daily update on 20230413 by nitload youmu
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@@ -6,12 +6,11 @@ using System.Text;
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namespace StgSharp
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{
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public class LinkedList<T>:IEnumerable,INode<LinkedList<T>> where T: INode<T>
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public class LinkedList<T>:INode<LinkedList<T>>,IEnumerable where T: INode<T>
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{
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internal readonly ContainerNode<T> _heading;
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internal ContainerNode<T> _first;
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internal ContainerNode<T> _tail;
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private ContainerNode<LinkedList<T>> _id;
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private ContainerNode<T> _cache;
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public LinkedList()
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@@ -1,5 +1,5 @@
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using Steamworks;
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using StgSharp;
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using StgSharp.Math;
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using StgSharp.Entities;
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using StgSharp.Geometries;
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using System;
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@@ -29,8 +29,6 @@ namespace StgSharp
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internal Sensor<EntityPartical> Sensor;
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private ContainerNode<Pool> _id;
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public Pool(Line left, Line right, Line top, Line bottom)
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@@ -42,7 +40,11 @@ namespace StgSharp
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}
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public Pool( Geometries.Rectangle area)
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{
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if (Calc.Abs(area._centerToCorner1.X) == Calc.Abs(area._centerToCorner2.X)
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&& Calc.Abs(area._centerToCorner1.Y) == Calc.Abs(area._centerToCorner2.Y))
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{
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}
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}
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public void OnRender()
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