daily update on 2024.03.18 by itload youmu
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@@ -1,4 +1,35 @@
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using StgSharp.Math;
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="Line.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharp.Math;
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using System;
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using System.Numerics;
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@@ -6,24 +37,13 @@ namespace StgSharp.Geometries
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{
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public class Line : PlainGeometry
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{
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internal Point basePoint;
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internal Point beginPoint;
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internal Point endPoint;
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internal GetLocationHandler movBegin;
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internal GetLocationHandler movEnd;
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internal override int[] Indices
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{
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get { throw new Exception(); }
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}
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public Line(Point begin, Point end)
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{
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this.beginPoint = begin;
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this.endPoint = end;
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}
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internal Line(Vector4 begin, Vector4 end)
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{
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beginPoint = new Point(begin);
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@@ -32,31 +52,15 @@ namespace StgSharp.Geometries
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public Line() { }
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/// <summary>
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/// Move begin side of a line.
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/// It is recommended to override this function rather than
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/// loading an <see cref="GetLocationHandler"/> with same function.
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/// </summary>
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/// <param name="tick">Time passed since current line was created.</param>
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public virtual vec3d MoveBeginPoint(uint tick)
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=> movBegin.Invoke(time);
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/// <summary>
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/// Move end side of a line.
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/// It is recommended to override this function rather than
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/// loading an <see cref="GetLocationHandler"/> with same function.
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/// </summary>
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/// <param name="tick">Time passed since current line was created.</param>
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/// <returns></returns>
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public virtual vec3d MoveEndPoint(uint tick)
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=> movEnd.Invoke(time);
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internal override void UpdateCoordinate(uint tick)
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public Line(Point begin, Point end)
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{
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beginPoint.Position = coordinate.origin + MoveBeginPoint(time);
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endPoint.Position = coordinate.origin + MoveEndPoint(time);
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this.beginPoint = begin;
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this.endPoint = end;
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}
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internal override int[] Indices => throw new Exception();
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public override Line[] GetAllSides()
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{
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throw new NotImplementedException();
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@@ -66,5 +70,35 @@ namespace StgSharp.Geometries
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{
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throw new ToUpperDimensionException();
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}
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/// <summary>
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/// Move begin side of a line.
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/// It is recommended to override this function rather than
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/// loading an <see cref="GetLocationHandler"/> with same function.
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/// </summary>
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/// <param name="tick">Time passed since current line was created.</param>
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public virtual vec3d MoveBeginPoint(uint tick)
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{
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return movBegin.Invoke(time);
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}
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/// <summary>
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/// Move end side of a line.
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/// It is recommended to override this function rather than
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/// loading an <see cref="GetLocationHandler"/> with same function.
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/// </summary>
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/// <param name="tick">Time passed since current line was created.</param>
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/// <returns></returns>
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public virtual vec3d MoveEndPoint(uint tick)
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{
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return movEnd.Invoke(time);
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}
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internal override void UpdateCoordinate(uint tick)
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{
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beginPoint.Position = coordinate.origin + MoveBeginPoint(time);
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endPoint.Position = coordinate.origin + MoveEndPoint(time);
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}
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}
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}
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