genericed graphic vector design
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@@ -3,7 +3,7 @@
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// Desktop OpenGL 4.3 core-profile forwarding methods.
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// </auto-generated>
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using StgSharp.Mathematics.Graphics;
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using StgSharp.Mathematics.Numeric.Graphics;
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using System;
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using System.Runtime.CompilerServices;
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@@ -74,9 +74,9 @@ namespace StgSharp.Graphics.OpenGL
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/// <para>See <see href="https://docs.gl/gl4/glFramebufferParameteri">docs.gl</see>.</para>
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/// </summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void FrameBufferParameteri(uint target, uint pname, int param)
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public void FrameBufferParameteri(uint target, uint pName, int param)
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{
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__context->glFramebufferParameteri(target, pname, param);
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__context->glFramebufferParameteri(target, pName, param);
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}
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/// <summary>
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@@ -85,9 +85,9 @@ namespace StgSharp.Graphics.OpenGL
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/// <para>See <see href="https://docs.gl/gl4/glGetFramebufferParameteriv">docs.gl</see>.</para>
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/// </summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void GetFrameBufferParameteriv(uint target, uint pname, int* @params)
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public void GetFrameBufferParameteriv(uint target, uint pName, int* @params)
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{
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__context->glGetFramebufferParameteriv(target, pname, @params);
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__context->glGetFramebufferParameteriv(target, pName, @params);
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}
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/// <summary>
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@@ -96,9 +96,9 @@ namespace StgSharp.Graphics.OpenGL
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/// <para>See <see href="https://docs.gl/gl4/glGetInternalformat">docs.gl</see>.</para>
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/// </summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void GetInternalFormat(uint target, uint internalFormat, uint pname, int count, long* @params)
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public void GetInternalFormat(uint target, uint internalFormat, uint pName, int count, long* @params)
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{
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__context->glGetInternalformati64v(target, internalFormat, pname, count, @params);
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__context->glGetInternalformati64v(target, internalFormat, pName, count, @params);
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}
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/// <summary>
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@@ -107,9 +107,9 @@ namespace StgSharp.Graphics.OpenGL
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/// <para>See <see href="https://docs.gl/gl4/glInvalidateTexSubImage">docs.gl</see>.</para>
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/// </summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void InvalidateTexSubImage(GlHandle texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth)
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public void InvalidateTexSubImage(GlHandle texture, int level, int xOffset, int yOffset, int zOffset, int width, int height, int depth)
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{
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__context->glInvalidateTexSubImage(texture.Value, level, xoffset, yoffset, zoffset, width, height, depth);
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__context->glInvalidateTexSubImage(texture.Value, level, xOffset, yOffset, zOffset, width, height, depth);
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}
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/// <summary>
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@@ -195,9 +195,9 @@ namespace StgSharp.Graphics.OpenGL
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/// <para>See <see href="https://docs.gl/gl4/glGetProgramInterfaceiv">docs.gl</see>.</para>
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/// </summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void GetProgramInterfaceiv(GlHandle program, uint programInterface, uint pname, int* @params)
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public void GetProgramInterfaceiv(GlHandle program, uint programInterface, uint pName, int* @params)
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{
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__context->glGetProgramInterfaceiv(program.Value, programInterface, pname, @params);
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__context->glGetProgramInterfaceiv(program.Value, programInterface, pName, @params);
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}
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/// <summary>
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