daily update on 2024.03.18 by itload youmu

This commit is contained in:
YoumuLiu
2024-03-19 02:41:04 +08:00
parent 15bf989285
commit 0c50c6282e
200 changed files with 7663 additions and 3455 deletions
@@ -1,5 +1,36 @@
using StgSharp.Controlling;
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="Triangle.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Controlling;
using StgSharp.Math;
using System.Numerics;
namespace StgSharp.Geometries
@@ -46,15 +77,9 @@ namespace StgSharp.Geometries
public GetLocationHandler MovVertex02Operation => this.movVertex02Opearion;
public GetLocationHandler MovVertex03Operation => this.movVertex03Opearion;
public Mat3 VertexBuffer
{
get { return vertexMat.mat; }
}
public Mat3 VertexBuffer => vertexMat.mat;
internal sealed override int[] Indices
{
get { return new int[3] { 0, 1, 2 }; }
}
internal override sealed int[] Indices => new int[3] { 0, 1, 2 };
public override Line[] GetAllSides()
{
@@ -73,18 +98,28 @@ namespace StgSharp.Geometries
return new Plain(this.vertexMat.mat.colum0, this.vertexMat.mat.colum1, this.vertexMat.mat.colum2);
}
public virtual vec3d MovVertex01(uint tick) => movVertex01Opearion.Invoke(tick);
public virtual vec3d MovVertex01(uint tick)
{
return movVertex01Opearion.Invoke(tick);
}
public virtual vec3d MovVertex02(uint tick) => movVertex02Opearion.Invoke(tick);
public virtual vec3d MovVertex02(uint tick)
{
return movVertex02Opearion.Invoke(tick);
}
public virtual vec3d MovVertex03(uint tick) => movVertex03Opearion.Invoke(tick);
public virtual vec3d MovVertex03(uint tick)
{
return movVertex03Opearion.Invoke(tick);
}
internal sealed override void UpdateCoordinate(uint tick)
internal override sealed void UpdateCoordinate(uint tick)
{
tick = time;
vertexMat.mat.colum0 = coordinate.origin.vec + MovVertex01(time).vec;
vertexMat.mat.colum1 = coordinate.origin.vec + MovVertex02(time).vec;
vertexMat.mat.colum2 = coordinate.origin.vec + MovVertex03(time).vec;
}
}
}