daily update on 2024.03.18 by itload youmu
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@@ -1,4 +1,35 @@
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using StgSharp.Math;
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="Point.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharp.Math;
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using System;
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using System.Numerics;
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using System.Runtime.InteropServices;
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@@ -8,10 +39,9 @@ namespace StgSharp.Geometries
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{
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public unsafe class Point
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{
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internal vec3d position;
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internal readonly bool isVertex;
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public Point() { }
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internal readonly bool isVertex;
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internal vec3d position;
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internal Point(vec3d p)
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{
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@@ -23,47 +53,40 @@ namespace StgSharp.Geometries
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position = new vec3d(vector);
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}
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public Point() { }
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public Point(float x, float y, float z)
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{
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position = new vec3d(x, y, z);
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}
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public bool IsVertex => isVertex;
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public vec3d Position
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{
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get { return position; }
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set { position = value; }
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get => position;
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set => position = value;
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}
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public float X
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{
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get { return position.X; }
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set { position.X = value; }
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get => position.X;
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set => position.X = value;
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}
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public float Y
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{
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get { return position.Y; }
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set { position.Y = value; }
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get => position.Y;
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set => position.Y = value;
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}
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public float Z
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{
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get { return position.Z; }
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set { position.Z = value; }
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get => position.Z;
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set => position.Z = value;
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}
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public bool IsVertex => isVertex;
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/// <summary>
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/// Update the coordinate of the point. If this is a moving point,
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/// (Points on sides or surface if other geometry items)
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/// please do not define any motion here, codes will be ignored by program
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/// </summary>
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/// <param name="tick">Time passes since the program begin, counted by frames</param>
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public virtual void Update(uint tick) { }
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public bool IsInGeometry(PlainGeometry geo)
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{
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throw new NotImplementedException();
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@@ -75,6 +98,15 @@ namespace StgSharp.Geometries
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}
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/// <summary>
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/// Update the coordinate of the point. If this is a moving point,
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/// (Points on sides or surface if other geometry items)
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/// please do not define any motion here, codes will be ignored by program
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/// </summary>
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/// <param name="tick">Time passes since the program begin, counted by frames</param>
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public virtual void Update(uint tick) { }
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}
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}
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