daily update on 20240901 by nitload youmu
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@@ -51,7 +51,7 @@ namespace StgSharp.Graphics.OpenGL
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private OpenGLFunction _gl;
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internal GlHandle[] _textureHandle;
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internal TextureGL( int count, glRenderStream binding )
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internal TextureGL( int count, glRender binding )
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{
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//sourceList = new Image[count];
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this._gl = binding.GL;
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