daily update on 20230413 by nitload youmu
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@@ -9,7 +9,7 @@ namespace StgSharp.Entities
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public bool _selectalbe;
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internal Launcher<EntityPartical> _awardLauncher;
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internal LinkedList< Launcher<EntityPartical>> _commonBulletLauncher;
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internal LinkedList<Launcher<EntityPartical>> _commonBulletLauncher;
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internal Launcher<EntityPartical> _dieBulletLauncher;
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public Launcher<EntityPartical> AwardLauncher { get; set; }
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@@ -18,8 +18,8 @@ namespace StgSharp.Entities
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internal void InternalDieOperation(Pool home)
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{
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_dieBulletLauncher.Launch(Control.GameTimeLine.tickCounter, home._bulletContainer);
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_awardLauncher.Launch(Control.GameTimeLine.tickCounter, home._awardContainer);
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_dieBulletLauncher.Launch();
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_awardLauncher.Launch();
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this._id.Remove();
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}
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@@ -28,7 +28,7 @@ namespace StgSharp.Entities
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this.OnUpdate();
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foreach (Launcher<EntityPartical> launcher in CommonBulletLauncher)
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{
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launcher.Launch(Control.GameTimeLine.tickCounter, Control.GameTimeLine._currentPool._bulletContainer);
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launcher.Launch();
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}
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this.OnRender();
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}
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