daily update on 2024.03.18 by itload youmu

This commit is contained in:
YoumuLiu
2024-03-19 02:41:04 +08:00
parent 15bf989285
commit 0c50c6282e
200 changed files with 7663 additions and 3455 deletions
+45 -13
View File
@@ -1,4 +1,34 @@
using StgSharp.Geometries;
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="IEntity.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Geometries;
using StgSharp.Math;
using System.Collections.Generic;
@@ -7,19 +37,20 @@ namespace StgSharp
{
public abstract class IEntity
{
internal Point _pos;
protected uint _bornTick;
internal Point _basePoint;
internal LinkedList<PlainGeometry> _collisionBox;
internal Sensor<PlainGeometry> _collisionSensor;
internal string _texture;
internal Point _position;
internal Point _basePoint;
internal GetLocationHandler _movHandler;
protected uint _bornTick;
internal Point _pos;
internal Point _position;
internal string _texture;
public LinkedList<PlainGeometry> CollisionBox
{
get { return _collisionBox; }
set { _collisionBox = value; }
get => _collisionBox;
set => _collisionBox = value;
}
/// <summary>
@@ -27,17 +58,17 @@ namespace StgSharp
/// </summary>
public Sensor<PlainGeometry> CollisionSensor
{
get { return _collisionSensor; }
set { _collisionSensor = value; }
get => _collisionSensor;
set => _collisionSensor = value;
}
public string Texture { get; set; }
/// <summary>
/// A 2D vector presenting the position of an enemy entity, position can also be visited by X, Y
/// </summary>
public Vec2d Location { get; }
public string Texture { get; set; }
/// <summary>
/// X position of an enenmy entity
/// </summary>
@@ -48,11 +79,12 @@ namespace StgSharp
/// </summary>
public float Y { get; set; }
public abstract void OnRenderFrame();
public void SetLocation(Point p)
{
_pos = p;
}
public abstract void OnRenderFrame();
}
}