daily update on 2024.03.18 by itload youmu
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@@ -1,11 +1,43 @@
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using StgSharp.Controlling;
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="Polygon4.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharp.Controlling;
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using StgSharp.Math;
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using System.Numerics;
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namespace StgSharp.Geometries
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{
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public class Polygon4 : PlainGeometry
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{
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internal readonly GetLocationHandler moveVertex0Operation = new GetLocationHandler(GeometryOperation.DefualtMotion);
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internal readonly GetLocationHandler moveVertex1Operation = new GetLocationHandler(GeometryOperation.DefualtMotion);
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internal readonly GetLocationHandler moveVertex2Operation = new GetLocationHandler(GeometryOperation.DefualtMotion);
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@@ -61,50 +93,39 @@ namespace StgSharp.Geometries
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vertexMat.mat.colum3 = new Vector4(v3x, v3y, v3z, 0);
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}
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public GetLocationHandler MovVertex0Operaion { get { return moveVertex0Operation; } }
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public GetLocationHandler MovVertex1Operaion { get { return moveVertex1Operation; } }
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public GetLocationHandler MovVertex2Operaion { get { return moveVertex2Operation; } }
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public GetLocationHandler MovVertex3Operaion { get { return moveVertex3Operation; } }
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internal sealed override int[] Indices
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{
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get
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{
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return new int[6] {
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0,1,2,
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0,2,3};
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}
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}
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public Mat4 VertexBuffer
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{
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get { return vertexMat.mat; }
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}
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public GetLocationHandler MovVertex0Operaion => moveVertex0Operation;
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public GetLocationHandler MovVertex1Operaion => moveVertex1Operation;
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public GetLocationHandler MovVertex2Operaion => moveVertex2Operation;
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public GetLocationHandler MovVertex3Operaion => moveVertex3Operation;
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public Point Vertex0
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{
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get => new Point(vertexMat.mat.colum0);
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set { vertexMat.mat.colum0 = value.position.vec; }
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set => vertexMat.mat.colum0 = value.position.vec;
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}
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public Point Vertex1
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{
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get => new Point(vertexMat.mat.colum1);
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set { vertexMat.mat.colum1 = value.position.vec; }
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set => vertexMat.mat.colum1 = value.position.vec;
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}
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public Point Vertex2
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{
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get => new Point(vertexMat.mat.colum2);
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set { vertexMat.mat.colum1 = value.position.vec; }
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set => vertexMat.mat.colum1 = value.position.vec;
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}
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public Mat4 VertexBuffer => vertexMat.mat;
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internal override sealed int[] Indices => new int[6] { 0, 1, 2, 0, 2, 3 };
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internal Point Vertex3
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{
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get => new Point(vertexMat.mat.colum3);
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set { vertexMat.mat.colum1 = value.position.vec; }
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set => vertexMat.mat.colum1 = value.position.vec;
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}
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@@ -131,21 +152,30 @@ namespace StgSharp.Geometries
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}
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public virtual vec3d MoveVertex0(uint tick)
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=> moveVertex0Operation(tick);
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{
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return moveVertex0Operation(tick);
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}
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public virtual vec3d MoveVertex1(uint tick)
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=> moveVertex1Operation(tick);
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{
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return moveVertex1Operation(tick);
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}
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public virtual vec3d MoveVertex2(uint tick)
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=> moveVertex2Operation(tick);
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{
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return moveVertex2Operation(tick);
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}
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public virtual vec3d MoveVertex3(uint tick)
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=> moveVertex3Operation(tick);
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{
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return moveVertex3Operation(tick);
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}
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internal override void UpdateCoordinate(uint tick)
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{
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}
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}
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}
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