daily update on 2024.03.18 by itload youmu
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@@ -1,4 +1,34 @@
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using StgSharp.Controlling;
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="EliteEnemy.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharp.Controlling;
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using System;
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using System.Collections.Generic;
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@@ -7,20 +37,19 @@ namespace StgSharp.Entities
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{
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public class EliteEnemy : IEntity
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{
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public bool _selectalbe;
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internal Launcher<EntityPartical> _awardLauncher;
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internal LinkedList<Launcher<EntityPartical>> _commonBulletLauncher;
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internal Launcher<EntityPartical> _dieBulletLauncher;
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public bool _selectalbe;
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public Launcher<EntityPartical> AwardLauncher { get; set; }
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public LinkedList<Launcher<EntityPartical>> CommonBulletLauncher { get; set; }
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public Launcher<EntityPartical> DieBulletLauncher { get; set; }
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internal void InternalDieOperation(Control home)
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public virtual void OnRender()
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{
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_dieBulletLauncher.Launch();
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_awardLauncher.Launch();
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new NotImplementedException();
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}
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public override void OnRenderFrame()
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@@ -33,8 +62,16 @@ namespace StgSharp.Entities
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this.OnRender();
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}
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public virtual void OnRender() => new NotImplementedException();
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public virtual void OnUpdate()
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{
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new NotImplementedException();
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}
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internal void InternalDieOperation(Control home)
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{
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_dieBulletLauncher.Launch();
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_awardLauncher.Launch();
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}
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public virtual void OnUpdate() => new NotImplementedException();
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}
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}
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