daily update on 2024.03.18 by itload youmu

This commit is contained in:
YoumuLiu
2024-03-19 02:41:04 +08:00
parent 15bf989285
commit 0c50c6282e
200 changed files with 7663 additions and 3455 deletions
@@ -1,4 +1,34 @@
using StgSharp.Graphics;
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="ShaderGenerator.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Graphics;
using System;
using System.Collections.Generic;
@@ -11,6 +41,7 @@ namespace StgSharp.Graphics.GL.ShaderEdit
{
public class ShaderGenerator
{
private List<string> codeList;
private List<ShaderFunction> usedShaderFunctions;
@@ -18,19 +49,18 @@ namespace StgSharp.Graphics.GL.ShaderEdit
{
throw new NotImplementedException();
}
}
public class ShaderFunction
{
private string name;
private List<string> codeList;
private List<ShaderParameter> inputList;
private string name;
private ShaderParameter outPut;
public int ParameterCount
{
get { return inputList.Count; }
}
public int ParameterCount => inputList.Count;
public void EmitCall(ShaderFunction function, ShaderParameter outPut, params ShaderParameter[] inputParams)
{
@@ -52,7 +82,7 @@ namespace StgSharp.Graphics.GL.ShaderEdit
throw new Exception("Provided parameters does not match function's parameter list.");
}
}
string codeLine = ""; // adding a line like " outvalue = Func(input1, input2,...); "
string codeLine = string.Empty; // adding a line like " outvalue = Func(input1, input2,...); "
if (outPut != ShaderParameter.Void)
{
codeLine += $"{outPut.name} = ";
@@ -65,13 +95,16 @@ namespace StgSharp.Graphics.GL.ShaderEdit
codeLine += ");\n";
codeList.Add(codeLine);
}
}
public class ShaderParameter
{
internal readonly InternalShaderType type;
internal readonly string name;
public static readonly ShaderParameter Void = new ShaderParameter(string.Empty, InternalShaderType.Void);
internal readonly bool isReadOnly;
internal readonly string name;
internal readonly InternalShaderType type;
public ShaderParameter(string name, InternalShaderType type)
{
@@ -80,8 +113,6 @@ namespace StgSharp.Graphics.GL.ShaderEdit
isReadOnly = false;
}
public static readonly ShaderParameter Void = new ShaderParameter("", InternalShaderType.Void);
public static bool IsSameType(ShaderParameter param1, ShaderParameter param2)
{
if (param1.type != InternalShaderType.Struct)
@@ -93,6 +124,7 @@ namespace StgSharp.Graphics.GL.ShaderEdit
throw new Exception("Struct is currently not supported.");
}
}
}
public enum InternalShaderType