daily update on 2024.03.18 by itload youmu

This commit is contained in:
YoumuLiu
2024-03-19 02:41:04 +08:00
parent 15bf989285
commit 0c50c6282e
200 changed files with 7663 additions and 3455 deletions
+49 -25
View File
@@ -1,4 +1,34 @@
using System.Numerics;
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="vec2d.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
@@ -22,30 +52,23 @@ namespace StgSharp.Math
[FieldOffset(0)]
internal Vector2 v;
public Vec2d(float x, float y)
{
v = new Vector2(x, y);
}
internal Vec2d(Vector2 vec)
{
v = vec;
}
public static Vec2d Zero
public Vec2d(float x, float y)
{
get { return new Vec2d(0, 0); }
v = new Vector2(x, y);
}
public static Vec2d Unit
{
get { return new Vec2d(1, 1); }
}
public static Vec2d Unit => new Vec2d(1, 1);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vec2d operator +(Vec2d left, Vec2d right)
public static Vec2d Zero => new Vec2d(0, 0);
public float Cross(Vec2d right)
{
return new Vec2d(left.v + right.v);
return (X * right.Y) - (Y * right.X);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
@@ -54,6 +77,11 @@ namespace StgSharp.Math
return new Vec2d(left.v - right.v);
}
public static bool operator !=(Vec2d left, Vec2d right)
{
return !(left == right);
}
public static Vec2d operator *(Vec2d vec, float value)
{
return new Vec2d(vec.v * value);
@@ -64,20 +92,16 @@ namespace StgSharp.Math
return new Vec2d(vec.v / value);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vec2d operator +(Vec2d left, Vec2d right)
{
return new Vec2d(left.v + right.v);
}
public static bool operator ==(Vec2d left, Vec2d right)
{
return left.v == right.v;
}
public static bool operator !=(Vec2d left, Vec2d right)
{
return !(left == right);
}
public float Cross(Vec2d right)
{
return X * right.Y - Y * right.X;
}
}
}