daily update on 2024.03.18 by itload youmu

This commit is contained in:
YoumuLiu
2024-03-19 02:41:04 +08:00
parent 15bf989285
commit 0c50c6282e
200 changed files with 7663 additions and 3455 deletions
+75 -43
View File
@@ -1,4 +1,34 @@
using StgSharp.Math;
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="IglFunc.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Math;
using System;
using System.Collections.Concurrent;
@@ -8,6 +38,12 @@ namespace StgSharp.Graphics
{
public interface IglFunc
{
internal unsafe GLcontext* Context
{
get;
}
/// <summary>
/// Same function as OpenGL api glActiveTexture
/// </summary>
@@ -86,18 +122,14 @@ namespace StgSharp.Graphics
void ClearGraphicError();
void CompileShader(glHandle shaderhandle);
/// <summary>
/// Same function as OpenGL api, glCreateProgram
/// </summary>
/// <returns>A handle representing a single shader program</returns>
glHandle CreateProgram();
glHandleSet CreateShaderSet(int count, ShaderType type);
void LoadShaderSource(glHandle shaderHandle, string codeStream);
void CompileShader(glHandle shaderhandle);
/// <summary>
/// Same function as OpenGL api, glCreateProgram.
/// Used for creating multiple shader program.
@@ -105,6 +137,8 @@ namespace StgSharp.Graphics
/// <returns>A handle representing all shader programs</returns>
glHandleSet CreateProgram(int count);
glHandleSet CreateShaderSet(int count, ShaderType type);
/// <summary>
/// Creates a form and its associated
/// </summary>
@@ -174,6 +208,8 @@ namespace StgSharp.Graphics
bool GetWindowShouldClose(Form form);
void LoadShaderSource(glHandle shaderHandle, string codeStream);
/// <summary>
/// Make the OpenGL context of a certain <see cref="Form"/> as the activated OpenGL context.
/// </summary>
@@ -184,17 +220,6 @@ namespace StgSharp.Graphics
void SetBufferData<T>(BufferType bufferType, T[] bufferArray, BufferUsage usage) where T : struct, IConvertible;
/// <summary>
/// Set data value to a float <see cref="Uniform{T,U,V,W}"/>,
/// all types of parameters are float.
/// </summary>
/// <param name="uniform">The <see cref="Uniform{T,U,V,W}"/> target</param>
/// <param name="v0">The first value to be set</param>
/// <param name="v1">The second value to be set</param>
/// <param name="v2">The third value to be set</param>
/// <param name="v3">The forth value to be set</param>
void SetValue(Uniform<float, float, float, float> uniform, float v0, float v1, float v2, float v3);
/// <summary>
/// Set data value to a float <see cref="Uniform{T,U,V,W}"/>,
/// all types of parameters are float.
@@ -203,25 +228,6 @@ namespace StgSharp.Graphics
/// <param name="vec">A <see cref="Vec4d"/> packing four parameters of the uniform </param>
void SetValue(Uniform<float, float, float, float> uniform, Vec4d vec);
/// <summary>
/// Set data value to a float <see cref="Uniform{T,U,V}"/>,
/// all types of parameters are float.
/// </summary>
/// <param name="uniform">The <see cref="Uniform{T,U,V}"/> target</param>
/// <param name="v0">The first value to be set</param>
/// <param name="v1">The second value to be set</param>
/// <param name="v2">The third value to be set</param>
void SetValue(Uniform<float, float, float> uniform, float v0, float v1, float v2);
/// <summary>
/// Set data value to a float <see cref="Uniform{T,U}"/>,
/// all types of parameters are float.
/// </summary>
/// <param name="uniform">The <see cref="Uniform{T,U}"/> target</param>
/// <param name="v0">The first value to be set</param>
/// <param name="v1">The second value to be set</param>
void SetValue(Uniform<float, float> uniform, float v0, float v1);
/// <summary>
/// Set data value to a float <see cref="Uniform{T}"/>,
/// all types of parameters are float.
@@ -246,6 +252,36 @@ namespace StgSharp.Graphics
/// <param name="vec">A <see cref="Vec4d"/> value of the uniform </param>
void SetValue(Uniform<Vec4d> uniform, Vec4d vec);
/// <summary>
/// Set data value to a float <see cref="Uniform{T,U}"/>,
/// all types of parameters are float.
/// </summary>
/// <param name="uniform">The <see cref="Uniform{T,U}"/> target</param>
/// <param name="v0">The first value to be set</param>
/// <param name="v1">The second value to be set</param>
void SetValue(Uniform<float, float> uniform, float v0, float v1);
/// <summary>
/// Set data value to a float <see cref="Uniform{T,U,V}"/>,
/// all types of parameters are float.
/// </summary>
/// <param name="uniform">The <see cref="Uniform{T,U,V}"/> target</param>
/// <param name="v0">The first value to be set</param>
/// <param name="v1">The second value to be set</param>
/// <param name="v2">The third value to be set</param>
void SetValue(Uniform<float, float, float> uniform, float v0, float v1, float v2);
/// <summary>
/// Set data value to a float <see cref="Uniform{T,U,V,W}"/>,
/// all types of parameters are float.
/// </summary>
/// <param name="uniform">The <see cref="Uniform{T,U,V,W}"/> target</param>
/// <param name="v0">The first value to be set</param>
/// <param name="v1">The second value to be set</param>
/// <param name="v2">The third value to be set</param>
/// <param name="v3">The forth value to be set</param>
void SetValue(Uniform<float, float, float, float> uniform, float v0, float v1, float v2, float v3);
/// <summary>
/// Set how a shader parameter read data from a VBO.
/// </summary>
@@ -293,13 +329,9 @@ namespace StgSharp.Graphics
/// <param name="height"></param>
void Viewport(int x, int y, uint width, uint height);
internal void frameworkHandleEnqueue(IntPtr handle, params M128[] param);
internal void SwitchContext();
internal unsafe GLcontext* Context
{
get;
}
internal void frameworkHandleEnqueue(IntPtr handle, params M128[] param);
}
}