daily update on 20240226 by nitload youmu
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@@ -15,6 +15,10 @@ namespace StgSharp
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CallingConvention = CallingConvention.Cdecl)]
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internal static extern void InternalInitGL(int majorVersion, int minorVersion);
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[DllImport(SSC_libname, EntryPoint = "loadGlfuncDefault",
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CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
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internal static extern IntPtr InternalLoadGlfuncDefault(string name);
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[DllImport(SSC_libname, EntryPoint = "linkShaderProgram",
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CallingConvention = CallingConvention.Cdecl)]
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internal static extern unsafe uint InternalLinkShaderProgram(GLcontext* context, uint shaderProgram);
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@@ -35,9 +39,8 @@ namespace StgSharp
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CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
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internal static extern unsafe void InternalUnloadImage(Image.ImageInfo* output);
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#endregion
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#endregion ssgc api define
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}
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}
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namespace StgSharp.Graphics
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@@ -48,8 +51,6 @@ namespace StgSharp.Graphics
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[StructLayout(LayoutKind.Sequential)]
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public struct GLcontext
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{
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internal IntPtr usrPtr;
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#region glapi
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internal unsafe delegate*<uint, GLfixed, void> glAccumxOES;
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@@ -2585,12 +2586,6 @@ namespace StgSharp.Graphics
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internal unsafe delegate*<uint, uint, int*, void> glWindowRectanglesEXT;
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internal unsafe delegate*<uint, uint, uint, uint, uint, uint, void> glWriteMaskEXT;
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#endregion
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internal IntPtr glad_loader_handler;
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#endregion glapi
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}
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}
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}
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