hlsf error is solving

This commit is contained in:
Youmu Liu
2025-11-28 18:18:08 +08:00
parent a3570bf20a
commit 0c90461d35
8 changed files with 253 additions and 281 deletions
@@ -26,8 +26,10 @@
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using System;
using System.ComponentModel;
using System.Diagnostics.Tracing;
using System.Numerics;
using System.Runtime.InteropServices;
using hlsfHandle = StgSharp.HighPerformance.Memory.HybridLayerSegregatedFitAllocationHandle;
namespace StgSharp.HighPerformance.Memory
@@ -37,7 +39,15 @@ namespace StgSharp.HighPerformance.Memory
public hlsfHandle Alloc(uint size)
{
ArgumentOutOfRangeException.ThrowIfGreaterThan<nuint>(size, (nuint)levelSizeArray[^1] * 2);
if (size > 32U * 1024U * 1024U)
{
Entry* e = (Entry*)_entries.Allocate();
e->Size = size;
e->Position = (nuint)NativeMemory.AlignedAlloc(size, (nuint)_align);
e->State = EntryState.Large;
return new hlsfHandle(e, size);
}
int level = GetLevelFromSize(size);
int segmentIndex = DetermineSegmentIndex(size, level);
@@ -63,174 +73,144 @@ namespace StgSharp.HighPerformance.Memory
if (handle != null)
{
int requestedOffset = (segmentIndex + 1) * levelSizeArray[level];
if ((ulong)requestedOffset > handle->Size)
{
// spare返回的块不足以切出目标大小,避免进入切片导致下溢/越界
if (requestedOffset > handle->Size) {
throw new OverflowException("Out of memory: insufficient block size returned from spare memory.");
}
Entry* extra = (Entry*)_entries.Allocate();
extra->Position = handle->Position + (nuint)requestedOffset;
extra->Size = handle->Size - (uint)requestedOffset;
extra->State = EntryState.Empty;
extra->NextNear = handle->NextNear;
extra->PreviousNear = handle;
extra->NextNear->PreviousNear = extra;
extra->PreviousNear->NextNear = extra;
SliceMemory(extra);
long remainder = handle->Size - requestedOffset;
if (remainder > 0)
{
Entry* extra = (Entry*)_entries.Allocate();
extra->Position = handle->Position + (nuint)requestedOffset;
extra->Size = (uint)remainder;
extra->State = EntryState.Empty;
extra->NextNear = handle->NextNear;
extra->PreviousNear = handle;
extra->NextNear->PreviousNear = extra;
extra->PreviousNear->NextNear = extra;
SliceMemory(extra);
}
handle->State = EntryState.Alloc;
handle->Size = requestedOffset;
handle->Level = level;
}
handle->State = EntryState.Allocated;
handle->Level = level;
return new hlsfHandle(handle, size);
}
/// <summary>
/// Slice the memory block into smaller blocks and add them to the appropriate buckets
/// Notice: this method is not responsible for freeing the original BucketNode
/// </summary>
/// <param name="e">
///
/// </param>
private void SliceMemory(Entry* e)
{
Entry* current = e;
Entry* cur = e->PreviousNear;
Entry* next = e->NextNear;
ulong originOffset = e->Position - (ulong)m_Buffer;
ulong finalOffset = originOffset;
ulong end = e->Position + e->Size;
ulong endOffset = end - (ulong)m_Buffer;
ulong remainSize = e->Size;
if (finalOffset >= endOffset || remainSize == 0) {
return;
}
// get level of left edge
int minLevel = int.Max((BitOperations.TrailingZeroCount(finalOffset) - 6) / 2, 0);
int i = minLevel >= levelSizeArray.Length ? levelSizeArray.Length - 1 : minLevel;
long remain = e->Size;
long offset = (long)e->Position - (long)m_Buffer;
long end = offset + remain;
_entries.Free((nuint)e);
int i = (BitOperations.TrailingZeroCount(remain) - 6) / 2;
i = int.Min(10, i);
for (; i < levelSizeArray.Length; i++)
{
int levelSize = levelSizeArray[i];
ulong levelLong = (ulong)levelSize;
ulong levelUpper = levelLong * 4;
// smallest board that is larger than finalOffset
ulong board = (finalOffset + levelUpper - 1) / levelUpper * levelUpper;
long span = (long)ulong.Min(board, endOffset) - (long)finalOffset;
int blockCount = (span <= 0) ? 0 : (int)(span / (long)levelLong);
if (blockCount == 0)
int size = levelSizeArray[i];
int upper = size * 4;
long edge = (offset + upper - 1) / upper * upper;
int count = (int)((long.Min(edge, end) - offset) / size);
if (count > 0)
{
continue;
}
int s = blockCount * levelSize;
int newSize = count * size;
// create and init new entry
Entry* newEntry = (Entry*)_entries.Allocate();
newEntry->State = EntryState.Empty;
newEntry->Position = (nuint)m_Buffer + (nuint)finalOffset;
newEntry->Size = (uint)s;
BucketNode* bucket = (BucketNode*)newEntry->Position;
bucket->EntryRef = newEntry;
newEntry->Level = i;
// link new entry
newEntry->PreviousNear = current;
newEntry->NextNear = next;
current->NextNear = newEntry;
next->PreviousNear = newEntry;
// set new entry
current = newEntry;
PushLevel(i, Math.Min(blockCount - 1, 2), bucket);
finalOffset += (ulong)s;
remainSize -= (ulong)s;
if (remainSize <= (ulong)levelSize)
{
break;
}
if (remainSize == 0) {
return;
}
}
if (i >= 10)
{
int levelSize = levelSizeArray[^1] * 4;
ulong levelLong = (ulong)levelSize;
ulong board = endOffset / levelLong * levelLong;
long span = (long)board - (long)finalOffset;
int blockCount = span > 0 ? (int)(span / (long)levelSize) : 0;
if (blockCount > 0)
{
int s = blockCount * levelSize;
Entry* newEntry = (Entry*)_entries.Allocate();
newEntry->State = EntryState.Empty;
newEntry->Position = (nuint)((ulong)m_Buffer + finalOffset);
newEntry->Size = (uint)s;
BucketNode* bucket = (BucketNode*)newEntry->Position;
bucket->EntryRef = newEntry;
newEntry->Level = 10;
// link new entry
newEntry->PreviousNear = current;
newEntry->PreviousNear = cur;
newEntry->NextNear = next;
current->NextNear = newEntry;
if (next != null) {
next->PreviousNear = newEntry;
}
cur->NextNear = newEntry;
next->PreviousNear = newEntry;
newEntry->Position = (nuint)offset + (nuint)m_Buffer;
newEntry->State = EntryState.Empty;
newEntry->Size = (uint)newSize;
newEntry->Level = i;
PushLevel(i, Math.Min(blockCount - 1, 2), bucket);
finalOffset += (ulong)s;
remainSize -= (ulong)s;
BucketNode* b = (BucketNode*)newEntry->Position;
b->EntryRef = newEntry;
PushLevel(i, count - 1, b);
offset += newSize;
remain -= (long)newSize;
cur = newEntry;
}
if (remainSize == 0) {
if (remain <= 0) {
return;
}
}
for (i -= 1; i >= 0; i--)
if (i > MaxLevel)
{
int levelSize = levelSizeArray[i];
ulong levelLong = (ulong)levelSize;
ulong board = endOffset / levelLong * levelLong;
long span = (long)board - (long)finalOffset;
int blockCount = span > 0 ? (int)(span / levelSize) : 0;
if (blockCount <= 0)
int size = levelSizeArray[^1];
int upper = size * 4;
long edge = end / upper * upper;
int count = (int)((long.Min(edge, end) - offset) / upper);
if (count > 0)
{
continue;
}
int s = blockCount * levelSize;
System.Diagnostics.Debug.Assert(finalOffset + (ulong)s <= endOffset);
int newSize = count * upper;
// create and init new entry
Entry* newEntry = (Entry*)_entries.Allocate();
newEntry->State = EntryState.Empty;
newEntry->Position = (nuint)((ulong)m_Buffer + finalOffset);
newEntry->Size = (uint)s;
BucketNode* bucket = (BucketNode*)newEntry->Position;
bucket->EntryRef = newEntry;
// link new entry
newEntry->PreviousNear = current;
newEntry->NextNear = next;
current->NextNear = newEntry;
if (next != null) {
Entry* newEntry = (Entry*)_entries.Allocate();
newEntry->PreviousNear = cur;
newEntry->NextNear = next;
cur->NextNear = newEntry;
next->PreviousNear = newEntry;
}
newEntry->Position = (nuint)offset + (nuint)m_Buffer;
newEntry->State = EntryState.Empty;
newEntry->Size = (uint)newSize;
newEntry->Level = i;
newEntry->Level = i;
PushLevel(i, Math.Min(blockCount - 1, 2), bucket);
BucketNode* b = (BucketNode*)newEntry->Position;
b->EntryRef = newEntry;
PushLevel(i, count - 1, b);
cur = newEntry;
offset += newSize;
remain -= (long)newSize;
if (remain <= 0) {
return;
}
}
}
// set new entry
current = newEntry;
for (i--; i >= 0; i--)
{
int size = levelSizeArray[i];
long edge = end / size * size;
int count = (int)((long.Min(edge, end) - offset) / size);
if (count > 0)
{
int newSize = count * size;
Entry* newEntry = (Entry*)_entries.Allocate();
newEntry->PreviousNear = cur;
newEntry->NextNear = next;
cur->NextNear = newEntry;
next->PreviousNear = newEntry;
newEntry->Position = (nuint)offset + (nuint)m_Buffer;
newEntry->State = EntryState.Empty;
newEntry->Size = (uint)newSize;
newEntry->Level = i;
// update lock and data
finalOffset += (ulong)s;
remainSize -= (ulong)s;
if (remainSize == 0)
{
break;
BucketNode* b = (BucketNode*)newEntry->Position;
b->EntryRef = newEntry;
b->NextLevel = null;
b->PreviousLevel = null;
PushLevel(i, count - 1, b);
cur = newEntry;
offset += newSize;
remain -= (long)newSize;
}
if (remain <= 0) {
return;
}
}
RemoveFromPositionChain(e);
}
/// <summary>
@@ -245,51 +225,32 @@ namespace StgSharp.HighPerformance.Memory
private bool TryAllocateNew16MBBlock(out Entry* handle)
{
nuint pos = _spareMemory->Position;
nuint bufferEnd = (nuint)m_Buffer + _size;
if (pos >= bufferEnd || _spareMemory->Size == 0)
{
handle = null;
return false; // No spare memory available
}
nuint desired = (nuint)levelSizeArray[^1] * 4;
nuint remain = bufferEnd - pos;
nuint blockSize = desired <= remain ? desired : remain;
if (blockSize == 0)
long remain = _spareMemory->Size;
if (remain <= 0)
{
handle = null;
return false;
}
long size = remain > 16 * 1024 * 1024L ? 16 * 1024 * 1024L : remain;
nuint newPos = pos + blockSize;
// Try to allocate new Entry from slab allocator
handle = (Entry*)_entries.Allocate();
handle->Position = pos;
handle->Size = (uint)blockSize;
handle->Level = GetLevelFromSize((uint)blockSize);
// build new entry
Entry* e = (Entry*)_entries.Allocate();
e->Position = pos;
e->Size = size;
Entry* prev = _spareMemory->PreviousNear;
e->NextNear = _spareMemory;
e->PreviousNear = prev;
prev->NextNear = e;
_spareMemory->PreviousNear = e;
e->State = EntryState.Empty;
e->Level = GetLevelFromSize(size);
// Update spare memory position & remaining size
_spareMemory->Position = newPos;
_spareMemory->Size = (uint)(bufferEnd - newPos);
BucketNode* b = (BucketNode*)handle->Position;
b->EntryRef = handle;
// update position linked list
Entry* previous = _spareMemory->PreviousNear;
handle->NextNear = _spareMemory;
handle->PreviousNear = previous;
_spareMemory->PreviousNear = handle; // Replace Volatile.Write with direct access
if (previous != null)
{
previous->NextNear = handle;
} else
{
_positionHead = handle;
}
// set fields of spare memory
_spareMemory->Size -= size;
_spareMemory->Position += (nuint)size;
handle = e;
return true;
}