespace StgSharp.Graphics.OpenGL
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public unsafe void ClearGraphicError()
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{
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while (Context.glGetError() != 0) { }
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while (_context->glGetError() != 0) { }
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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@@ -204,14 +201,14 @@ namespace StgSharp.Graphics.OpenGL
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GlHandle rboHandle
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)
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{
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Context.glFramebufferRenderbuffer(glConst.FRAMEBUFFER, (uint)attachment,
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glConst.RENDERBUFFER, rboHandle.Value);
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_context->glFramebufferRenderbuffer(glConst.FRAMEBUFFER, (uint)attachment,
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glConst.RENDERBUFFER, rboHandle.Value);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public unsafe GlHandle CreateGraphicProgram()
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{
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return GlHandle.Create(Context.glCreateProgram());
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return GlHandle.Create(_context->glCreateProgram());
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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@@ -221,7 +218,7 @@ namespace StgSharp.Graphics.OpenGL
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{
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GlHandle[] h = new GlHandle[count];
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for (int i = 0; i < count; i++) {
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h.SetValue(i, Context.glCreateProgram());
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h.SetValue(i, _context->glCreateProgram());
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}
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return h;
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}
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@@ -236,10 +233,10 @@ namespace StgSharp.Graphics.OpenGL
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uint t = (uint)type;
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for (int i = 0; i < count; i++)
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{
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uint id = Context.glCreateShader(t);
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uint id = _context->glCreateShader(t);
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if (id == 0)
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{
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uint error = Context.glGetError();
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uint error = _context->glGetError();
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throw new InvalidOperationException($"Failed in creating shader: {error}");
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}
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ret[i] = GlHandle.Create(id);
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@@ -252,7 +249,7 @@ namespace StgSharp.Graphics.OpenGL
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GlHandle handle
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)
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{
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Context.glDeleteBuffers(1, (uint*)&handle);
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_context->glDeleteBuffers(1, (uint*)&handle);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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@@ -267,16 +264,15 @@ namespace StgSharp.Graphics.OpenGL
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{
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uint* iptr = (uint*)hptr;
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for (int i = 0; i < handle.Length; i++) {
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Context.glDeleteBuffers(1, iptr + i);
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_context->glDeleteBuffers(1, iptr + i);
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}
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}
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}
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/// <summary>
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/// Delete a render BufferHandle object Very simlilar function as <see ///
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/// href="https://docs.gl/gl3/glDeleteRenderbuffers"> glDeleteRenderbuffers </see>. The
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/// only deifference is that this mehtod can only delete one renderbuffer at the same
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/// time.
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/// href="https://docs.gl/gl3/glDeleteRenderbuffers">glDeleteRenderbuffers</see>. The only
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/// deifference is that this mehtod can only delete one renderbuffer at the same time.
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/// </summary>
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/// <param _label="bufferHandle">
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/// Handle to BufferHandle to delete.
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@@ -285,7 +281,7 @@ namespace StgSharp.Graphics.OpenGL
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GlHandle bufferHandle
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)
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{
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Context.glDeleteRenderbuffers(1, &bufferHandle.Value);
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_context->glDeleteRenderbuffers(1, &bufferHandle.Value);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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@@ -297,7 +293,7 @@ namespace StgSharp.Graphics.OpenGL
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{
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uint* iptr = (uint*)hptr;
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for (int i = 0; i < arrays.Length; i++) {
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Context.glDeleteVertexArrays(1, iptr + i);
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_context->glDeleteVertexArrays(1, iptr + i);
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}
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}
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}
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@@ -306,7 +302,7 @@ namespace StgSharp.Graphics.OpenGL
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bool isWrite
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)
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{
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Context.glDepthMask(isWrite ? (byte)1 : (byte)0);
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_context->glDepthMask(isWrite ? (byte)1 : (byte)0);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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@@ -314,7 +310,7 @@ namespace StgSharp.Graphics.OpenGL
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glOperation operation
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)
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{
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Context.glDisable((uint)operation);
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_context->glDisable((uint)operation);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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@@ -324,7 +320,7 @@ namespace StgSharp.Graphics.OpenGL
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int count
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)
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{
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Context.glDrawArrays((uint)mode, first, count);
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_context->glDrawArrays((uint)mode, first, count);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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@@ -344,7 +340,7 @@ namespace StgSharp.Graphics.OpenGL
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_ => throw new ArgumentException(
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$"{$"{$"Parameter error in parameter {nameof(type)} method DrawElements. "}"}{$"{$"Only {typeof(uint).Name},{typeof(ushort).Name},{typeof(byte).Name} types are supported."}"}")
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};
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Context.glDrawElements((uint)mode, count, a, (nint*)ptr);
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_context->glDrawElements((uint)mode, count, a, (nint*)ptr);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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@@ -365,7 +361,7 @@ namespace StgSharp.Graphics.OpenGL
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_ => throw new ArgumentException(
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$"{$"{$"Parameter error in parameter {nameof(type)} method DrawElements. "}"}{$"{$"Only {typeof(uint).Name},{typeof(ushort).Name},{typeof(byte).Name} types are supported."}"}")
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};
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Context.glDrawElementsInstanced((uint)mode, count, a, (nint*)ptr, amount);
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_context->glDrawElementsInstanced((uint)mode, count, a, (nint*)ptr, amount);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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@@ -373,7 +369,7 @@ namespace StgSharp.Graphics.OpenGL
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glOperation operation
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)
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{
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Context.glEnable((uint)operation);
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_context->glEnable((uint)operation);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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@@ -385,8 +381,8 @@ namespace StgSharp.Graphics.OpenGL
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int level
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)
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{
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Context.glFramebufferTexture2D((uint)target, attachment, (uint)texTarget,
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textureHandle.Value, level);
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_context->glFramebufferTexture2D((uint)target, attachment, (uint)texTarget,
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textureHandle.Value, level);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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@@ -398,31 +394,12 @@ namespace StgSharp.Graphics.OpenGL
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fixed (GlHandle* hptr = h)
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{
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for (int i = 0; i < count; i++) {
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Context.glGenBuffers(count, ((uint*)hptr) + i);
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_context->glGenBuffers(count, ((uint*)hptr) + i);
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}
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}
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return h;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void GenerateMipmap(
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Texture2DTarget target
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)
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{
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Context.glGenerateMipmap((uint)target);
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}
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public unsafe GlHandle[] GenFrameBuffers(
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int count
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)
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{
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GlHandle[] h = new GlHandle[count];
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fixed (GlHandle* hptr = h) {
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Context.glGenFramebuffers(1, (uint*)hptr);
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}
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return h;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public unsafe GlHandle[] GenRenderBuffer(
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int count
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@@ -430,7 +407,7 @@ namespace StgSharp.Graphics.OpenGL
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{
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GlHandle[] h = new GlHandle[count];
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fixed (GlHandle* hptr = h) {
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Context.glGenRenderbuffers(count, (uint*)hptr);
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_context->glGenRenderbuffers(count, (uint*)hptr);
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}
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return h;
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}
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@@ -442,7 +419,7 @@ namespace StgSharp.Graphics.OpenGL
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{
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GlHandle[] h = new GlHandle[count];
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fixed (GlHandle* hptr = h) {
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Context.glGenTextures(count, (uint*)hptr);
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_context->glGenTextures(count, (uint*)hptr);
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}
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return h;
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}
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@@ -453,7 +430,7 @@ namespace StgSharp.Graphics.OpenGL
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{
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GlHandle[] h = new GlHandle[count];
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fixed (GlHandle* hptr = h) {
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Context.glGenVertexArrays(count, (uint*)hptr);
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_context->glGenVertexArrays(count, (uint*)hptr);
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}
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return h;
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}
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@@ -463,7 +440,7 @@ namespace StgSharp.Graphics.OpenGL
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)
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{
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int ret = 0;
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Context.glGetIntegerv(statusCode, &ret);
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_context->glGetIntegerv(statusCode, &ret);
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return ret;
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}
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@@ -491,8 +468,8 @@ namespace StgSharp.Graphics.OpenGL
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) where T : unmanaged,INumber<T>
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{
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fixed (T* tptr = dataStream) {
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Context.glGetTexImage((uint)target, level, (uint)channel, (uint)channelLayout,
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(nint*)tptr);
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_context->glGetTexImage((uint)target, level, (uint)channel, (uint)channelLayout,
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(nint*)tptr);
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}
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}
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@@ -505,7 +482,7 @@ namespace StgSharp.Graphics.OpenGL
|
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)
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{
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fixed (int* iptr = &propertyValue) {
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Context.glGetTexLevelParameteriv(textureTypeMask, level, propertyMask, iptr);
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_context->glGetTexLevelParameteriv(textureTypeMask, level, propertyMask, iptr);
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}
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}
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@@ -518,7 +495,7 @@ namespace StgSharp.Graphics.OpenGL
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byte[] code = Encoding.UTF8.GetBytes(name);
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fixed (byte* ptr = code)
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{
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int ret = Context.glGetUniformLocation(program.Value, ptr);
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int ret = _context->glGetUniformLocation(program.Value, ptr);
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#if DEBUG
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if ((ret == glConst.INVALID_OPERATION) || (ret == glConst.INVALID_VALUE))
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{
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@@ -539,7 +516,7 @@ namespace StgSharp.Graphics.OpenGL
|
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)
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{
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fixed (byte* streamPtr = codeStream) {
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Context.glShaderSource(shaderHandle.Value, 1, &streamPtr, (int*)0);
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_context->glShaderSource(shaderHandle.Value, 1, &streamPtr, (int*)0);
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}
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}
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@@ -550,7 +527,7 @@ namespace StgSharp.Graphics.OpenGL
|
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)
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{
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fixed (char* streamPtr = codeStream) {
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Context.glShaderSource(shaderHandle.Value, 1, (byte**)&streamPtr, (int*)0);
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_context->glShaderSource(shaderHandle.Value, 1, (byte**)&streamPtr, (int*)0);
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}
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}
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@@ -562,7 +539,7 @@ namespace StgSharp.Graphics.OpenGL
|
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fixed (byte* streamPtr = codeStream)
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{
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byte* bptr = streamPtr;
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Context.glShaderSource(shaderHandle.Value, 1, &bptr, (int*)0);
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_context->glShaderSource(shaderHandle.Value, 1, &bptr, (int*)0);
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}
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}
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@@ -571,7 +548,7 @@ namespace StgSharp.Graphics.OpenGL
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FaceMode mode
|
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)
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{
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Context.glPolygonMode(glConst.FRONT_AND_BACK, (uint)mode);
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_context->glPolygonMode(glConst.FRONT_AND_BACK, (uint)mode);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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@@ -584,8 +561,8 @@ namespace StgSharp.Graphics.OpenGL
|
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)
|
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{
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fixed (byte* bptr = stream) {
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Context.glReadPixels(beginPosition.X, beginPosition.Y, size.width, size.height,
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(uint)format, (uint)dataType, (nint*)bptr);
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_context->glReadPixels(beginPosition.X, beginPosition.Y, size.width, size.height,
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(uint)format, (uint)dataType, (nint*)bptr);
|
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}
|
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}
|
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@@ -601,8 +578,8 @@ namespace StgSharp.Graphics.OpenGL
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throw new GlArrayFormatException(dataType, "i.PixelArray");
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}
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fixed (byte* bptr = pixels) {
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Context.glReadPixels(beginPosition.X, beginPosition.Y, i.Width, i.Height,
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(uint)format, (uint)dataType, (nint*)bptr);
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_context->glReadPixels(beginPosition.X, beginPosition.Y, i.Width, i.Height,
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(uint)format, (uint)dataType, (nint*)bptr);
|
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}
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i.PixelUpdateCount++;
|
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}
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@@ -618,7 +595,7 @@ namespace StgSharp.Graphics.OpenGL
|
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|
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T* p = &bufferData;
|
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|
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Context.glBufferData((uint)bufferType, (nuint)size, (nint*)p, (uint)usage);
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_context->glBufferData((uint)bufferType, (nuint)size, (nint*)p, (uint)usage);
|
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}
|
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|
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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@@ -634,7 +611,8 @@ namespace StgSharp.Graphics.OpenGL
|
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}
|
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|
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fixed (void* bufferPtr = bufferArray) {
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Context.glBufferData((uint)bufferType, (nuint)size, (nint*)bufferPtr, (uint)usage);
|
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_context->glBufferData((uint)bufferType, (nuint)size, (nint*)bufferPtr,
|
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(uint)usage);
|
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}
|
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}
|
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|
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@@ -651,8 +629,8 @@ namespace StgSharp.Graphics.OpenGL
|
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}
|
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|
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fixed (void* bufferPtr = bufferSpan) {
|
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Context.glBufferData((uint)bufferType, (nuint)size, (IntPtr*)bufferPtr,
|
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(uint)usage);
|
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_context->glBufferData((uint)bufferType, (nuint)size, (IntPtr*)bufferPtr,
|
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(uint)usage);
|
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}
|
||||
}
|
||||
|
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@@ -670,8 +648,8 @@ namespace StgSharp.Graphics.OpenGL
|
||||
|
||||
|
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fixed (void* bufferPtr = bufferArray) {
|
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Context.glBufferData((uint)bufferType, (nuint)size, (IntPtr*)bufferPtr,
|
||||
(uint)usage);
|
||||
_context->glBufferData((uint)bufferType, (nuint)size, (IntPtr*)bufferPtr,
|
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(uint)usage);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -685,8 +663,8 @@ namespace StgSharp.Graphics.OpenGL
|
||||
int size = bufferSpan.Length * Marshal.SizeOf<T>();
|
||||
|
||||
fixed (void* bufferPtr = bufferSpan) {
|
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Context.glBufferData((uint)bufferType, (nuint)size, (IntPtr*)bufferPtr,
|
||||
(uint)usage);
|
||||
_context->glBufferData((uint)bufferType, (nuint)size, (IntPtr*)bufferPtr,
|
||||
(uint)usage);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -702,8 +680,8 @@ namespace StgSharp.Graphics.OpenGL
|
||||
return;
|
||||
}
|
||||
fixed (void* bufferPtr = bufferArray) {
|
||||
Context.glBufferData((uint)bufferType, (nuint)size, (IntPtr*)bufferPtr,
|
||||
(uint)usage);
|
||||
_context->glBufferData((uint)bufferType, (nuint)size, (IntPtr*)bufferPtr,
|
||||
(uint)usage);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -713,8 +691,8 @@ namespace StgSharp.Graphics.OpenGL
|
||||
(int width, int height) size
|
||||
)
|
||||
{
|
||||
Context.glRenderbufferStorage(glConst.RENDERBUFFER, (uint)internalFormat, size.width,
|
||||
size.height);
|
||||
_context->glRenderbufferStorage(glConst.RENDERBUFFER, (uint)internalFormat, size.width,
|
||||
size.height);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
@@ -723,8 +701,8 @@ namespace StgSharp.Graphics.OpenGL
|
||||
(uint width, uint height) size
|
||||
)
|
||||
{
|
||||
Context.glRenderbufferStorage(glConst.RENDERBUFFER, (uint)internalFormat,
|
||||
(int)size.width, (int)size.height);
|
||||
_context->glRenderbufferStorage(glConst.RENDERBUFFER, (uint)internalFormat,
|
||||
(int)size.width, (int)size.height);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
@@ -738,9 +716,9 @@ namespace StgSharp.Graphics.OpenGL
|
||||
)
|
||||
{
|
||||
uint type = GraphicFramework.GLtype[(int)t];
|
||||
Context.glVertexAttribPointer(index, size, type, (byte)(normalized ? 1 : 0), stride,
|
||||
(nint*)pointer);
|
||||
Context.glEnableVertexAttribArray(index);
|
||||
_context->glVertexAttribPointer(index, size, type, (byte)(normalized ? 1 : 0), stride,
|
||||
(nint*)pointer);
|
||||
_context->glEnableVertexAttribArray(index);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
@@ -758,8 +736,8 @@ namespace StgSharp.Graphics.OpenGL
|
||||
fixed (T* tptr = pixels)
|
||||
{
|
||||
T* ptr = ((pixels == null) || (pixels.Length == 0)) ? (T*)IntPtr.Zero : tptr;
|
||||
Context.glTexImage2D((uint)target, level, (int)sourceChannel, width, height, 0,
|
||||
(uint)targetChannel, (uint)type, (nint*)tptr);
|
||||
_context->glTexImage2D((uint)target, level, (int)sourceChannel, width, height, 0,
|
||||
(uint)targetChannel, (uint)type, (nint*)tptr);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -776,8 +754,8 @@ namespace StgSharp.Graphics.OpenGL
|
||||
) where T : unmanaged, INumber<T>
|
||||
{
|
||||
fixed (T* tPtr = pixelSpan) {
|
||||
Context.glTexImage2D((uint)target, level, (int)sourceChannel, width, height, 0,
|
||||
(uint)targetChannel, (uint)type, (nint*)tPtr);
|
||||
_context->glTexImage2D((uint)target, level, (int)sourceChannel, width, height, 0,
|
||||
(uint)targetChannel, (uint)type, (nint*)tPtr);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -788,7 +766,7 @@ namespace StgSharp.Graphics.OpenGL
|
||||
int param
|
||||
)
|
||||
{
|
||||
Context.glTexParameteri((uint)target, pname, param);
|
||||
_context->glTexParameteri((uint)target, pname, param);
|
||||
}
|
||||
|
||||
public static bool TryGetFunctionPackage(
|
||||
@@ -805,13 +783,13 @@ namespace StgSharp.Graphics.OpenGL
|
||||
uint divisor
|
||||
)
|
||||
{
|
||||
Context.glVertexAttribDivisor(layoutIndex, divisor);
|
||||
_context->glVertexAttribDivisor(layoutIndex, divisor);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void WaitAccomplishment()
|
||||
{
|
||||
Context.glFinish();
|
||||
_context->glFinish();
|
||||
}
|
||||
|
||||
internal static OpenGLFunction BuildGlFunctionPackage(
|
||||
|
||||
Reference in New Issue
Block a user