daily update on 20240226 by nitload youmu
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@@ -1,5 +1,6 @@
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using StgSharp.Logic;
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using StgSharp.Math;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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@@ -14,12 +15,13 @@ namespace StgSharp.Graphics
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private static readonly GLonTimeout singleInstance
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= new GLonTimeout();
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FrameTimeoutException refreshSIgnal = new FrameTimeoutException();
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FrameTimeoutException signal = new FrameTimeoutException("This frame is timeout");
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private FrameTimeoutException refreshSIgnal = new FrameTimeoutException();
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private FrameTimeoutException signal = new FrameTimeoutException("This frame is timeout");
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unsafe GLcontext* IglFunc.Context => throw signal;
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private GLonTimeout() { }
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private GLonTimeout()
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{ }
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void IglFunc.ActiveTexture(uint type) => throw signal;
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@@ -43,12 +45,10 @@ namespace StgSharp.Graphics
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glHandleSet IglFunc.CompileShader(ShaderType shaderType, params string[] shaderCode) => throw signal;
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glHandle IglFunc.CreateProgram() => throw signal;
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glHandleSet IglFunc.CreateProgram(int count) => throw signal;
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IntPtr IglFunc.CreateWindowHandle(int width, int height, string tittle, IntPtr monitor, Form share) => throw signal;
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glHandle IglFunc.CreatGraphicProgram() => throw signal;
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@@ -57,18 +57,14 @@ namespace StgSharp.Graphics
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void IglFunc.DeleteBuffers(glHandleSet handle) => throw signal;
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void IglFunc.DeleteVertexArrays(glHandleSet handle) => throw signal;
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void IglFunc.DrawElements(GepmetryType mode, uint count, TypeCode type, IntPtr ptr) => throw signal;
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glHandleSet IglFunc.GenBuffers(int count) => throw signal;
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glHandleSet IglFunc.GenTextures(int count) => throw signal;
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glHandleSet IglFunc.GenVertexArrays(int count) => throw signal;
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unsafe glSHandle IglFunc.GetUniformLocation(glHandle program, string name) => throw signal;
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@@ -97,7 +93,7 @@ namespace StgSharp.Graphics
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void IglFunc.SetVertexAttribute(uint index, int size, TypeCode t, bool normalized, uint stride, int pointer) => throw signal;
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unsafe void IglFunc.TextureImage2d<T>(int target, int level, uint internalformat, uint width, uint height, uint format, uint type, T[] pixels) => throw signal;
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unsafe void IglFunc.TextureImage2d<T>(int target, int level, uint internalformat, uint width, uint height, uint format, uint type, glHandle pixels) => throw signal;
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void IglFunc.TextureParameter(int target, uint pname, int param) => throw signal;
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@@ -112,4 +108,4 @@ namespace StgSharp.Graphics
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throw signal;
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}
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}
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}
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}
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