daily update on 2024.03.18 by itload youmu
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@@ -1,28 +1,49 @@
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using StgSharp.Logic;
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="GLonUpdateInternal.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharp.Math;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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namespace StgSharp.Graphics
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{
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internal unsafe partial class GLonUpdate : IglFunc
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{
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private IntPtr ActiveTexturePtr = (IntPtr)(delegate*<FrameOperationBuffer, GLcontext*, void>)&InternalActiveTexture;
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private IntPtr AttachShaderPtr = (IntPtr)(delegate*<FrameOperationBuffer, GLcontext*, void>)&InternalAttachShader;
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private IntPtr BindBufferPtr = (IntPtr)(delegate*<FrameOperationBuffer, GLcontext*, void>)&InternalBindBuffer;
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private IntPtr BindTexturePtr = (IntPtr)(delegate*<FrameOperationBuffer, GLcontext*, void>)&InternalBindTexture;
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private IntPtr BindVertexArrayPtr = (IntPtr)(delegate*<FrameOperationBuffer, GLcontext*, void>)&InternalBindVertexArray;
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private IntPtr BufferDataPtr = (IntPtr)(delegate*<FrameOperationBuffer, GLcontext*, void>)&InternalSetBufferData;
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private IntPtr CanUpdatePtr = (IntPtr)(delegate*<FrameOperationBuffer, GLcontext*, void>)&InternalFrameCanUpdate;
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private IntPtr ClearColorPtr = (IntPtr)(delegate*<FrameOperationBuffer, GLcontext*, void>)&InternalClearColor;
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private IntPtr ClearGraphicErrorPtr = (IntPtr)(delegate*<FrameOperationBuffer, GLcontext*, void>)&InternalClearGraphicError;
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private IntPtr ClearPtr = (IntPtr)(delegate*<FrameOperationBuffer, GLcontext*, void>)&InternalClear;
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@@ -35,7 +56,6 @@ namespace StgSharp.Graphics
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private IntPtr DrawElementsPtr = (IntPtr)(delegate*<FrameOperationBuffer, GLcontext*, void>)&InternalDrawElements;
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private IntPtr GenBufferPtr = (IntPtr)(delegate*<FrameOperationBuffer, GLcontext*, void>)&InternalGenBuffers;
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private IntPtr GenTexturesPtr = (IntPtr)(delegate*<FrameOperationBuffer, GLcontext*, void>)&InternalGenTextures;
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private IntPtr GenVertexArraysPtr = (IntPtr)(delegate*<FrameOperationBuffer, GLcontext*, void>)&InternalGenVertexArrays;
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private IntPtr GetUniformLocationPtr = (IntPtr)(delegate*<FrameOperationBuffer, GLcontext*, void>)&InternalGetUniformLocation;
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private IntPtr SetVertexArrayPtr = (IntPtr)(delegate*<FrameOperationBuffer, GLcontext*, void>)&InternalSetVertexAttribute;
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private IntPtr ShaderSourcePtr = (IntPtr)(delegate*<FrameOperationBuffer, GLcontext*, void>)&InternalShaderSource;
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@@ -147,7 +167,7 @@ namespace StgSharp.Graphics
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activatedContext->glDeleteBuffers(m.Read<uint>(2), (uint*)m.Read<ulong>(0));
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for (int i = 0; i < m.Read<uint>(2); i++)
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{
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*((uint*)m.Read<ulong>(0) + i) = 0;
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*(((uint*)m.Read<ulong>(0)) + i) = 0;
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}
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}
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@@ -167,13 +187,6 @@ namespace StgSharp.Graphics
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activatedContext->glDrawElements(mode, count, type, (void*)ptr);
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}
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private static void InternalFrameCanUpdate(FrameOperationBuffer frameBuffer, GLcontext* activatedContext)
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{
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IntPtr ptr;
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frameBuffer.TryDequeue(out ptr);
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Interlocked.Add(ref *(int*)ptr, -1);
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}
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private static void InternalGenBuffers(FrameOperationBuffer frameBuffer, GLcontext* activatedContext)
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{
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M128 m = default;
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@@ -188,13 +201,6 @@ namespace StgSharp.Graphics
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activatedContext->glGenTextures(m.Read<uint>(2), (uint*)m.Read<ulong>(0));
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}
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private static void InternalGenVertexArrays(FrameOperationBuffer frameBuffer, GLcontext* activatedContext)
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{
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M128 m = default;
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frameBuffer.TryDequeue(out m);
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activatedContext->glGenVertexArrays(m.Read<uint>(2), (uint*)m.Read<ulong>(0));
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}
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private static void InternalGetUniformLocation(FrameOperationBuffer frameBuffer, GLcontext* activatedContext)
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{
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IntPtr programHandle = default, nameHandle = default, targetHandle = default;
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@@ -265,14 +271,5 @@ namespace StgSharp.Graphics
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activatedContext->glViewport(m.Read<int>(0), m.Read<int>(1), m.Read<uint>(2), m.Read<uint>(3));
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}
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private void InternalMakeContexCurrent(Form form)
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{
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throw new NotImplementedException();
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}
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private void InternalSwitchContext()
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{
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throw new NotImplementedException();
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}
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}
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}
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