daily update on 2024.03.18 by itload youmu
This commit is contained in:
@@ -1,4 +1,34 @@
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namespace StgSharp.Math
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="Cordination.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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||||
//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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namespace StgSharp.Math
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{
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internal class Cordination
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@@ -1,4 +1,34 @@
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using System;
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="M128.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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||||
//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Numerics;
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@@ -19,35 +49,40 @@ namespace StgSharp.Math
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[StructLayout(LayoutKind.Explicit, Pack = 16)]
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public unsafe struct M128
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{
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[FieldOffset(0)] internal Vector4 vec;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public T Read<T>(int index) where T : struct
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{
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fixed (Vector4* p = &vec)
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return *((T*)(p) + index);
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{
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return *(((T*)p) + index);
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}
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}
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public override string ToString()
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{
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return string.Empty;
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}
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public string ToString(int sample)
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{
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string str = string.Empty;
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for (int i = 0; i < 16; i++)
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{
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str += $"{Convert.ToString(this.Read<byte>(i), sample)} ";
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}
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return str;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void Write<T>(int index, T value) where T : struct
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{
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fixed (Vector4* p = &vec)
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*((T*)(p) + index) = value;
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}
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public override string ToString()
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{
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return "";
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}
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public string ToString(int sample)
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{
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string str = "";
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for (int i = 0; i < 16; i++)
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{
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str += $"{Convert.ToString(this.Read<byte>(i), sample)} ";
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*(((T*)p) + index) = value;
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}
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return str;
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}
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#if NET5_0_OR_GREATER
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@@ -1,4 +1,34 @@
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using System;
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="MatInterface.cs"
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// Project: StgSharp
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||||
// AuthorGroup: Nitload Space
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||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
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||||
//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using System;
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using System.Collections.Generic;
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using System.Text;
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@@ -1,20 +1,51 @@
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namespace StgSharp.Math
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="Vector.Cross.cs"
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||||
// Project: StgSharp
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||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
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||||
//-----------------------------------------------------------------------
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||||
namespace StgSharp.Math
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||||
{
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public static unsafe partial class Vector
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{
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public static float Cross(Vec2d vec1, Vec2d vec2)
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{
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return vec1.X * vec2.Y - vec1.Y * vec2.X;
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return (vec1.X * vec2.Y) - (vec1.Y * vec2.X);
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}
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public static vec3d Cross(vec3d vec1, vec3d vec2)
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{
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return new vec3d(
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vec1.Y * vec2.Z - vec1.Z * vec2.Y,
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vec1.X * vec2.Z - vec1.Z * vec2.X,
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vec1.X * vec2.Y - vec1.Y * vec2.X
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(vec1.Y * vec2.Z) - (vec1.Z * vec2.Y),
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(vec1.X * vec2.Z) - (vec1.Z * vec2.X),
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(vec1.X * vec2.Y) - (vec1.Y * vec2.X)
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||||
);
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||||
}
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||||
|
||||
}
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||||
}
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||||
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||||
@@ -1,7 +1,38 @@
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namespace StgSharp.Math
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||||
//-----------------------------------------------------------------------
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||||
//-----------------------------------------------------------------------
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||||
// file="Vector.GetAngle.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
namespace StgSharp.Math
|
||||
{
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||||
public static unsafe partial class Vector
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||||
{
|
||||
|
||||
public static float GetAngle(Vec2d vec1, Vec2d vec2)
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||||
{
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||||
return Scaler.ACos(1
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@@ -13,7 +44,7 @@
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public static float GetAngle(vec3d vec1, vec3d vec2)
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||||
{
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||||
return Scaler.ACos(
|
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vec1 * vec2
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||||
(vec1 * vec2)
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||||
/ (vec1.GetLength() * vec2.GetLength())
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||||
);
|
||||
}
|
||||
|
||||
@@ -1,21 +1,52 @@
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||||
namespace StgSharp.Math
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Vector.GetLength.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
namespace StgSharp.Math
|
||||
{
|
||||
public static unsafe partial class Vector
|
||||
{
|
||||
|
||||
public static float GetLength(this vec3d vec)
|
||||
{
|
||||
return Scaler.Sqrt(
|
||||
vec.X * vec.X +
|
||||
vec.Y * vec.Y +
|
||||
vec.Z * vec.Z
|
||||
(vec.X * vec.X) +
|
||||
(vec.Y * vec.Y) +
|
||||
(vec.Z * vec.Z)
|
||||
);
|
||||
}
|
||||
|
||||
public static float GetLength(this Vec2d vec)
|
||||
{
|
||||
return Scaler.Sqrt(
|
||||
vec.X * vec.X +
|
||||
vec.Y * vec.Y
|
||||
(vec.X * vec.X) +
|
||||
(vec.Y * vec.Y)
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
@@ -1,14 +1,40 @@
|
||||
using System.Numerics;
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Vector.VectorTransform.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System.Numerics;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace StgSharp.Math
|
||||
{
|
||||
public unsafe static partial class VectorCalc
|
||||
public static unsafe partial class VectorCalc
|
||||
{
|
||||
public static vec3d To3D(Vec2d vec)
|
||||
{
|
||||
return new vec3d(vec.X, vec.Y, 0.0f);
|
||||
}
|
||||
|
||||
public static Vec2d To2D(vec3d vec, CordinatePlain plain)
|
||||
{
|
||||
@@ -28,12 +54,17 @@ namespace StgSharp.Math
|
||||
break;
|
||||
}
|
||||
}
|
||||
public static vec3d To3D(Vec2d vec)
|
||||
{
|
||||
return new vec3d(vec.X, vec.Y, 0.0f);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
internal static vec3d To3D(Vector4 vector)
|
||||
{
|
||||
return new vec3d(vector);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -1,4 +1,35 @@
|
||||
using StgSharp.Math;
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="mat2.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Numerics;
|
||||
using System.Runtime.CompilerServices;
|
||||
@@ -8,6 +39,7 @@ namespace StgSharp
|
||||
{
|
||||
internal static unsafe partial class InternalIO
|
||||
{
|
||||
|
||||
#region add
|
||||
|
||||
[DllImport(InternalIO.SSC_libname, EntryPoint = "add_Mat2",
|
||||
@@ -16,6 +48,15 @@ namespace StgSharp
|
||||
internal static extern Mat2* add_mat2(Mat2* left, Mat2* right);
|
||||
|
||||
|
||||
#endregion
|
||||
|
||||
#region deinit mat2
|
||||
|
||||
[DllImport(InternalIO.SSC_libname, EntryPoint = "deinit_mat2",
|
||||
CallingConvention = CallingConvention.Cdecl)]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
internal static extern unsafe void deinit_mat2(Mat2* mat);
|
||||
|
||||
#endregion
|
||||
|
||||
#region sub
|
||||
@@ -42,14 +83,6 @@ namespace StgSharp
|
||||
|
||||
#endregion
|
||||
|
||||
#region deinit mat2
|
||||
|
||||
[DllImport(InternalIO.SSC_libname, EntryPoint = "deinit_mat2",
|
||||
CallingConvention = CallingConvention.Cdecl)]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
internal static extern unsafe void deinit_mat2(Mat2* mat);
|
||||
|
||||
#endregion
|
||||
|
||||
}
|
||||
}
|
||||
@@ -85,7 +118,7 @@ namespace StgSharp.Math
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public override bool Equals(object? obj)
|
||||
{
|
||||
return obj is Mat2 mat && Equals(mat);
|
||||
return (obj is Mat2 mat) && Equals(mat);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
@@ -95,16 +128,17 @@ namespace StgSharp.Math
|
||||
colum1.Equals(other.colum1);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static bool operator !=(Mat2 left, Mat2 right)
|
||||
{
|
||||
return !(left == right);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static bool operator ==(Mat2 left, Mat2 right)
|
||||
{
|
||||
return left.Equals(right);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static bool operator !=(Mat2 left, Mat2 right)
|
||||
{
|
||||
return !(left == right);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,35 @@
|
||||
using StgSharp.Math;
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="mat3.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Numerics;
|
||||
using System.Runtime.CompilerServices;
|
||||
@@ -34,6 +65,7 @@ namespace StgSharp
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -66,7 +98,7 @@ namespace StgSharp.Math
|
||||
|
||||
public override bool Equals(object? obj)
|
||||
{
|
||||
return obj is Mat3 mat && Equals(mat);
|
||||
return (obj is Mat3 mat) && Equals(mat);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
@@ -77,16 +109,17 @@ namespace StgSharp.Math
|
||||
colum2.Equals(other.colum2);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static bool operator !=(Mat3 left, Mat3 right)
|
||||
{
|
||||
return !(left == right);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static bool operator ==(Mat3 left, Mat3 right)
|
||||
{
|
||||
return left.Equals(right);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static bool operator !=(Mat3 left, Mat3 right)
|
||||
{
|
||||
return !(left == right);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,36 @@
|
||||
using StgSharp;
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="mat4.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp;
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Numerics;
|
||||
using System.Runtime.CompilerServices;
|
||||
@@ -10,6 +41,26 @@ namespace StgSharp
|
||||
internal static unsafe partial class InternalIO
|
||||
{
|
||||
|
||||
#region deinit_mat4
|
||||
|
||||
|
||||
[DllImport(InternalIO.SSC_libname, EntryPoint = "deinit_mat4",
|
||||
CallingConvention = CallingConvention.Cdecl)]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
internal static extern void deinit_mat4(Mat4* mat);
|
||||
|
||||
#endregion
|
||||
|
||||
#region det
|
||||
|
||||
[DllImport(InternalIO.SSC_libname, EntryPoint = "det_mat4",
|
||||
CallingConvention = CallingConvention.Cdecl)]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
internal static extern unsafe float det_mat4(Mat4* matPtr, Mat4* transpose);
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region transpose
|
||||
|
||||
[DllImport(InternalIO.SSC_libname, EntryPoint = "transpose4to4",
|
||||
@@ -27,25 +78,6 @@ namespace StgSharp
|
||||
|
||||
#endregion
|
||||
|
||||
#region det
|
||||
|
||||
[DllImport(InternalIO.SSC_libname, EntryPoint = "det_mat4",
|
||||
CallingConvention = CallingConvention.Cdecl)]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
internal static unsafe extern float det_mat4(Mat4* matPtr, Mat4* transpose);
|
||||
|
||||
#endregion
|
||||
|
||||
#region deinit_mat4
|
||||
|
||||
|
||||
[DllImport(InternalIO.SSC_libname, EntryPoint = "deinit_mat4",
|
||||
CallingConvention = CallingConvention.Cdecl)]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
internal static extern void deinit_mat4(Mat4* mat);
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
|
||||
}
|
||||
@@ -57,6 +89,7 @@ namespace StgSharp.Math
|
||||
[StructLayout(LayoutKind.Explicit, Size = 16 * sizeof(float))]
|
||||
public struct Mat4 : IEquatable<Mat4>, IMat
|
||||
{
|
||||
|
||||
[FieldOffset(0)] internal Vector4 colum0;
|
||||
[FieldOffset(16)] internal Vector4 colum1;
|
||||
[FieldOffset(32)] internal Vector4 colum2;
|
||||
@@ -98,7 +131,7 @@ namespace StgSharp.Math
|
||||
|
||||
public override bool Equals(object? obj)
|
||||
{
|
||||
return obj is Mat4 mat && Equals(mat);
|
||||
return (obj is Mat4 mat) && Equals(mat);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
@@ -110,16 +143,17 @@ namespace StgSharp.Math
|
||||
colum3.Equals(other.colum3);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static bool operator !=(Mat4 left, Mat4 right)
|
||||
{
|
||||
return !(left == right);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static bool operator ==(Mat4 left, Mat4 right)
|
||||
{
|
||||
return left.Equals(right);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static bool operator !=(Mat4 left, Mat4 right)
|
||||
{
|
||||
return !(left == right);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,34 @@
|
||||
using System;
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="mat5.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Numerics;
|
||||
using System.Runtime.InteropServices;
|
||||
@@ -9,10 +39,12 @@ namespace StgSharp.Math.Linear
|
||||
[StructLayout(LayoutKind.Explicit, Size = 5 * 4 * sizeof(float))]
|
||||
public struct mat5 : IMat
|
||||
{
|
||||
|
||||
[FieldOffset(0 * 4 * sizeof(float))] internal Vector4 vec0;
|
||||
[FieldOffset(1 * 4 * sizeof(float))] internal Vector4 vec1;
|
||||
[FieldOffset(2 * 4 * sizeof(float))] internal Vector4 vec2;
|
||||
[FieldOffset(3 * 4 * sizeof(float))] internal Vector4 vec3;
|
||||
[FieldOffset(4 * 4 * sizeof(float))] internal Vector4 vec4;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,34 @@
|
||||
using System;
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="mat6.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Numerics;
|
||||
using System.Runtime.InteropServices;
|
||||
@@ -9,11 +39,13 @@ namespace StgSharp.Math.Linear
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct mat6 : IMat
|
||||
{
|
||||
|
||||
internal Vector4 vec0;
|
||||
internal Vector4 vec1;
|
||||
internal Vector4 vec2;
|
||||
internal Vector4 vec3;
|
||||
internal Vector4 vec4;
|
||||
internal Vector4 vec5;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,12 +1,43 @@
|
||||
using System.Numerics;
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="matrix2x2.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System.Numerics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace StgSharp.Math
|
||||
{
|
||||
[StructLayout(LayoutKind.Explicit, Size = 2 * 2 * 4 * sizeof(float) + sizeof(bool), Pack = 16)]
|
||||
[StructLayout(LayoutKind.Explicit, Size = (2 * 2 * 4 * sizeof(float)) + sizeof(bool), Pack = 16)]
|
||||
public struct Matrix2x2 : IMat
|
||||
{
|
||||
|
||||
[FieldOffset(0)]
|
||||
internal Mat2 mat;
|
||||
[FieldOffset(2 * 4 * sizeof(float))]
|
||||
@@ -14,13 +45,11 @@ namespace StgSharp.Math
|
||||
[FieldOffset(2 * 2 * 4 * sizeof(float))]
|
||||
internal bool isTransposed;
|
||||
|
||||
public Matrix2x2(
|
||||
float a00, float a01,
|
||||
float a10, float a11
|
||||
internal Matrix2x2(
|
||||
Mat2 mat
|
||||
)
|
||||
{
|
||||
mat.colum0 = new Vector4(a00, a10, 0, 0);
|
||||
mat.colum1 = new Vector4(a01, a11, 0, 0);
|
||||
this.mat = mat;
|
||||
}
|
||||
|
||||
internal Matrix2x2(
|
||||
@@ -32,11 +61,13 @@ namespace StgSharp.Math
|
||||
mat.colum1 = c1;
|
||||
}
|
||||
|
||||
internal Matrix2x2(
|
||||
Mat2 mat
|
||||
public Matrix2x2(
|
||||
float a00, float a01,
|
||||
float a10, float a11
|
||||
)
|
||||
{
|
||||
this.mat = mat;
|
||||
mat.colum0 = new Vector4(a00, a10, 0, 0);
|
||||
mat.colum1 = new Vector4(a01, a11, 0, 0);
|
||||
}
|
||||
|
||||
public Matrix2x2 Transpose
|
||||
@@ -48,6 +79,12 @@ namespace StgSharp.Math
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public float Det()
|
||||
{
|
||||
return (mat.m00 * mat.m11) - (mat.m10 * mat.m01);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
internal void InternalTranspose()
|
||||
{
|
||||
@@ -62,16 +99,6 @@ namespace StgSharp.Math
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static unsafe Matrix2x2 operator +(Matrix2x2 left, Matrix2x2 right)
|
||||
{
|
||||
Mat2* refmat = InternalIO.add_mat2(&left.mat, &right.mat);
|
||||
Matrix2x2 ret = new Matrix2x2(*refmat);
|
||||
InternalIO.deinit_mat2(refmat);
|
||||
return ret;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Matrix2x2 operator -(Matrix2x2 left, Matrix2x2 right)
|
||||
{
|
||||
@@ -90,15 +117,6 @@ namespace StgSharp.Math
|
||||
);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Matrix2x2 operator /(Matrix2x2 mat, float value)
|
||||
{
|
||||
return new Matrix2x2(
|
||||
mat.mat.colum0 / value,
|
||||
mat.mat.colum1 / value
|
||||
);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Matrix2x2 operator *(Matrix2x2 left, Matrix2x2 right)
|
||||
{
|
||||
@@ -145,9 +163,22 @@ namespace StgSharp.Math
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public float Det()
|
||||
public static Matrix2x2 operator /(Matrix2x2 mat, float value)
|
||||
{
|
||||
return mat.m00 * mat.m11 - mat.m10 * mat.m01;
|
||||
return new Matrix2x2(
|
||||
mat.mat.colum0 / value,
|
||||
mat.mat.colum1 / value
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static unsafe Matrix2x2 operator +(Matrix2x2 left, Matrix2x2 right)
|
||||
{
|
||||
Mat2* refmat = InternalIO.add_mat2(&left.mat, &right.mat);
|
||||
Matrix2x2 ret = new Matrix2x2(*refmat);
|
||||
InternalIO.deinit_mat2(refmat);
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -1,27 +1,48 @@
|
||||
using System;
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="matrix2x3.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Numerics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace StgSharp.Math
|
||||
{
|
||||
[StructLayout(LayoutKind.Explicit, Size = (3 + 2) * 4 * sizeof(float) + sizeof(bool), Pack = 16)]
|
||||
[StructLayout(LayoutKind.Explicit, Size = ((3 + 2) * 4 * sizeof(float)) + sizeof(bool), Pack = 16)]
|
||||
public struct Matrix2x3
|
||||
{
|
||||
|
||||
[FieldOffset(0)] internal Mat3 mat;
|
||||
[FieldOffset(3 * 4 * sizeof(float))] internal Mat2 transpose;
|
||||
[FieldOffset(5 * 4 * sizeof(float))] internal bool isTransposed;
|
||||
|
||||
public Matrix2x3(
|
||||
float a00,float a01,float a02,
|
||||
float a10,float a11,float a12
|
||||
)
|
||||
{
|
||||
mat.colum0 = new Vector4(a00, a10, 0, 0);
|
||||
mat.colum1 = new Vector4(a01, a11, 0, 0);
|
||||
mat.colum2 = new Vector4(a02, a12, 0, 0);
|
||||
}
|
||||
|
||||
internal Matrix2x3(
|
||||
Vector4 c0,
|
||||
Vector4 c1,
|
||||
@@ -33,43 +54,53 @@ namespace StgSharp.Math
|
||||
mat.colum2 = c2;
|
||||
}
|
||||
|
||||
public Matrix2x3(
|
||||
float a00, float a01, float a02,
|
||||
float a10, float a11, float a12
|
||||
)
|
||||
{
|
||||
mat.colum0 = new Vector4(a00, a10, 0, 0);
|
||||
mat.colum1 = new Vector4(a01, a11, 0, 0);
|
||||
mat.colum2 = new Vector4(a02, a12, 0, 0);
|
||||
}
|
||||
|
||||
public unsafe float this[int rowNum, int columNum]
|
||||
{
|
||||
get
|
||||
{
|
||||
if (rowNum > 1 || rowNum < 0)
|
||||
if ((rowNum > 1) || (rowNum < 0))
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(columNum));
|
||||
}
|
||||
if (columNum > 2 || columNum < 0)
|
||||
if ((columNum > 2) || (columNum < 0))
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(columNum));
|
||||
}
|
||||
InternalTranspose();
|
||||
fixed (float* p = &this.transpose.m00)
|
||||
{
|
||||
ulong pbit = (ulong)p
|
||||
+ (ulong)sizeof(Vector4) * (ulong)rowNum
|
||||
+ (ulong)sizeof(float) * (ulong)columNum;
|
||||
ulong pbit = ((ulong)p)
|
||||
+ (((ulong)sizeof(Vector4)) * ((ulong)rowNum))
|
||||
+ (((ulong)sizeof(float)) * ((ulong)columNum));
|
||||
return *(float*)pbit;
|
||||
}
|
||||
}
|
||||
set
|
||||
{
|
||||
if (rowNum > 1 || rowNum < 0)
|
||||
if ((rowNum > 1) || (rowNum < 0))
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(columNum));
|
||||
}
|
||||
if (columNum > 2 || columNum < 0)
|
||||
if ((columNum > 2) || (columNum < 0))
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(columNum));
|
||||
}
|
||||
InternalTranspose();
|
||||
fixed (float* p = &this.transpose.m00)
|
||||
{
|
||||
ulong pbit = (ulong)p
|
||||
+ (ulong)sizeof(Vector4) * (ulong)rowNum
|
||||
+ (ulong)sizeof(float) * (ulong)columNum;
|
||||
ulong pbit = ((ulong)p)
|
||||
+ (((ulong)sizeof(Vector4)) * ((ulong)rowNum))
|
||||
+ (((ulong)sizeof(float)) * ((ulong)columNum));
|
||||
*(float*)pbit = value;
|
||||
}
|
||||
isTransposed = false;
|
||||
@@ -81,24 +112,17 @@ namespace StgSharp.Math
|
||||
{
|
||||
if (!isTransposed)
|
||||
{
|
||||
fixed(Mat3* source = &this.mat)
|
||||
fixed(Mat2* target = &this.transpose)
|
||||
fixed (Mat3* source = &this.mat)
|
||||
{
|
||||
InternalIO.Transpose3to2_internal(source, target);
|
||||
fixed (Mat2* target = &this.transpose)
|
||||
{
|
||||
InternalIO.Transpose3to2_internal(source, target);
|
||||
}
|
||||
}
|
||||
|
||||
isTransposed = true;
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Matrix2x3 operator +(Matrix2x3 left, Matrix2x3 right)
|
||||
{
|
||||
return new Matrix2x3(
|
||||
left.mat.colum0 + right.mat.colum0,
|
||||
left.mat.colum1 + right.mat.colum1,
|
||||
left.mat.colum2 + right.mat.colum2
|
||||
);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Matrix2x3 operator -(Matrix2x3 left, Matrix2x3 right)
|
||||
@@ -120,16 +144,6 @@ namespace StgSharp.Math
|
||||
);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Matrix2x3 operator /(Matrix2x3 mat, float value)
|
||||
{
|
||||
return new Matrix2x3(
|
||||
mat.mat.colum0 / value,
|
||||
mat.mat.colum1 / value,
|
||||
mat.mat.colum2 / value
|
||||
);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Matrix2x2 operator *(Matrix2x3 left, Matrix3x2 right)
|
||||
{
|
||||
@@ -175,6 +189,26 @@ namespace StgSharp.Math
|
||||
);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Matrix2x3 operator /(Matrix2x3 mat, float value)
|
||||
{
|
||||
return new Matrix2x3(
|
||||
mat.mat.colum0 / value,
|
||||
mat.mat.colum1 / value,
|
||||
mat.mat.colum2 / value
|
||||
);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Matrix2x3 operator +(Matrix2x3 left, Matrix2x3 right)
|
||||
{
|
||||
return new Matrix2x3(
|
||||
left.mat.colum0 + right.mat.colum0,
|
||||
left.mat.colum1 + right.mat.colum1,
|
||||
left.mat.colum2 + right.mat.colum2
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -1,13 +1,44 @@
|
||||
using System;
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="matrix2x4.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Numerics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace StgSharp.Math
|
||||
{
|
||||
[StructLayout(LayoutKind.Explicit, Size = (4 + 2) * 4 * sizeof(float) + sizeof(bool), Pack = 16)]
|
||||
[StructLayout(LayoutKind.Explicit, Size = ((4 + 2) * 4 * sizeof(float)) + sizeof(bool), Pack = 16)]
|
||||
public struct Matrix2x4
|
||||
{
|
||||
|
||||
[FieldOffset(0)] internal Mat4 mat;
|
||||
[FieldOffset(4 * 4 * sizeof(float))] internal Mat2 transpose;
|
||||
[FieldOffset(6 * 4 * sizeof(float))] internal bool isTransposed;
|
||||
@@ -17,18 +48,6 @@ namespace StgSharp.Math
|
||||
[FieldOffset(32)] public Vec2d Colum2;
|
||||
[FieldOffset(48)] public Vec2d Colum3;
|
||||
|
||||
|
||||
public Matrix2x4(
|
||||
float a00, float a01, float a02, float a03,
|
||||
float a10, float a11, float a12, float a13
|
||||
)
|
||||
{
|
||||
mat.colum0 = new Vector4(a00, a10, 0, 0);
|
||||
mat.colum1 = new Vector4(a01, a11, 0, 0);
|
||||
mat.colum2 = new Vector4(a02, a12, 0, 0);
|
||||
mat.colum3 = new Vector4(a03, a13, 0, 0);
|
||||
}
|
||||
|
||||
internal Matrix2x4(
|
||||
Vector4 c0,
|
||||
Vector4 c1,
|
||||
@@ -42,74 +61,84 @@ namespace StgSharp.Math
|
||||
mat.colum3 = c3;
|
||||
}
|
||||
|
||||
|
||||
public Matrix2x4(
|
||||
float a00, float a01, float a02, float a03,
|
||||
float a10, float a11, float a12, float a13
|
||||
)
|
||||
{
|
||||
mat.colum0 = new Vector4(a00, a10, 0, 0);
|
||||
mat.colum1 = new Vector4(a01, a11, 0, 0);
|
||||
mat.colum2 = new Vector4(a02, a12, 0, 0);
|
||||
mat.colum3 = new Vector4(a03, a13, 0, 0);
|
||||
}
|
||||
|
||||
public unsafe float this[int rowNum, int columNum]
|
||||
{
|
||||
get
|
||||
{
|
||||
if (rowNum > 1 || rowNum < 0)
|
||||
if ((rowNum > 1) || (rowNum < 0))
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(columNum));
|
||||
}
|
||||
if (columNum > 3 || columNum < 0)
|
||||
if ((columNum > 3) || (columNum < 0))
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(columNum));
|
||||
}
|
||||
InternalTranspose();
|
||||
fixed (float* p = &this.transpose.m00)
|
||||
{
|
||||
ulong pbit = (ulong)p
|
||||
+ (ulong)sizeof(Vector4) * (ulong)rowNum
|
||||
+ (ulong)sizeof(float) * (ulong)columNum;
|
||||
ulong pbit = ((ulong)p)
|
||||
+ (((ulong)sizeof(Vector4)) * ((ulong)rowNum))
|
||||
+ (((ulong)sizeof(float)) * ((ulong)columNum));
|
||||
return *(float*)pbit;
|
||||
}
|
||||
}
|
||||
set
|
||||
{
|
||||
if (rowNum > 1 || rowNum < 0)
|
||||
if ((rowNum > 1) || (rowNum < 0))
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(columNum));
|
||||
}
|
||||
if (columNum > 3 || columNum < 0)
|
||||
if ((columNum > 3) || (columNum < 0))
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(columNum));
|
||||
}
|
||||
InternalTranspose();
|
||||
fixed (float* p = &this.transpose.m00)
|
||||
{
|
||||
ulong pbit = (ulong)p
|
||||
+ (ulong)sizeof(Vector4) * (ulong)rowNum
|
||||
+ (ulong)sizeof(float) * (ulong)columNum;
|
||||
ulong pbit = ((ulong)p)
|
||||
+ (((ulong)sizeof(Vector4)) * ((ulong)rowNum))
|
||||
+ (((ulong)sizeof(float)) * ((ulong)columNum));
|
||||
*(float*)pbit = value;
|
||||
}
|
||||
isTransposed = false;
|
||||
}
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
InternalTranspose();
|
||||
return $"{($"[{mat.m00},{mat.m01},{mat.m02},{mat.m03}],")}{($"[{mat.m10},{mat.m11},{mat.m12},{mat.m13}]")}";
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
internal unsafe void InternalTranspose()
|
||||
{
|
||||
if (!isTransposed)
|
||||
{
|
||||
fixed (Mat4* source = &this.mat)
|
||||
fixed (Mat2* target = &this.transpose)
|
||||
{
|
||||
InternalIO.Transpose4to2_internal(source, target);
|
||||
fixed (Mat2* target = &this.transpose)
|
||||
{
|
||||
InternalIO.Transpose4to2_internal(source, target);
|
||||
}
|
||||
}
|
||||
|
||||
isTransposed = true;
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Matrix2x4 operator +(Matrix2x4 left, Matrix2x4 right)
|
||||
{
|
||||
return new Matrix2x4(
|
||||
left.mat.colum0 + right.mat.colum0,
|
||||
left.mat.colum1 + right.mat.colum1,
|
||||
left.mat.colum2 + right.mat.colum2,
|
||||
left.mat.colum3 + right.mat.colum3
|
||||
);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Matrix2x4 operator -(Matrix2x4 left, Matrix2x4 right)
|
||||
{
|
||||
@@ -132,17 +161,6 @@ namespace StgSharp.Math
|
||||
);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Matrix2x4 operator /(Matrix2x4 mat, float value)
|
||||
{
|
||||
return new Matrix2x4(
|
||||
mat.mat.colum0 / value,
|
||||
mat.mat.colum1 / value,
|
||||
mat.mat.colum2 / value,
|
||||
mat.mat.colum3 / value
|
||||
);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Matrix2x2 operator *(Matrix2x4 left, Matrix4x2 right)
|
||||
{
|
||||
@@ -188,11 +206,26 @@ namespace StgSharp.Math
|
||||
);
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Matrix2x4 operator /(Matrix2x4 mat, float value)
|
||||
{
|
||||
InternalTranspose();
|
||||
return $"[{mat.m00},{mat.m01},{mat.m02},{mat.m03}]," +
|
||||
$"[{mat.m10},{mat.m11},{mat.m12},{mat.m13}]";
|
||||
return new Matrix2x4(
|
||||
mat.mat.colum0 / value,
|
||||
mat.mat.colum1 / value,
|
||||
mat.mat.colum2 / value,
|
||||
mat.mat.colum3 / value
|
||||
);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Matrix2x4 operator +(Matrix2x4 left, Matrix2x4 right)
|
||||
{
|
||||
return new Matrix2x4(
|
||||
left.mat.colum0 + right.mat.colum0,
|
||||
left.mat.colum1 + right.mat.colum1,
|
||||
left.mat.colum2 + right.mat.colum2,
|
||||
left.mat.colum3 + right.mat.colum3
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -1,19 +1,59 @@
|
||||
using System;
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="matrix3x2.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Numerics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace StgSharp.Math
|
||||
{
|
||||
[StructLayout(LayoutKind.Explicit, Size = 5 * 4 * sizeof(float) + sizeof(bool), Pack = 16)]
|
||||
[StructLayout(LayoutKind.Explicit, Size = (5 * 4 * sizeof(float)) + sizeof(bool), Pack = 16)]
|
||||
public struct Matrix3x2
|
||||
{
|
||||
|
||||
[FieldOffset(0)] internal Mat2 mat;
|
||||
[FieldOffset(0)] internal vec3d colum0;
|
||||
[FieldOffset(4 * 4)] internal vec3d colum1;
|
||||
[FieldOffset(2 * 4 * sizeof(float))] internal Mat3 transpose;
|
||||
[FieldOffset(5 * 4 * sizeof(float))] internal bool isTransposed;
|
||||
|
||||
internal Matrix3x2(
|
||||
Vector4 c0,
|
||||
Vector4 c1
|
||||
)
|
||||
{
|
||||
mat.colum0 = c0;
|
||||
mat.colum1 = c1;
|
||||
}
|
||||
|
||||
|
||||
public unsafe Matrix3x2(
|
||||
float a00, float a01,
|
||||
@@ -30,86 +70,71 @@ namespace StgSharp.Math
|
||||
#endif
|
||||
}
|
||||
|
||||
internal Matrix3x2(
|
||||
Vector4 c0,
|
||||
Vector4 c1
|
||||
)
|
||||
{
|
||||
mat.colum0 = c0;
|
||||
mat.colum1 = c1;
|
||||
}
|
||||
|
||||
public vec3d VerticalVecMultiply(Vec2d vec)
|
||||
{
|
||||
return colum0 * vec.X + colum1 * vec.Y;
|
||||
}
|
||||
|
||||
public unsafe float this[int rowNum, int columNum]
|
||||
{
|
||||
get
|
||||
{
|
||||
if (rowNum > 2 || rowNum < 0)
|
||||
if ((rowNum > 2) || (rowNum < 0))
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(columNum));
|
||||
}
|
||||
if (columNum > 1 || columNum < 0)
|
||||
if ((columNum > 1) || (columNum < 0))
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(columNum));
|
||||
}
|
||||
InternalTranspose();
|
||||
fixed (float* p = &this.transpose.m00)
|
||||
{
|
||||
ulong pbit = (ulong)p
|
||||
+ (ulong)sizeof(Vector4) * (ulong)rowNum
|
||||
+ (ulong)sizeof(float) * (ulong)columNum;
|
||||
ulong pbit = ((ulong)p)
|
||||
+ (((ulong)sizeof(Vector4)) * ((ulong)rowNum))
|
||||
+ (((ulong)sizeof(float)) * ((ulong)columNum));
|
||||
return *(float*)pbit;
|
||||
}
|
||||
}
|
||||
set
|
||||
{
|
||||
if (rowNum > 2 || rowNum < 0)
|
||||
if ((rowNum > 2) || (rowNum < 0))
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(columNum));
|
||||
}
|
||||
if (columNum > 1 || columNum < 0)
|
||||
if ((columNum > 1) || (columNum < 0))
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(columNum));
|
||||
}
|
||||
InternalTranspose();
|
||||
fixed (float* p = &this.transpose.m00)
|
||||
{
|
||||
ulong pbit = (ulong)p
|
||||
+ (ulong)sizeof(Vector4) * (ulong)rowNum
|
||||
+ (ulong)sizeof(float) * (ulong)columNum;
|
||||
ulong pbit = ((ulong)p)
|
||||
+ (((ulong)sizeof(Vector4)) * ((ulong)rowNum))
|
||||
+ (((ulong)sizeof(float)) * ((ulong)columNum));
|
||||
*(float*)pbit = value;
|
||||
}
|
||||
isTransposed = false;
|
||||
}
|
||||
}
|
||||
|
||||
public vec3d VerticalVecMultiply(Vec2d vec)
|
||||
{
|
||||
return (colum0 * vec.X) + (colum1 * vec.Y);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
internal unsafe void InternalTranspose()
|
||||
{
|
||||
if (!isTransposed)
|
||||
{
|
||||
fixed (Mat2* source = &this.mat)
|
||||
fixed (Mat3* target = &this.transpose)
|
||||
{
|
||||
InternalIO.Transpose2to3_internal(source, target);
|
||||
fixed (Mat3* target = &this.transpose)
|
||||
{
|
||||
InternalIO.Transpose2to3_internal(source, target);
|
||||
}
|
||||
}
|
||||
|
||||
isTransposed = true;
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Matrix3x2 operator +(Matrix3x2 left, Matrix3x2 right)
|
||||
{
|
||||
return new Matrix3x2(
|
||||
left.mat.colum0 + right.mat.colum0,
|
||||
left.mat.colum1 + right.mat.colum1
|
||||
);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Matrix3x2 operator -(Matrix3x2 left, Matrix3x2 right)
|
||||
{
|
||||
@@ -128,15 +153,6 @@ namespace StgSharp.Math
|
||||
);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Matrix3x2 operator /(Matrix3x2 mat, float value)
|
||||
{
|
||||
return new Matrix3x2(
|
||||
mat.mat.colum0 / value,
|
||||
mat.mat.colum1 / value
|
||||
);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Matrix3x2 operator *(Matrix3x2 left, Matrix2x2 right)
|
||||
{
|
||||
@@ -194,6 +210,24 @@ namespace StgSharp.Math
|
||||
);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Matrix3x2 operator /(Matrix3x2 mat, float value)
|
||||
{
|
||||
return new Matrix3x2(
|
||||
mat.mat.colum0 / value,
|
||||
mat.mat.colum1 / value
|
||||
);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Matrix3x2 operator +(Matrix3x2 left, Matrix3x2 right)
|
||||
{
|
||||
return new Matrix3x2(
|
||||
left.mat.colum0 + right.mat.colum0,
|
||||
left.mat.colum1 + right.mat.colum1
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,13 +1,44 @@
|
||||
using System;
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="matrix3x3.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Numerics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace StgSharp.Math
|
||||
{
|
||||
[StructLayout(LayoutKind.Explicit, Size = 6 * 4 * sizeof(float) + sizeof(bool), Pack = 16)]
|
||||
[StructLayout(LayoutKind.Explicit, Size = (6 * 4 * sizeof(float)) + sizeof(bool), Pack = 16)]
|
||||
public struct Matrix3x3
|
||||
{
|
||||
|
||||
[FieldOffset(0)] internal Mat3 mat;
|
||||
[FieldOffset(3 * 4 * sizeof(float))] internal Mat3 transpose;
|
||||
[FieldOffset(6 * 4 * sizeof(float))] internal bool isTransposed;
|
||||
@@ -15,17 +46,6 @@ namespace StgSharp.Math
|
||||
[FieldOffset(1 * 4 * sizeof(float))] public vec3d Colum1;
|
||||
[FieldOffset(2 * 4 * sizeof(float))] public vec3d Colum2;
|
||||
|
||||
public Matrix3x3(
|
||||
float a00, float a01, float a02,
|
||||
float a10, float a11, float a12,
|
||||
float a20, float a21, float a22
|
||||
)
|
||||
{
|
||||
mat.colum0 = new Vector4(a00, a10, a20, 0);
|
||||
mat.colum1 = new Vector4(a01, a11, a21, 0);
|
||||
mat.colum2 = new Vector4(a02, a12, a22, 0);
|
||||
}
|
||||
|
||||
internal Matrix3x3(
|
||||
Vector4 c0,
|
||||
Vector4 c1,
|
||||
@@ -37,34 +57,45 @@ namespace StgSharp.Math
|
||||
mat.colum2 = c2;
|
||||
}
|
||||
|
||||
public Matrix3x3(
|
||||
float a00, float a01, float a02,
|
||||
float a10, float a11, float a12,
|
||||
float a20, float a21, float a22
|
||||
)
|
||||
{
|
||||
mat.colum0 = new Vector4(a00, a10, a20, 0);
|
||||
mat.colum1 = new Vector4(a01, a11, a21, 0);
|
||||
mat.colum2 = new Vector4(a02, a12, a22, 0);
|
||||
}
|
||||
|
||||
public unsafe float this[int rowNum, int columNum]
|
||||
{
|
||||
get
|
||||
{
|
||||
if (rowNum > 2 || rowNum < 0)
|
||||
if ((rowNum > 2) || (rowNum < 0))
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(columNum));
|
||||
}
|
||||
if (columNum > 2 || columNum < 0)
|
||||
if ((columNum > 2) || (columNum < 0))
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(columNum));
|
||||
}
|
||||
InternalTranspose();
|
||||
fixed (float* p = &this.transpose.m00)
|
||||
{
|
||||
ulong pbit = (ulong)p
|
||||
+ (ulong)sizeof(Vector4) * (ulong)rowNum
|
||||
+ (ulong)sizeof(float) * (ulong)columNum;
|
||||
ulong pbit = ((ulong)p)
|
||||
+ (((ulong)sizeof(Vector4)) * ((ulong)rowNum))
|
||||
+ (((ulong)sizeof(float)) * ((ulong)columNum));
|
||||
return *(float*)pbit;
|
||||
}
|
||||
}
|
||||
set
|
||||
{
|
||||
if (rowNum > 2 || rowNum < 0)
|
||||
if ((rowNum > 2) || (rowNum < 0))
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(columNum));
|
||||
}
|
||||
if (columNum > 2 || columNum < 0)
|
||||
if ((columNum > 2) || (columNum < 0))
|
||||
{
|
||||
InternalIO.InternalWriteLog(
|
||||
$"Attempt to write unused space in {GetType().Name} {nameof(mat)}",
|
||||
@@ -74,15 +105,24 @@ namespace StgSharp.Math
|
||||
InternalTranspose();
|
||||
fixed (float* p = &this.transpose.m00)
|
||||
{
|
||||
ulong pbit = (ulong)p
|
||||
+ (ulong)sizeof(Vector4) * (ulong)rowNum
|
||||
+ (ulong)sizeof(float) * (ulong)columNum;
|
||||
ulong pbit = ((ulong)p)
|
||||
+ (((ulong)sizeof(Vector4)) * ((ulong)rowNum))
|
||||
+ (((ulong)sizeof(float)) * ((ulong)columNum));
|
||||
*(float*)pbit = value;
|
||||
}
|
||||
isTransposed = false;
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public unsafe float Det()
|
||||
{
|
||||
fixed (Mat3* mat = &this.mat)
|
||||
{
|
||||
return InternalIO.det_mat3(mat);
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
internal unsafe void InternalTranspose()
|
||||
{
|
||||
@@ -96,25 +136,6 @@ namespace StgSharp.Math
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public unsafe float Det()
|
||||
{
|
||||
fixed (Mat3* mat = &this.mat)
|
||||
{
|
||||
return InternalIO.det_mat3(mat);
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Matrix3x3 operator +(Matrix3x3 left, Matrix3x3 right)
|
||||
{
|
||||
return new Matrix3x3(
|
||||
left.mat.colum0 + right.mat.colum0,
|
||||
left.mat.colum1 + right.mat.colum1,
|
||||
left.mat.colum2 + right.mat.colum2
|
||||
);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Matrix3x3 operator -(Matrix3x3 left, Matrix3x3 right)
|
||||
{
|
||||
@@ -135,16 +156,6 @@ namespace StgSharp.Math
|
||||
);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Matrix3x3 operator /(Matrix3x3 mat, float value)
|
||||
{
|
||||
return new Matrix3x3(
|
||||
mat.mat.colum0 / value,
|
||||
mat.mat.colum1 / value,
|
||||
mat.mat.colum2 / value
|
||||
);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static vec3d operator *(Matrix3x3 left, vec3d right)
|
||||
{
|
||||
@@ -213,6 +224,26 @@ namespace StgSharp.Math
|
||||
);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Matrix3x3 operator /(Matrix3x3 mat, float value)
|
||||
{
|
||||
return new Matrix3x3(
|
||||
mat.mat.colum0 / value,
|
||||
mat.mat.colum1 / value,
|
||||
mat.mat.colum2 / value
|
||||
);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Matrix3x3 operator +(Matrix3x3 left, Matrix3x3 right)
|
||||
{
|
||||
return new Matrix3x3(
|
||||
left.mat.colum0 + right.mat.colum0,
|
||||
left.mat.colum1 + right.mat.colum1,
|
||||
left.mat.colum2 + right.mat.colum2
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,34 @@
|
||||
using System;
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="matrix3x4.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Drawing;
|
||||
using System.Numerics;
|
||||
using System.Runtime.CompilerServices;
|
||||
@@ -7,9 +37,10 @@ using System.Runtime.InteropServices;
|
||||
namespace StgSharp.Math
|
||||
{
|
||||
|
||||
[StructLayout(LayoutKind.Explicit, Size = 7 * 4 * sizeof(float) + sizeof(bool), Pack = 16)]
|
||||
[StructLayout(LayoutKind.Explicit, Size = (7 * 4 * sizeof(float)) + sizeof(bool), Pack = 16)]
|
||||
public struct Matrix3x4
|
||||
{
|
||||
|
||||
[FieldOffset(0)] internal Mat4 mat;
|
||||
[FieldOffset(4 * 4 * sizeof(float))] internal Mat3 transpose;
|
||||
[FieldOffset(7 * 4 * sizeof(float))] internal bool isTransposed;
|
||||
@@ -19,16 +50,9 @@ namespace StgSharp.Math
|
||||
[FieldOffset(2 * 4 * sizeof(float))] public vec3d Colum2;
|
||||
[FieldOffset(3 * 4 * sizeof(float))] public vec3d Colum3;
|
||||
|
||||
public Matrix3x4(
|
||||
float a00, float a01, float a02, float a03,
|
||||
float a10, float a11, float a12, float a13,
|
||||
float a20, float a21, float a22, float a23
|
||||
)
|
||||
internal Matrix3x4(Mat4 mat)
|
||||
{
|
||||
mat.colum0 = new Vector4(a00, a10, a20, 0);
|
||||
mat.colum0 = new Vector4(a01, a11, a21, 0);
|
||||
mat.colum0 = new Vector4(a02, a12, a22, 0);
|
||||
mat.colum0 = new Vector4(a03, a13, a23, 0);
|
||||
this.mat = mat;
|
||||
}
|
||||
|
||||
internal Matrix3x4(
|
||||
@@ -44,48 +68,55 @@ namespace StgSharp.Math
|
||||
mat.colum3 = c3;
|
||||
}
|
||||
|
||||
internal Matrix3x4(Mat4 mat)
|
||||
public Matrix3x4(
|
||||
float a00, float a01, float a02, float a03,
|
||||
float a10, float a11, float a12, float a13,
|
||||
float a20, float a21, float a22, float a23
|
||||
)
|
||||
{
|
||||
this.mat = mat;
|
||||
mat.colum0 = new Vector4(a00, a10, a20, 0);
|
||||
mat.colum0 = new Vector4(a01, a11, a21, 0);
|
||||
mat.colum0 = new Vector4(a02, a12, a22, 0);
|
||||
mat.colum0 = new Vector4(a03, a13, a23, 0);
|
||||
}
|
||||
|
||||
public unsafe float this[int rowNum, int columNum]
|
||||
{
|
||||
get
|
||||
{
|
||||
if (rowNum > 2 || rowNum < 0)
|
||||
if ((rowNum > 2) || (rowNum < 0))
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(columNum));
|
||||
}
|
||||
if (columNum > 3 || columNum < 0)
|
||||
if ((columNum > 3) || (columNum < 0))
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(columNum));
|
||||
}
|
||||
InternalTranspose();
|
||||
fixed (float* p = &this.transpose.m00)
|
||||
{
|
||||
ulong pbit = (ulong)p
|
||||
+ (ulong)sizeof(Vector4) * (ulong)rowNum
|
||||
+ (ulong)sizeof(float) * (ulong)columNum;
|
||||
ulong pbit = ((ulong)p)
|
||||
+ (((ulong)sizeof(Vector4)) * ((ulong)rowNum))
|
||||
+ (((ulong)sizeof(float)) * ((ulong)columNum));
|
||||
return *(float*)pbit;
|
||||
}
|
||||
}
|
||||
set
|
||||
{
|
||||
if (rowNum > 2 || rowNum < 0)
|
||||
if ((rowNum > 2) || (rowNum < 0))
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(columNum));
|
||||
}
|
||||
if (columNum > 3 || columNum < 0)
|
||||
if ((columNum > 3) || (columNum < 0))
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(columNum));
|
||||
}
|
||||
InternalTranspose();
|
||||
fixed (float* p = &this.transpose.m00)
|
||||
{
|
||||
ulong pbit = (ulong)p
|
||||
+ (ulong)sizeof(Vector4) * (ulong)rowNum
|
||||
+ (ulong)sizeof(float) * (ulong)columNum;
|
||||
ulong pbit = ((ulong)p)
|
||||
+ (((ulong)sizeof(Vector4)) * ((ulong)rowNum))
|
||||
+ (((ulong)sizeof(float)) * ((ulong)columNum));
|
||||
*(float*)pbit = value;
|
||||
}
|
||||
isTransposed = false;
|
||||
@@ -97,25 +128,17 @@ namespace StgSharp.Math
|
||||
if (!isTransposed)
|
||||
{
|
||||
fixed (Mat4* source = &this.mat)
|
||||
fixed (Mat3* target = &this.transpose)
|
||||
{
|
||||
InternalIO.Transpose4to3_internal(source, target);
|
||||
fixed (Mat3* target = &this.transpose)
|
||||
{
|
||||
InternalIO.Transpose4to3_internal(source, target);
|
||||
}
|
||||
}
|
||||
|
||||
isTransposed = true;
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Matrix3x4 operator +(Matrix3x4 left, Matrix3x4 right)
|
||||
{
|
||||
return new Matrix3x4(
|
||||
left.mat.colum0 + right.mat.colum0,
|
||||
left.mat.colum1 + right.mat.colum1,
|
||||
left.mat.colum2 + right.mat.colum2,
|
||||
left.mat.colum3 + right.mat.colum3
|
||||
);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Matrix3x4 operator -(Matrix3x4 left, Matrix3x4 right)
|
||||
{
|
||||
@@ -138,17 +161,6 @@ namespace StgSharp.Math
|
||||
);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Matrix3x4 operator /(Matrix3x4 mat, float value)
|
||||
{
|
||||
return new Matrix3x4(
|
||||
mat.mat.colum0 / value,
|
||||
mat.mat.colum1 / value,
|
||||
mat.mat.colum2 / value,
|
||||
mat.mat.colum3 / value
|
||||
);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Matrix3x2 operator *(Matrix3x4 left, Matrix4x2 right)
|
||||
{
|
||||
@@ -206,6 +218,28 @@ namespace StgSharp.Math
|
||||
);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Matrix3x4 operator /(Matrix3x4 mat, float value)
|
||||
{
|
||||
return new Matrix3x4(
|
||||
mat.mat.colum0 / value,
|
||||
mat.mat.colum1 / value,
|
||||
mat.mat.colum2 / value,
|
||||
mat.mat.colum3 / value
|
||||
);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Matrix3x4 operator +(Matrix3x4 left, Matrix3x4 right)
|
||||
{
|
||||
return new Matrix3x4(
|
||||
left.mat.colum0 + right.mat.colum0,
|
||||
left.mat.colum1 + right.mat.colum1,
|
||||
left.mat.colum2 + right.mat.colum2,
|
||||
left.mat.colum3 + right.mat.colum3
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -1,4 +1,34 @@
|
||||
using System;
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="matrix4x2.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Numerics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
@@ -8,13 +38,28 @@ namespace StgSharp.Math
|
||||
{
|
||||
|
||||
|
||||
[StructLayout(LayoutKind.Explicit, Size = (16 + 8) * sizeof(float) + sizeof(bool), Pack = 16)]
|
||||
[StructLayout(LayoutKind.Explicit, Size = ((16 + 8) * sizeof(float)) + sizeof(bool), Pack = 16)]
|
||||
public struct Matrix4x2
|
||||
{
|
||||
|
||||
[FieldOffset(0)] internal Mat2 mat;
|
||||
[FieldOffset(8 * sizeof(float))] internal Mat4 transpose;
|
||||
[FieldOffset((16 + 8) * sizeof(float))] internal bool isTransposed;
|
||||
|
||||
internal Matrix4x2(Mat2 mat)
|
||||
{
|
||||
this.mat = mat;
|
||||
}
|
||||
|
||||
internal Matrix4x2(
|
||||
Vector4 c0,
|
||||
Vector4 c1
|
||||
)
|
||||
{
|
||||
mat.colum0 = c0;
|
||||
mat.colum1 = c1;
|
||||
}
|
||||
|
||||
|
||||
public Matrix4x2(
|
||||
float a00, float a01,
|
||||
@@ -27,71 +72,82 @@ namespace StgSharp.Math
|
||||
mat.colum1 = new Vector4(a01, a11, a21, a31);
|
||||
}
|
||||
|
||||
internal Matrix4x2(
|
||||
Vector4 c0,
|
||||
Vector4 c1
|
||||
)
|
||||
{
|
||||
mat.colum0 = c0;
|
||||
mat.colum1 = c1;
|
||||
}
|
||||
|
||||
internal Matrix4x2(Mat2 mat)
|
||||
{
|
||||
this.mat = mat;
|
||||
}
|
||||
|
||||
|
||||
|
||||
public unsafe float this[int rowNum, int columNum]
|
||||
{
|
||||
get
|
||||
{
|
||||
if (rowNum > 3 || rowNum < 0)
|
||||
if ((rowNum > 3) || (rowNum < 0))
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(columNum));
|
||||
}
|
||||
if (columNum > 1 || columNum < 0)
|
||||
if ((columNum > 1) || (columNum < 0))
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(columNum));
|
||||
}
|
||||
InternalTranspose();
|
||||
fixed (float* p = &this.transpose.m00)
|
||||
{
|
||||
ulong pbit = (ulong)p
|
||||
+ (ulong)sizeof(Vector4) * (ulong)rowNum
|
||||
+ (ulong)sizeof(float) * (ulong)columNum;
|
||||
ulong pbit = ((ulong)p)
|
||||
+ (((ulong)sizeof(Vector4)) * ((ulong)rowNum))
|
||||
+ (((ulong)sizeof(float)) * ((ulong)columNum));
|
||||
return *(float*)pbit;
|
||||
}
|
||||
}
|
||||
set
|
||||
{
|
||||
if (rowNum > 3 || rowNum < 0)
|
||||
if ((rowNum > 3) || (rowNum < 0))
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(columNum));
|
||||
}
|
||||
if (columNum > 1 || columNum < 0)
|
||||
if ((columNum > 1) || (columNum < 0))
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(columNum));
|
||||
}
|
||||
InternalTranspose();
|
||||
fixed (float* p = &this.transpose.m00)
|
||||
{
|
||||
ulong pbit = (ulong)p
|
||||
+ (ulong)sizeof(Vector4) * (ulong)rowNum
|
||||
+ (ulong)sizeof(float) * (ulong)columNum;
|
||||
ulong pbit = ((ulong)p)
|
||||
+ (((ulong)sizeof(Vector4)) * ((ulong)rowNum))
|
||||
+ (((ulong)sizeof(float)) * ((ulong)columNum));
|
||||
*(float*)pbit = value;
|
||||
}
|
||||
isTransposed = false;
|
||||
}
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return HashCode.Combine(
|
||||
mat.colum0.GetHashCode(),
|
||||
mat.colum1.GetHashCode()
|
||||
);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static unsafe Matrix4x2 operator +(Matrix4x2 left, Matrix4x2 right)
|
||||
internal unsafe void InternalTranspose()
|
||||
{
|
||||
if (!isTransposed)
|
||||
{
|
||||
fixed (Mat2* source = &this.mat)
|
||||
{
|
||||
fixed (Mat4* target = &this.transpose)
|
||||
{
|
||||
InternalIO.Transpose2to4_internal(source, target);
|
||||
}
|
||||
}
|
||||
|
||||
isTransposed = true;
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static unsafe Matrix4x2 operator -(Matrix4x2 left, Matrix4x2 right)
|
||||
{
|
||||
return new Matrix4x2(
|
||||
left.mat.colum0 + right.mat.colum0,
|
||||
left.mat.colum0 + right.mat.colum0
|
||||
left.mat.colum0 - right.mat.colum0,
|
||||
left.mat.colum0 - right.mat.colum0
|
||||
);
|
||||
}
|
||||
|
||||
@@ -104,24 +160,6 @@ namespace StgSharp.Math
|
||||
);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Matrix4x2 operator /(Matrix4x2 mat, float value)
|
||||
{
|
||||
return new Matrix4x2(
|
||||
mat.mat.colum0 / value,
|
||||
mat.mat.colum1 / value
|
||||
);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static unsafe Matrix4x2 operator -(Matrix4x2 left, Matrix4x2 right)
|
||||
{
|
||||
return new Matrix4x2(
|
||||
left.mat.colum0 - right.mat.colum0,
|
||||
left.mat.colum0 - right.mat.colum0
|
||||
);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Matrix4x2 operator *(Matrix4x2 left, Matrix2x2 right)
|
||||
{
|
||||
@@ -192,24 +230,20 @@ namespace StgSharp.Math
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
internal unsafe void InternalTranspose()
|
||||
public static Matrix4x2 operator /(Matrix4x2 mat, float value)
|
||||
{
|
||||
if (!isTransposed)
|
||||
{
|
||||
fixed (Mat2* source = &this.mat)
|
||||
fixed (Mat4* target = &this.transpose)
|
||||
{
|
||||
InternalIO.Transpose2to4_internal(source, target);
|
||||
}
|
||||
isTransposed = true;
|
||||
}
|
||||
return new Matrix4x2(
|
||||
mat.mat.colum0 / value,
|
||||
mat.mat.colum1 / value
|
||||
);
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static unsafe Matrix4x2 operator +(Matrix4x2 left, Matrix4x2 right)
|
||||
{
|
||||
return HashCode.Combine(
|
||||
mat.colum0.GetHashCode(),
|
||||
mat.colum1.GetHashCode()
|
||||
return new Matrix4x2(
|
||||
left.mat.colum0 + right.mat.colum0,
|
||||
left.mat.colum0 + right.mat.colum0
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
@@ -1,4 +1,34 @@
|
||||
using System;
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="matrix4x3.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Numerics;
|
||||
using System.Runtime.CompilerServices;
|
||||
@@ -6,9 +36,10 @@ using System.Runtime.InteropServices;
|
||||
|
||||
namespace StgSharp.Math
|
||||
{
|
||||
[StructLayout(LayoutKind.Explicit, Size = 7 * 4 * sizeof(float) + sizeof(bool), Pack = 16)]
|
||||
[StructLayout(LayoutKind.Explicit, Size = (7 * 4 * sizeof(float)) + sizeof(bool), Pack = 16)]
|
||||
public struct Matrix4x3 : IEquatable<Matrix4x3>
|
||||
{
|
||||
|
||||
[FieldOffset(0)]
|
||||
internal Mat3 mat;
|
||||
|
||||
@@ -18,6 +49,17 @@ namespace StgSharp.Math
|
||||
[FieldOffset(7 * 4 * sizeof(float))]
|
||||
internal bool isTransposed;
|
||||
|
||||
internal Matrix4x3(
|
||||
Vector4 c0,
|
||||
Vector4 c1,
|
||||
Vector4 c2
|
||||
)
|
||||
{
|
||||
mat.colum0 = c0;
|
||||
mat.colum1 = c1;
|
||||
mat.colum2 = c2;
|
||||
}
|
||||
|
||||
public Matrix4x3(
|
||||
float a00, float a01, float a02,
|
||||
float a10, float a11, float a12,
|
||||
@@ -30,94 +72,85 @@ namespace StgSharp.Math
|
||||
mat.colum2 = new Vector4(a02, a12, a22, a32);
|
||||
}
|
||||
|
||||
internal Matrix4x3(
|
||||
Vector4 c0,
|
||||
Vector4 c1,
|
||||
Vector4 c2
|
||||
)
|
||||
{
|
||||
mat.colum0 = c0;
|
||||
mat.colum1 = c1;
|
||||
mat.colum2 = c2;
|
||||
}
|
||||
|
||||
public unsafe float this[int rowNum, int columNum]
|
||||
{
|
||||
get
|
||||
{
|
||||
if (rowNum > 3 || rowNum < 0)
|
||||
if ((rowNum > 3) || (rowNum < 0))
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(columNum));
|
||||
}
|
||||
if (columNum > 2 || columNum < 0)
|
||||
if ((columNum > 2) || (columNum < 0))
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(columNum));
|
||||
}
|
||||
InternalTranspose();
|
||||
fixed (float* p = &this.transpose.m00)
|
||||
{
|
||||
ulong pbit = (ulong)p
|
||||
+ (ulong)sizeof(Vector4) * (ulong)rowNum
|
||||
+ (ulong)sizeof(float) * (ulong)columNum;
|
||||
ulong pbit = ((ulong)p)
|
||||
+ (((ulong)sizeof(Vector4)) * ((ulong)rowNum))
|
||||
+ (((ulong)sizeof(float)) * ((ulong)columNum));
|
||||
return *(float*)pbit;
|
||||
}
|
||||
}
|
||||
set
|
||||
{
|
||||
if (rowNum > 3 || rowNum < 0)
|
||||
if ((rowNum > 3) || (rowNum < 0))
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(columNum));
|
||||
}
|
||||
if (columNum > 2 || columNum < 0)
|
||||
if ((columNum > 2) || (columNum < 0))
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(columNum));
|
||||
}
|
||||
InternalTranspose();
|
||||
fixed (float* p = &this.transpose.m00)
|
||||
{
|
||||
ulong pbit = (ulong)p
|
||||
+ (ulong)sizeof(Vector4) * (ulong)rowNum
|
||||
+ (ulong)sizeof(float) * (ulong)columNum;
|
||||
ulong pbit = ((ulong)p)
|
||||
+ (((ulong)sizeof(Vector4)) * ((ulong)rowNum))
|
||||
+ (((ulong)sizeof(float)) * ((ulong)columNum));
|
||||
*(float*)pbit = value;
|
||||
}
|
||||
isTransposed = false;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool Equals(object? obj)
|
||||
{
|
||||
return (obj is Matrix4x3 x) && Equals(x);
|
||||
}
|
||||
|
||||
public bool Equals(Matrix4x3 other)
|
||||
{
|
||||
return EqualityComparer<Mat3>.Default.Equals(mat, other.mat);
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return HashCode.Combine(
|
||||
mat.colum0.GetHashCode(),
|
||||
mat.colum1.GetHashCode(),
|
||||
mat.colum2.GetHashCode()
|
||||
);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
internal unsafe void InternalTranspose()
|
||||
{
|
||||
if (!isTransposed)
|
||||
{
|
||||
fixed (Mat3* source = &this.mat)
|
||||
fixed (Mat4* target = &this.transpose)
|
||||
{
|
||||
InternalIO.Transpose3to4_internal(source, target);
|
||||
fixed (Mat4* target = &this.transpose)
|
||||
{
|
||||
InternalIO.Transpose3to4_internal(source, target);
|
||||
}
|
||||
}
|
||||
|
||||
isTransposed = true;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool Equals(object? obj)
|
||||
{
|
||||
return obj is Matrix4x3 x && Equals(x);
|
||||
}
|
||||
|
||||
public bool Equals(Matrix4x3 other)
|
||||
{
|
||||
return EqualityComparer<Mat3>.Default.Equals(mat, other.mat);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Matrix4x3 operator +(Matrix4x3 left, Matrix4x3 right)
|
||||
{
|
||||
return new Matrix4x3(
|
||||
left.mat.colum0 + right.mat.colum0,
|
||||
left.mat.colum1 + right.mat.colum1,
|
||||
left.mat.colum2 + right.mat.colum2
|
||||
);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Matrix4x3 operator -(Matrix4x3 left, Matrix4x3 right)
|
||||
{
|
||||
@@ -128,11 +161,6 @@ namespace StgSharp.Math
|
||||
);
|
||||
}
|
||||
|
||||
public static bool operator ==(Matrix4x3 left, Matrix4x3 right)
|
||||
{
|
||||
return left.Equals(right);
|
||||
}
|
||||
|
||||
public static bool operator !=(Matrix4x3 left, Matrix4x3 right)
|
||||
{
|
||||
return !(left == right);
|
||||
@@ -148,16 +176,6 @@ namespace StgSharp.Math
|
||||
);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Matrix4x3 operator /(Matrix4x3 mat, float value)
|
||||
{
|
||||
return new Matrix4x3(
|
||||
mat.mat.colum0 / value,
|
||||
mat.mat.colum1 / value,
|
||||
mat.mat.colum2 / value
|
||||
);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Matrix4x2 operator *(Matrix4x3 left, Matrix3x2 right)
|
||||
{
|
||||
@@ -230,13 +248,30 @@ namespace StgSharp.Math
|
||||
);
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Matrix4x3 operator /(Matrix4x3 mat, float value)
|
||||
{
|
||||
return HashCode.Combine(
|
||||
mat.colum0.GetHashCode(),
|
||||
mat.colum1.GetHashCode(),
|
||||
mat.colum2.GetHashCode()
|
||||
return new Matrix4x3(
|
||||
mat.mat.colum0 / value,
|
||||
mat.mat.colum1 / value,
|
||||
mat.mat.colum2 / value
|
||||
);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Matrix4x3 operator +(Matrix4x3 left, Matrix4x3 right)
|
||||
{
|
||||
return new Matrix4x3(
|
||||
left.mat.colum0 + right.mat.colum0,
|
||||
left.mat.colum1 + right.mat.colum1,
|
||||
left.mat.colum2 + right.mat.colum2
|
||||
);
|
||||
}
|
||||
|
||||
public static bool operator ==(Matrix4x3 left, Matrix4x3 right)
|
||||
{
|
||||
return left.Equals(right);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,34 @@
|
||||
using System;
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="matrix4x4.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Drawing;
|
||||
using System.Numerics;
|
||||
using System.Runtime.CompilerServices;
|
||||
@@ -8,15 +38,34 @@ using System.Runtime.InteropServices;
|
||||
|
||||
namespace StgSharp.Math
|
||||
{
|
||||
|
||||
|
||||
[StructLayout(LayoutKind.Explicit, Size = 2*16*sizeof(float)+sizeof(bool), Pack = 16)]
|
||||
|
||||
[StructLayout(LayoutKind.Explicit, Size = (2 * 16 * sizeof(float)) + sizeof(bool), Pack = 16)]
|
||||
public struct Matrix4x4 : IEquatable<Matrix4x4>
|
||||
{
|
||||
|
||||
[FieldOffset(0)] internal Mat4 mat;
|
||||
[FieldOffset(64*sizeof(float))] internal Mat4 transpose;
|
||||
[FieldOffset(2*64*sizeof(float))]internal bool isTransposed;
|
||||
|
||||
[FieldOffset(64 * sizeof(float))] internal Mat4 transpose;
|
||||
[FieldOffset(2 * 64 * sizeof(float))] internal bool isTransposed;
|
||||
|
||||
internal Matrix4x4(Mat4 mat)
|
||||
{
|
||||
this.mat = mat;
|
||||
}
|
||||
|
||||
internal Matrix4x4(
|
||||
Vector4 vec0,
|
||||
Vector4 vec1,
|
||||
Vector4 vec2,
|
||||
Vector4 vec3
|
||||
)
|
||||
{
|
||||
mat.colum0 = vec0;
|
||||
mat.colum1 = vec1;
|
||||
mat.colum2 = vec2;
|
||||
mat.colum3 = vec3;
|
||||
}
|
||||
|
||||
|
||||
public unsafe Matrix4x4(
|
||||
float a00, float a01, float a02, float a03,
|
||||
@@ -36,40 +85,40 @@ namespace StgSharp.Math
|
||||
{
|
||||
get
|
||||
{
|
||||
if (rowNum>3||rowNum<0)
|
||||
if ((rowNum > 3) || (rowNum < 0))
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(columNum));
|
||||
}
|
||||
if (columNum>3||columNum<0)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(columNum));
|
||||
}
|
||||
InternalTranspose();
|
||||
fixed (float* p = &this.transpose.m00 )
|
||||
{
|
||||
ulong pbit = (ulong)p
|
||||
+ (ulong)sizeof(Vector4) * (ulong)rowNum
|
||||
+ (ulong)sizeof(float) * (ulong)columNum;
|
||||
return *(float*)pbit;
|
||||
}
|
||||
}
|
||||
set
|
||||
{
|
||||
|
||||
if (rowNum > 3 || rowNum < 0)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(columNum));
|
||||
}
|
||||
if (columNum > 3 || columNum < 0)
|
||||
if ((columNum > 3) || (columNum < 0))
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(columNum));
|
||||
}
|
||||
InternalTranspose();
|
||||
fixed (float* p = &this.transpose.m00)
|
||||
{
|
||||
ulong pbit = (ulong)p
|
||||
+ (ulong)sizeof(Vector4) * (ulong)rowNum
|
||||
+ (ulong)sizeof(float) * (ulong)columNum;
|
||||
ulong pbit = ((ulong)p)
|
||||
+ (((ulong)sizeof(Vector4)) * ((ulong)rowNum))
|
||||
+ (((ulong)sizeof(float)) * ((ulong)columNum));
|
||||
return *(float*)pbit;
|
||||
}
|
||||
}
|
||||
set
|
||||
{
|
||||
|
||||
if ((rowNum > 3) || (rowNum < 0))
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(columNum));
|
||||
}
|
||||
if ((columNum > 3) || (columNum < 0))
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(columNum));
|
||||
}
|
||||
InternalTranspose();
|
||||
fixed (float* p = &this.transpose.m00)
|
||||
{
|
||||
ulong pbit = ((ulong)p)
|
||||
+ (((ulong)sizeof(Vector4)) * ((ulong)rowNum))
|
||||
+ (((ulong)sizeof(float)) * ((ulong)columNum));
|
||||
*(float*)pbit = value;
|
||||
}
|
||||
isTransposed = false;
|
||||
@@ -78,46 +127,73 @@ namespace StgSharp.Math
|
||||
|
||||
}
|
||||
|
||||
internal Matrix4x4(
|
||||
Vector4 vec0,
|
||||
Vector4 vec1,
|
||||
Vector4 vec2,
|
||||
Vector4 vec3
|
||||
)
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public unsafe float Det()
|
||||
{
|
||||
mat.colum0 = vec0;
|
||||
mat.colum1 = vec1;
|
||||
mat.colum2 = vec2;
|
||||
mat.colum3 = vec3;
|
||||
InternalTranspose();
|
||||
fixed (Mat4* _this = &mat, _trans = &transpose)
|
||||
{
|
||||
return InternalIO.det_mat4(_this, _trans);
|
||||
}
|
||||
}
|
||||
|
||||
internal Matrix4x4(Mat4 mat)
|
||||
public override bool Equals(object? obj)
|
||||
{
|
||||
this.mat = mat;
|
||||
return (obj is Matrix4x4 x) && Equals(x);
|
||||
}
|
||||
|
||||
public bool Equals(Matrix4x4 other)
|
||||
{
|
||||
return mat.Equals(other.mat);
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return HashCode.Combine(
|
||||
mat.colum0.GetHashCode(),
|
||||
mat.colum1.GetHashCode(),
|
||||
mat.colum2.GetHashCode(),
|
||||
mat.colum3.GetHashCode()
|
||||
);
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
InternalTranspose();
|
||||
return $"{transpose.colum0}{transpose.colum1}{transpose.colum2}{transpose.colum3}";
|
||||
}
|
||||
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static unsafe Matrix4x4 operator +(Matrix4x4 left, Matrix4x4 right)
|
||||
internal unsafe void InternalTranspose()
|
||||
{
|
||||
return new Matrix4x4(
|
||||
right.mat.colum0 + left.mat.colum0,
|
||||
right.mat.colum1 + left.mat.colum1,
|
||||
right.mat.colum2 + left.mat.colum2,
|
||||
right.mat.colum3 + left.mat.colum3
|
||||
);
|
||||
if (!isTransposed)
|
||||
{
|
||||
fixed (Mat4* source = &this.mat, target = &this.transpose)
|
||||
{
|
||||
InternalIO.Transpose4to4_internal(source, target);
|
||||
}
|
||||
|
||||
isTransposed = true;
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static unsafe Matrix4x4 operator -(Matrix4x4 left, Matrix4x4 right)
|
||||
{
|
||||
return new Matrix4x4(
|
||||
right.mat.colum0-left.mat.colum0,
|
||||
right.mat.colum1-left.mat.colum1,
|
||||
right.mat.colum2-left.mat.colum2,
|
||||
right.mat.colum3-left.mat.colum3
|
||||
right.mat.colum0 - left.mat.colum0,
|
||||
right.mat.colum1 - left.mat.colum1,
|
||||
right.mat.colum2 - left.mat.colum2,
|
||||
right.mat.colum3 - left.mat.colum3
|
||||
);
|
||||
}
|
||||
|
||||
public static bool operator !=(Matrix4x4 left, Matrix4x4 right)
|
||||
{
|
||||
return !(left == right);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static unsafe Matrix4x4 operator *(Matrix4x4 mat, float value)
|
||||
{
|
||||
@@ -153,21 +229,21 @@ namespace StgSharp.Math
|
||||
{
|
||||
left.InternalTranspose();
|
||||
return new Matrix4x3(
|
||||
Vector4.Dot(left.transpose.colum0,right.mat.colum0),
|
||||
Vector4.Dot(left.transpose.colum0,right.mat.colum1),
|
||||
Vector4.Dot(left.transpose.colum0,right.mat.colum2),
|
||||
Vector4.Dot(left.transpose.colum0, right.mat.colum0),
|
||||
Vector4.Dot(left.transpose.colum0, right.mat.colum1),
|
||||
Vector4.Dot(left.transpose.colum0, right.mat.colum2),
|
||||
|
||||
Vector4.Dot(left.transpose.colum1,right.mat.colum0),
|
||||
Vector4.Dot(left.transpose.colum1,right.mat.colum1),
|
||||
Vector4.Dot(left.transpose.colum1,right.mat.colum2),
|
||||
Vector4.Dot(left.transpose.colum1, right.mat.colum0),
|
||||
Vector4.Dot(left.transpose.colum1, right.mat.colum1),
|
||||
Vector4.Dot(left.transpose.colum1, right.mat.colum2),
|
||||
|
||||
Vector4.Dot(left.transpose.colum2,right.mat.colum0),
|
||||
Vector4.Dot(left.transpose.colum2,right.mat.colum1),
|
||||
Vector4.Dot(left.transpose.colum2,right.mat.colum2),
|
||||
|
||||
Vector4.Dot(left.transpose.colum3,right.mat.colum0),
|
||||
Vector4.Dot(left.transpose.colum3,right.mat.colum1),
|
||||
Vector4.Dot(left.transpose.colum3,right.mat.colum2)
|
||||
Vector4.Dot(left.transpose.colum2, right.mat.colum0),
|
||||
Vector4.Dot(left.transpose.colum2, right.mat.colum1),
|
||||
Vector4.Dot(left.transpose.colum2, right.mat.colum2),
|
||||
|
||||
Vector4.Dot(left.transpose.colum3, right.mat.colum0),
|
||||
Vector4.Dot(left.transpose.colum3, right.mat.colum1),
|
||||
Vector4.Dot(left.transpose.colum3, right.mat.colum2)
|
||||
);
|
||||
}
|
||||
|
||||
@@ -199,65 +275,20 @@ namespace StgSharp.Math
|
||||
);
|
||||
}
|
||||
|
||||
public static bool operator ==(Matrix4x4 left, Matrix4x4 right)
|
||||
{
|
||||
return left.Equals(right);
|
||||
}
|
||||
|
||||
public static bool operator !=(Matrix4x4 left, Matrix4x4 right)
|
||||
{
|
||||
return !(left == right);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public unsafe float Det()
|
||||
public static unsafe Matrix4x4 operator +(Matrix4x4 left, Matrix4x4 right)
|
||||
{
|
||||
InternalTranspose();
|
||||
fixed (Mat4* _this = &mat, _trans = &transpose)
|
||||
{
|
||||
return InternalIO.det_mat4(_this,_trans);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
internal unsafe void InternalTranspose()
|
||||
{
|
||||
if (!isTransposed)
|
||||
{
|
||||
fixed (Mat4* source = &this.mat, target = &this.transpose)
|
||||
{
|
||||
InternalIO.Transpose4to4_internal(source, target);
|
||||
}
|
||||
|
||||
isTransposed = true;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool Equals(object? obj)
|
||||
{
|
||||
return obj is Matrix4x4 x && Equals(x);
|
||||
}
|
||||
|
||||
public bool Equals(Matrix4x4 other)
|
||||
{
|
||||
return mat.Equals(other.mat);
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return HashCode.Combine(
|
||||
mat.colum0.GetHashCode(),
|
||||
mat.colum1.GetHashCode(),
|
||||
mat.colum2.GetHashCode(),
|
||||
mat.colum3.GetHashCode()
|
||||
return new Matrix4x4(
|
||||
right.mat.colum0 + left.mat.colum0,
|
||||
right.mat.colum1 + left.mat.colum1,
|
||||
right.mat.colum2 + left.mat.colum2,
|
||||
right.mat.colum3 + left.mat.colum3
|
||||
);
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
public static bool operator ==(Matrix4x4 left, Matrix4x4 right)
|
||||
{
|
||||
InternalTranspose();
|
||||
return $"{transpose.colum0}{transpose.colum1}{transpose.colum2}{transpose.colum3}";
|
||||
return left.Equals(right);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -1,4 +1,34 @@
|
||||
using System.Numerics;
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="vec2d.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System.Numerics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
@@ -22,30 +52,23 @@ namespace StgSharp.Math
|
||||
[FieldOffset(0)]
|
||||
internal Vector2 v;
|
||||
|
||||
public Vec2d(float x, float y)
|
||||
{
|
||||
v = new Vector2(x, y);
|
||||
}
|
||||
|
||||
internal Vec2d(Vector2 vec)
|
||||
{
|
||||
v = vec;
|
||||
}
|
||||
|
||||
public static Vec2d Zero
|
||||
public Vec2d(float x, float y)
|
||||
{
|
||||
get { return new Vec2d(0, 0); }
|
||||
v = new Vector2(x, y);
|
||||
}
|
||||
|
||||
public static Vec2d Unit
|
||||
{
|
||||
get { return new Vec2d(1, 1); }
|
||||
}
|
||||
public static Vec2d Unit => new Vec2d(1, 1);
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Vec2d operator +(Vec2d left, Vec2d right)
|
||||
public static Vec2d Zero => new Vec2d(0, 0);
|
||||
|
||||
public float Cross(Vec2d right)
|
||||
{
|
||||
return new Vec2d(left.v + right.v);
|
||||
return (X * right.Y) - (Y * right.X);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
@@ -54,6 +77,11 @@ namespace StgSharp.Math
|
||||
return new Vec2d(left.v - right.v);
|
||||
}
|
||||
|
||||
public static bool operator !=(Vec2d left, Vec2d right)
|
||||
{
|
||||
return !(left == right);
|
||||
}
|
||||
|
||||
public static Vec2d operator *(Vec2d vec, float value)
|
||||
{
|
||||
return new Vec2d(vec.v * value);
|
||||
@@ -64,20 +92,16 @@ namespace StgSharp.Math
|
||||
return new Vec2d(vec.v / value);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Vec2d operator +(Vec2d left, Vec2d right)
|
||||
{
|
||||
return new Vec2d(left.v + right.v);
|
||||
}
|
||||
|
||||
public static bool operator ==(Vec2d left, Vec2d right)
|
||||
{
|
||||
return left.v == right.v;
|
||||
}
|
||||
|
||||
public static bool operator !=(Vec2d left, Vec2d right)
|
||||
{
|
||||
return !(left == right);
|
||||
}
|
||||
|
||||
public float Cross(Vec2d right)
|
||||
{
|
||||
return X * right.Y - Y * right.X;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,35 @@
|
||||
using StgSharp.Controlling;
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="vec3d.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Controlling;
|
||||
|
||||
using System;
|
||||
using System.Numerics;
|
||||
using System.Runtime.CompilerServices;
|
||||
@@ -10,6 +41,7 @@ namespace StgSharp.Math
|
||||
[StructLayout(LayoutKind.Explicit, Size = 16, Pack = 16)]
|
||||
public struct vec3d : IEquatable<vec3d>
|
||||
{
|
||||
|
||||
[FieldOffset(0)]
|
||||
internal Vector4 vec;
|
||||
[FieldOffset(0)]
|
||||
@@ -19,21 +51,6 @@ namespace StgSharp.Math
|
||||
[FieldOffset(4)] public float Y;
|
||||
[FieldOffset(8)] public float Z;
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public vec3d Zero()
|
||||
{
|
||||
return new vec3d(0, 0, 0);
|
||||
}
|
||||
|
||||
public vec3d(
|
||||
float x, float y, float z)
|
||||
{
|
||||
#if NET5_0_OR_GREATER
|
||||
Unsafe.SkipInit(out vec);
|
||||
#endif
|
||||
v = new Vector3(x, y, z);
|
||||
}
|
||||
|
||||
internal vec3d(Vector4 vector)
|
||||
{
|
||||
vec = vector;
|
||||
@@ -44,6 +61,25 @@ namespace StgSharp.Math
|
||||
v = vector;
|
||||
}
|
||||
|
||||
public vec3d(
|
||||
float x, float y, float z)
|
||||
{
|
||||
#if NET5_0_OR_GREATER
|
||||
Unsafe.SkipInit(out vec);
|
||||
#endif
|
||||
v = new Vector3(x, y, z);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public vec3d Cross(vec3d right)
|
||||
{
|
||||
return new vec3d(
|
||||
(this.Y * right.Z) - (this.Z * right.Y),
|
||||
(this.X * right.Z) - (this.Z * right.X),
|
||||
(this.X * right.Y) - (this.Y * right.X)
|
||||
);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public float Dot(vec3d right)
|
||||
{
|
||||
@@ -53,75 +89,6 @@ namespace StgSharp.Math
|
||||
+ vector4.Z;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public vec3d Cross(vec3d right)
|
||||
{
|
||||
return new vec3d(
|
||||
this.Y * right.Z - this.Z * right.Y,
|
||||
this.X * right.Z - this.Z * right.X,
|
||||
this.X * right.Y - this.Y * right.X
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static vec3d operator +(vec3d left, vec3d right)
|
||||
{
|
||||
return new vec3d(
|
||||
left.vec + right.vec
|
||||
);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public float GetMaxValue()
|
||||
{
|
||||
float ret = X;
|
||||
ret = ret > Y ? ret : Y;
|
||||
ret = ret > Z ? ret : Z;
|
||||
return ret;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static vec3d operator -(vec3d left, vec3d right)
|
||||
{
|
||||
return new vec3d(left.v - right.v);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static vec3d operator *(vec3d vec, float value)
|
||||
{
|
||||
return new vec3d(vec.v * value);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static vec3d operator /(vec3d vec, float value)
|
||||
{
|
||||
return new vec3d(vec.v / value);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static float operator *(vec3d left, vec3d right)
|
||||
{
|
||||
return Vector3.Dot(left.v, right.v);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static bool operator ==(vec3d left, vec3d right)
|
||||
{
|
||||
return left.v == right.v;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static bool operator !=(vec3d left, vec3d right)
|
||||
{
|
||||
return left.v != right.v;
|
||||
}
|
||||
|
||||
public string ToString(string sample)
|
||||
{
|
||||
return $"[{X.ToString(sample)},{Y.ToString(sample)},{Z.ToString(sample)}]";
|
||||
}
|
||||
|
||||
public bool Equals(vec3d other)
|
||||
{
|
||||
return this.vec == other.vec;
|
||||
@@ -139,21 +106,91 @@ namespace StgSharp.Math
|
||||
}
|
||||
}
|
||||
|
||||
public unsafe override int GetHashCode()
|
||||
public override unsafe int GetHashCode()
|
||||
{
|
||||
fixed (float* add = &X)
|
||||
{
|
||||
return HashCode.Combine(X, Y, Z, (ulong)add);
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public float GetMaxValue()
|
||||
{
|
||||
float ret = X;
|
||||
ret = (ret > Y) ? ret : Y;
|
||||
ret = (ret > Z) ? ret : Z;
|
||||
return ret;
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return $"[{X},{Y},{Z}]";
|
||||
}
|
||||
|
||||
public string ToString(string sample)
|
||||
{
|
||||
return $"[{X.ToString(sample)},{Y.ToString(sample)},{Z.ToString(sample)}]";
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public vec3d Zero()
|
||||
{
|
||||
return new vec3d(0, 0, 0);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static vec3d operator -(vec3d left, vec3d right)
|
||||
{
|
||||
return new vec3d(left.v - right.v);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static bool operator !=(vec3d left, vec3d right)
|
||||
{
|
||||
return left.v != right.v;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static vec3d operator *(vec3d vec, float value)
|
||||
{
|
||||
return new vec3d(vec.v * value);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static float operator *(vec3d left, vec3d right)
|
||||
{
|
||||
return Vector3.Dot(left.v, right.v);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static vec3d operator /(vec3d vec, float value)
|
||||
{
|
||||
return new vec3d(vec.v / value);
|
||||
}
|
||||
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static vec3d operator +(vec3d left, vec3d right)
|
||||
{
|
||||
return new vec3d(
|
||||
left.vec + right.vec
|
||||
);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static bool operator ==(vec3d left, vec3d right)
|
||||
{
|
||||
return left.v == right.v;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public static class Vec3d
|
||||
{
|
||||
public static vec3d Unit { get => new vec3d(1, 1, 1); }
|
||||
public static vec3d Zero { get => new vec3d(0, 0, 0); }
|
||||
|
||||
public static vec3d Unit => new vec3d(1, 1, 1);
|
||||
public static vec3d Zero => new vec3d(0, 0, 0);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,34 @@
|
||||
using StgSharp.Controlling;
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Vec4d.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Controlling;
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
@@ -11,6 +41,7 @@ namespace StgSharp.Math
|
||||
[StructLayout(LayoutKind.Explicit, Size = 16, Pack = 16)]
|
||||
public struct Vec4d
|
||||
{
|
||||
|
||||
[FieldOffset(0)] internal Vector4 vec;
|
||||
[FieldOffset(0)] internal M128 reg;
|
||||
|
||||
@@ -28,5 +59,6 @@ namespace StgSharp.Math
|
||||
{
|
||||
return vec.reg;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user