daily update on 2024.03.18 by itload youmu

This commit is contained in:
YoumuLiu
2024-03-19 02:41:04 +08:00
parent 15bf989285
commit 0c50c6282e
200 changed files with 7663 additions and 3455 deletions
+36 -5
View File
@@ -1,4 +1,34 @@
namespace StgSharp.Math
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="Tan.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
namespace StgSharp.Math
{
public static partial class Scaler
{
@@ -14,11 +44,12 @@
float refer2 = refer * refer;
float sin = (0.1570796327f * refer - 6.459640975e-4f * refer * refer2);
float cos = (1 - 0.0123370055f * refer2 + 2.536695709e-5f * refer2 * refer2);
float sin = (0.1570796327f * refer) - (6.459640975e-4f * refer * refer2);
float cos = (1 - (0.0123370055f * refer2)) + (2.536695709e-5f * refer2 * refer2);
return (sinData[a] * cos + cosData[a] * sin)
/ (cosData[a] * cos - sinData[a] * sin);
return ((sinData[a] * cos) + (cosData[a] * sin))
/ ((cosData[a] * cos) - (sinData[a] * sin));
}
}
}