daily update on 20240901 by nitload youmu
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@@ -41,7 +41,7 @@ using System.Xml.Linq;
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namespace StgSharp.Graphics.OpenGL
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{
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public abstract partial class glRenderStream : RenderStream
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public abstract partial class glRender : RenderStream
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{
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/// <summary>
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@@ -69,7 +69,7 @@ namespace StgSharp.Graphics.OpenGL
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internal readonly GlHandle[] handle;
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public readonly ShaderType type;
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internal unsafe Shader(GlHandle[] handle, ShaderType usage, glRenderStream stream)
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internal unsafe Shader(GlHandle[] handle, ShaderType usage, glRender stream)
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{
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this.handle = handle;
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GL = stream.GL;
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@@ -168,7 +168,7 @@ namespace StgSharp.Graphics.OpenGL
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/// <summary>
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/// CustomizeInit a program with no shader attached.
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/// </summary>
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internal unsafe ShaderProgram(glRenderStream binding)
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internal unsafe ShaderProgram(glRender binding)
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{
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GL = binding.GL;
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handle = GL.CreateProgram();
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