daily update on 2024.03.18 by itload youmu
This commit is contained in:
@@ -1,4 +1,34 @@
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using System.Numerics;
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="vec2d.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using System.Numerics;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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@@ -22,30 +52,23 @@ namespace StgSharp.Math
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[FieldOffset(0)]
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internal Vector2 v;
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public Vec2d(float x, float y)
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{
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v = new Vector2(x, y);
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}
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internal Vec2d(Vector2 vec)
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{
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v = vec;
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}
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public static Vec2d Zero
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public Vec2d(float x, float y)
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{
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get { return new Vec2d(0, 0); }
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v = new Vector2(x, y);
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}
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public static Vec2d Unit
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{
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get { return new Vec2d(1, 1); }
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}
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public static Vec2d Unit => new Vec2d(1, 1);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Vec2d operator +(Vec2d left, Vec2d right)
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public static Vec2d Zero => new Vec2d(0, 0);
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public float Cross(Vec2d right)
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{
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return new Vec2d(left.v + right.v);
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return (X * right.Y) - (Y * right.X);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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@@ -54,6 +77,11 @@ namespace StgSharp.Math
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return new Vec2d(left.v - right.v);
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}
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public static bool operator !=(Vec2d left, Vec2d right)
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{
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return !(left == right);
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}
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public static Vec2d operator *(Vec2d vec, float value)
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{
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return new Vec2d(vec.v * value);
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@@ -64,20 +92,16 @@ namespace StgSharp.Math
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return new Vec2d(vec.v / value);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Vec2d operator +(Vec2d left, Vec2d right)
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{
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return new Vec2d(left.v + right.v);
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}
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public static bool operator ==(Vec2d left, Vec2d right)
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{
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return left.v == right.v;
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}
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public static bool operator !=(Vec2d left, Vec2d right)
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{
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return !(left == right);
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}
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public float Cross(Vec2d right)
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{
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return X * right.Y - Y * right.X;
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}
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}
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}
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