daily update on 20230628 by nitload youmu, new debug and graphic lib added

This commit is contained in:
Nitload
2023-06-29 02:10:56 +08:00
parent f99a0674b0
commit 04b166771c
277 changed files with 19879 additions and 12406 deletions
+35
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@@ -0,0 +1,35 @@
using StgSharp;
using StgSharp.Control;
using StgSharp.Geometries;
using StgSharp.Graphics;
using StgSharp.Math;
using System;
namespace StgSharp
{
internal class Program
{
private unsafe static void Main(string[] args)
{
Console.WriteLine(sizeof(int*));
Graphic.LoadGL();
Graphic.InitGL();
Graphic.InitGLAD();
Form form = Graphic.GLcreateWindow
(800, 600, "你好 Stg#!", IntPtr.Zero, IntPtr.Zero);
/*
Form f2 = new Form();
f2.Color = new vec4d(0.1,0.5,0.5,0.1);
f2.Init();
/**/
}
}
}
-37
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@@ -1,37 +0,0 @@
using StgSharp;
using StgSharp.Control;
using StgSharp.Geometries;
using StgSharp.Graphics;
using StgSharp.Math;
using System;
internal class Program
{
private unsafe static void Main(string[] args)
{
TimeLine.InitProgram();
/**/
Form f =new Form();
//f.Show();
string str = "Stg#你好";
byte[] array = System.Text.Encoding.UTF8.GetBytes(str);
foreach (byte item in array)
{
Console.Write((char)item);
}
/*
Form f2 = new Form();
f2.Color = new vec4d(0.1,0.5,0.5,0.1);
f2.Init();
/**/
}
}
+123 -4
View File
@@ -1,18 +1,137 @@
<Project Sdk="Microsoft.NET.Sdk">
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net6.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<ImplicitUsings>disable</ImplicitUsings>
<LangVersion>preview</LangVersion>
<Nullable>enable</Nullable>
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
<Platforms>AnyCPU;x64</Platforms>
<StartupObject>Program</StartupObject>
<StartupObject>StgSharp.Program</StartupObject>
<UseWPF>False</UseWPF>
<RootNamespace>StgSharp</RootNamespace>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<Optimize>True</Optimize>
<DebugType>embedded</DebugType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Optimize>True</Optimize>
<DebugType>embedded</DebugType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<DebugType>embedded</DebugType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<DebugType>embedded</DebugType>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\StgSharp\StgSharp.csproj" />
<Compile Include="..\StgSharp\Control\Add.cs" Link="Control\Add.cs" />
<Compile Include="..\StgSharp\Control\Change.cs" Link="Control\Change.cs" />
<Compile Include="..\StgSharp\Control\Geoemtry.cs" Link="Control\Geoemtry.cs" />
<Compile Include="..\StgSharp\Control\IO\GeometryIO.cs" Link="Control\GeometryIO.cs" />
<Compile Include="..\StgSharp\Control\IO\GraphicIO.cs" Link="Control\GraphicIO.cs" />
<Compile Include="..\StgSharp\Control\IO\GraphicIOpack.cs" Link="Control\GraphicIOpack.cs" />
<Compile Include="..\StgSharp\Control\Remove.cs" Link="Control\Remove.cs" />
<Compile Include="..\StgSharp\Control\TimeLine.cs" Link="Control\TimeLine.cs" />
<Compile Include="..\StgSharp\Control\TimelineBlock.cs" Link="Control\TimelineBlock.cs" />
<Compile Include="..\StgSharp\Entities\BehaviorArgs.cs" Link="Entities\BehaviorArgs.cs" />
<Compile Include="..\StgSharp\Entities\EliteEnemy.cs" Link="Entities\EliteEnemy.cs" />
<Compile Include="..\StgSharp\Entities\Enemy.cs" Link="Entities\Enemy.cs" />
<Compile Include="..\StgSharp\Entities\EntityPartical.cs" Link="Entities\EntityPartical.cs" />
<Compile Include="..\StgSharp\Entities\IEntity.cs" Link="Entities\IEntity.cs" />
<Compile Include="..\StgSharp\Entities\Launcher.cs" Link="Entities\Launcher.cs" />
<Compile Include="..\StgSharp\Entities\Partical.cs" Link="Entities\Partical.cs" />
<Compile Include="..\StgSharp\Entities\Player.cs" Link="Entities\Player.cs" />
<Compile Include="..\StgSharp\Geometries\PlainGeometry\Arc.cs" Link="Geometries\Arc.cs" />
<Compile Include="..\StgSharp\Geometries\PlainGeometry\Circle.cs" Link="Geometries\Circle.cs" />
<Compile Include="..\StgSharp\Geometries\PlainGeometry\ExpressionHandler.cs" Link="Geometries\ExpressionHandler.cs" />
<Compile Include="..\StgSharp\Geometries\PlainGeometry\GemoryException.cs" Link="Geometries\GemoryException.cs" />
<Compile Include="..\StgSharp\Geometries\PlainGeometry\GeometryOperation.cs" Link="Geometries\GeometryOperation.cs" />
<Compile Include="..\StgSharp\Geometries\PlainGeometry\IPlainGeometry.cs" Link="Geometries\IPlainGeometry.cs" />
<Compile Include="..\StgSharp\Geometries\PlainGeometry\Line.cs" Link="Geometries\Line.cs" />
<Compile Include="..\StgSharp\Geometries\PlainGeometry\Parallelogram.cs" Link="Geometries\Parallelogram.cs" />
<Compile Include="..\StgSharp\Geometries\PlainGeometry\Plain.cs" Link="Geometries\Plain.cs" />
<Compile Include="..\StgSharp\Geometries\PlainGeometry\Point.cs" Link="Geometries\Point.cs" />
<Compile Include="..\StgSharp\Geometries\PlainGeometry\Polygon4.cs" Link="Geometries\Polygon4.cs" />
<Compile Include="..\StgSharp\Geometries\PlainGeometry\Polygon5.cs" Link="Geometries\Polygon5.cs" />
<Compile Include="..\StgSharp\Geometries\PlainGeometry\Polygon6.cs" Link="Geometries\Polygon6.cs" />
<Compile Include="..\StgSharp\Geometries\PlainGeometry\Rectangle.cs" Link="Geometries\Rectangle.cs" />
<Compile Include="..\StgSharp\Geometries\PlainGeometry\Square.cs" Link="Geometries\Square.cs" />
<Compile Include="..\StgSharp\Geometries\PlainGeometry\Triangle.cs" Link="Geometries\Triangle.cs" />
<Compile Include="..\StgSharp\Graphics\Form.cs" Link="Graphics\Form.cs" />
<Compile Include="..\StgSharp\Graphics\GLdele.cs" Link="Graphics\GLdele.cs" />
<Compile Include="..\StgSharp\Graphics\GLFunc.cs" Link="Graphics\GLFunc.cs" />
<Compile Include="..\StgSharp\Graphics\GL\GLconst.cs" Link="Graphics\GLconst.cs" />
<Compile Include="..\StgSharp\Graphics\GL\GLenums.cs" Link="Graphics\GLenums.cs" />
<Compile Include="..\StgSharp\Graphics\GL\GLstruts.cs" Link="Graphics\GLstruts.cs" />
<Compile Include="..\StgSharp\Graphics\Graphic.cs" Link="Graphics\Graphic.cs" />
<Compile Include="..\StgSharp\Graphics\SSG\SSGStruct.cs" Link="Graphics\SSGStruct.cs" />
<Compile Include="..\StgSharp\Logic\Counter.cs" Link="Logic\Counter.cs" />
<Compile Include="..\StgSharp\Logic\LinkedList.cs" Link="Logic\LinkedList.cs" />
<Compile Include="..\StgSharp\Logic\LinkedListNode.cs" Link="Logic\LinkedListNode.cs" />
<Compile Include="..\StgSharp\Logic\Pool.cs" Link="Logic\Pool.cs" />
<Compile Include="..\StgSharp\Logic\QuickClearNode.cs" Link="Logic\QuickClearNode.cs" />
<Compile Include="..\StgSharp\Logic\Sensor.cs" Link="Logic\Sensor.cs" />
<Compile Include="..\StgSharp\Math\Linear\colum2.cs" Link="Math\colum2.cs" />
<Compile Include="..\StgSharp\Math\Linear\colum3.cs" Link="Math\colum3.cs" />
<Compile Include="..\StgSharp\Math\Linear\colum4.cs" Link="Math\colum4.cs" />
<Compile Include="..\StgSharp\Math\Linear\Cordination.cs" Link="Math\Cordination.cs" />
<Compile Include="..\StgSharp\Math\Linear\matrix2x2.cs" Link="Math\matrix2x2.cs" />
<Compile Include="..\StgSharp\Math\Linear\matrix2x3.cs" Link="Math\matrix2x3.cs" />
<Compile Include="..\StgSharp\Math\Linear\matrix2x4.cs" Link="Math\matrix2x4.cs" />
<Compile Include="..\StgSharp\Math\Linear\matrix3x2.cs" Link="Math\matrix3x2.cs" />
<Compile Include="..\StgSharp\Math\Linear\matrix3x3.cs" Link="Math\matrix3x3.cs" />
<Compile Include="..\StgSharp\Math\Linear\matrix3x4.cs" Link="Math\matrix3x4.cs" />
<Compile Include="..\StgSharp\Math\Linear\matrix4x2.cs" Link="Math\matrix4x2.cs" />
<Compile Include="..\StgSharp\Math\Linear\matrix4x3.cs" Link="Math\matrix4x3.cs" />
<Compile Include="..\StgSharp\Math\Linear\matrix4x4.cs" Link="Math\matrix4x4.cs" />
<Compile Include="..\StgSharp\Math\Linear\vec2d.cs" Link="Math\vec2d.cs" />
<Compile Include="..\StgSharp\Math\Linear\vec3d.cs" Link="Math\vec3d.cs" />
<Compile Include="..\StgSharp\Math\Linear\vec4d.cs" Link="Math\vec4d.cs" />
<Compile Include="..\StgSharp\Math\Linear\Vector.Det.cs" Link="Math\Vector.Det.cs" />
<Compile Include="..\StgSharp\Math\Linear\Vector.GetAngle.cs" Link="Math\Vector.GetAngle.cs" />
<Compile Include="..\StgSharp\Math\Linear\Vector.GetLength.cs" Link="Math\Vector.GetLength.cs" />
<Compile Include="..\StgSharp\Math\Linear\Vector.GetVector.cs" Link="Math\Vector.GetVector.cs" />
<Compile Include="..\StgSharp\Math\Linear\Vector.Multiple.cs" Link="Math\Vector.Multiple.cs" />
<Compile Include="..\StgSharp\Math\Linear\Vector.VectorTransform.cs" Link="Math\Vector.VectorTransform.cs" />
<Compile Include="..\StgSharp\Math\Linear\Verctor.Cross.cs" Link="Math\Verctor.Cross.cs" />
<Compile Include="..\StgSharp\Math\Scalar\ACos.cs" Link="Math\ACos.cs" />
<Compile Include="..\StgSharp\Math\Scalar\ASin.cs" Link="Math\ASin.cs" />
<Compile Include="..\StgSharp\Math\Scalar\ATan.cs" Link="Math\ATan.cs" />
<Compile Include="..\StgSharp\Math\Scalar\BasicOps.cs" Link="Math\BasicOps.cs" />
<Compile Include="..\StgSharp\Math\Scalar\Cos.cs" Link="Math\Cos.cs" />
<Compile Include="..\StgSharp\Math\Scalar\Ctor.cs" Link="Math\Ctor.cs" />
<Compile Include="..\StgSharp\Math\Scalar\Exp.cs" Link="Math\Exp.cs" />
<Compile Include="..\StgSharp\Math\Scalar\Function.cs" Link="Math\Function.cs" />
<Compile Include="..\StgSharp\Math\Scalar\Log.cs" Link="Math\Log.cs" />
<Compile Include="..\StgSharp\Math\Scalar\Pow.cs" Link="Math\Pow.cs" />
<Compile Include="..\StgSharp\Math\Scalar\Sin.cs" Link="Math\Sin.cs" />
<Compile Include="..\StgSharp\Math\Scalar\Sqrt.cs" Link="Math\Sqrt.cs" />
<Compile Include="..\StgSharp\Math\Scalar\Tan.cs" Link="Math\Tan.cs" />
</ItemGroup>
<ItemGroup>
<Folder Include="Control\" />
<Folder Include="Entities\" />
<Folder Include="Geometries\" />
<Folder Include="Graphics\" />
<Folder Include="Logic\" />
<Folder Include="Math\" />
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="copy $(solutiondir)StgSharpGraphic.dll $(targetdir)" />
</Target>
</Project>
@@ -1,316 +0,0 @@
<?xml version="1.0"?>
<doc>
<assembly>
<name>StgSharp</name>
</assembly>
<members>
<member name="P:StgSharp.IEntity.CollisionSensor">
<summary>
A sensor used for cheking out if a bullet hit a player or something else
</summary>
</member>
<member name="P:StgSharp.IEntity.Location">
<summary>
A 2D vector presenting the position of an enemy entity, position can also be visited by X, Y
</summary>
</member>
<member name="P:StgSharp.IEntity.X">
<summary>
X position of an enenmy entity
</summary>
</member>
<member name="P:StgSharp.IEntity.Y">
<summary>
Y position of an enemy entity
</summary>
</member>
<member name="T:StgSharp.Geometries.UnusedVertexException">
<summary>
当几何体调用了过多的CalcVec方法时,产生UnusedVertexException异常
</summary>
</member>
<member name="T:StgSharp.Geometries.GetLocationHandler">
<summary>
计算位移失量,需要手动输入游戏刻以提供时间数据
</summary>
<param name="tickCounter"></param>
<returns>表示位移量的三维矢量</returns>
</member>
<member name="T:StgSharp.Geometries.IPlainGeometry">
<summary>
平面几何体。包含三角形,对称四边形,自由多边形等。最多可由16个点参数定义。
</summary>
</member>
<member name="M:StgSharp.Geometries.Parallelogram.MovVertex03(System.UInt32)">
<summary>
移动平行四边形的第三个顶点,是一个多余的方法,调用会引发多余变量异常
</summary>
<param name="tick">当前游戏刻</param>
<returns></returns>
<exception cref="T:StgSharp.Geometries.UnusedVertexException">几何体过定义</exception>
</member>
<member name="M:StgSharp.Geometries.Point.Update(System.UInt32)">
<summary>
刷新点的位置,即移动点。当该点是某个几何体的从动点时
(即点坐标由几何体其他点约束或点参数已经在创建几何体时定义)
请不要再次进行定义,程序将自行忽略此处的代码。
</summary>
<param name="tick">当前游戏刻</param>
</member>
<member name="M:StgSharp.Geometries.Rectangle.MovCenter(System.UInt32)">
<summary>
计算中心点相对于参考原点的位移
</summary>
<param name="tick">当前游戏刻</param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.colum2,StgSharp.Math.vec2d)">
<summary>
</summary>
<param name="colum"></param>
<param name="vec"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.vec2d,StgSharp.Math.vec2d)">
<summary>
</summary>
<param name="vec1"></param>
<param name="vec2"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.vec2d,StgSharp.Math.colum2)">
<summary>
</summary>
<param name="vec"></param>
<param name="colum"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.vec2d,StgSharp.Math.matrix2x2)">
<summary>
</summary>
<param name="vec"></param>
<param name="matrix"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.vec2d,StgSharp.Math.matrix2x3)">
<summary>
</summary>
<param name="vec"></param>
<param name="matrix"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.vec2d,StgSharp.Math.matrix2x4)">
<summary>
</summary>
<param name="vec"></param>
<param name="matrix"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x2,StgSharp.Math.colum2)">
<summary>
</summary>
<param name="matrix"></param>
<param name="colum"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x2,StgSharp.Math.matrix2x2)">
<summary>
</summary>
<param name="matrix1"></param>
<param name="matrix2"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x2,StgSharp.Math.matrix2x3)">
<summary>
</summary>
<param name="matrix1"></param>
<param name="matrix2"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x2,StgSharp.Math.matrix2x4)">
<summary>
</summary>
<param name="matrix1"></param>
<param name="matrix2"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x3,StgSharp.Math.colum3)">
<summary>
</summary>
<param name="matrix"></param>
<param name="vec"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x3,StgSharp.Math.matrix3x2)">
<summary>
</summary>
<param name="matrix1"></param>
<param name="matrix2"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x3,StgSharp.Math.matrix3x3)">
<summary>
</summary>
<param name="matrix1"></param>
<param name="matrix2"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x3,StgSharp.Math.matrix3x4)">
<summary>
</summary>
<param name="matrix1"></param>
<param name="matrix2"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x4,StgSharp.Math.matrix4x2)">
<summary>
</summary>
<param name="matrix1"></param>
<param name="matrix2"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x4,StgSharp.Math.matrix4x3)">
<summary>
</summary>
<param name="matrix1"></param>
<param name="matrix2"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x4,StgSharp.Math.matrix4x4)">
<summary>
</summary>
<param name="matrix1"></param>
<param name="matrix2"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix3x2,StgSharp.Math.matrix2x2)">
<summary>
</summary>
<param name="matrix1"></param>
<param name="matrix2"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix3x2,StgSharp.Math.matrix2x3)">
<summary>
</summary>
<param name="matrix1"></param>
<param name="matrix2"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix3x2,StgSharp.Math.matrix2x4)">
<summary>
</summary>
<param name="matrix1"></param>
<param name="matrix2"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix3x3,StgSharp.Math.matrix3x2)">
<summary>
</summary>
<param name="matrix1"></param>
<param name="matrix2"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix3x3,StgSharp.Math.matrix3x3)">
<summary>
</summary>
<param name="matrix1"></param>
<param name="matrix2"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix3x4,StgSharp.Math.matrix4x2)">
<summary>
</summary>
<param name="matrix1"></param>
<param name="matrix2"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix3x4,StgSharp.Math.matrix4x3)">
<summary>
</summary>
<param name="matrix1"></param>
<param name="matrix2"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix3x4,StgSharp.Math.matrix4x4)">
<summary>
</summary>
<param name="matrix1"></param>
<param name="matrix2"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix4x2,StgSharp.Math.matrix2x4)">
<summary>
</summary>
<param name="matrix1"></param>
<param name="matrix2"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix4x4,StgSharp.Math.matrix4x4)">
<summary>
</summary>
<param name="matrix1"></param>
<param name="matrix2"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.Calc.ASin(System.Single)">
<summary>
Reurns the value of ArcSin(x)
</summary>
<param name="x">The sine value of the angle</param>
<returns></returns>
<exception cref="T:System.ArgumentException"></exception>
</member>
<member name="M:StgSharp.Math.Calc.Exp(System.Single)">
<summary>
Get the value of E ^ x;
</summary>
<param name="x"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.Calc.Log(System.Single)">
<summary>
</summary>
<param name="x"></param>
<returns>
Returns the value of ln(x).
</returns>
</member>
<member name="M:StgSharp.Math.Calc.Pow(System.Single,System.Single)">
<summary>
calculate the value of x^y
</summary>
<param name="x"></param>
<param name="y"></param>
<returns>Returns the value of x^y</returns>
</member>
</members>
</doc>
@@ -1,101 +0,0 @@
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"type": "package",
"serviceable": true,
"sha512": "sha512-pTj+D3uJWyN3My70i2Hqo+OXixq3Os2D1nJ2x92FFo6sk8fYS1m1WLNTs0Dc1uPaViH0YvEEwvzddQ7y4rhXmA==",
"path": "microsoft.csharp/4.7.0",
"hashPath": "microsoft.csharp.4.7.0.nupkg.sha512"
},
"Steamworks.NET/20.1.0": {
"type": "package",
"serviceable": true,
"sha512": "sha512-+GntwnyJ5tCNvUIaQxv2+ehDvZJzGUqlSB5xRBk1hTj1qqBJ6s4vK/OfGD/jae7aTmXiGSm8wpJORosNtQevJQ==",
"path": "steamworks.net/20.1.0",
"hashPath": "steamworks.net.20.1.0.nupkg.sha512"
},
"StgSharp/1.0.0": {
"type": "project",
"serviceable": false,
"sha512": ""
}
}
}
@@ -1,9 +0,0 @@
{
"runtimeOptions": {
"tfm": "net6.0",
"framework": {
"name": "Microsoft.NETCore.App",
"version": "6.0.0"
}
}
}
@@ -9,6 +9,9 @@
Add a pool to timeline controller, and return the instance of the pool.
</summary>
<returns></returns>
</member>
<member name="T:StgSharp.Control.GLFWproc">
</member>
<member name="F:StgSharp.Control.TimeLine.tickCounter">
<summary>
@@ -44,7 +47,7 @@
<summary>
计算位移失量,需要手动输入游戏刻以提供时间数据
</summary>
<param name="tickCounter"></param>
<param name="tick"></param>
<returns>表示位移量的三维矢量</returns>
</member>
<member name="T:StgSharp.Geometries.IPlainGeometry">
@@ -86,16 +89,22 @@
initilize all the customizing operations.
</summary>
</member>
<member name="M:StgSharp.Graphic.GLcreateWindow(System.Int32,System.Int32,System.Char[],System.IntPtr,System.IntPtr)">
<member name="T:StgSharp.Graphics.SSGwindow">
<summary>
Creates a window and its associated context.
A window struct that has nearly no differencr with GLFWwindow,
but only can be referred by pointers.
</summary>
</member>
<member name="M:StgSharp.Graphic.GLcreateWindow(System.Int32,System.Int32,System.Byte[],System.IntPtr,StgSharp.Graphics.Form)">
<summary>
Creates a form and its associated context.
</summary>
<param name="width">Required width</param>
<param name="height">Required width</param>
<param name="tittle">Tittle of the window </param>
<param name="monitor"></param>
<param name="share"></param>
<returns>The handle of created window</returns>
<returns>The instance of created form</returns>
<exception cref="T:System.Exception"></exception>
</member>
<member name="M:StgSharp.Graphic.GLcreateWindow(System.Int32,System.Int32,System.String,System.IntPtr,System.IntPtr)">
@@ -125,7 +134,7 @@
</summary>
<exception cref="T:System.Exception">If run this method twice, will throw exception</exception>
</member>
<member name="M:StgSharp.Graphic.LoadGLAD">
<member name="M:StgSharp.Graphic.InitGLAD">
<summary>
Attach GLFW API to GLAD,
this method should be called after LoadGL
@@ -31,9 +31,59 @@
}
},
"Microsoft.CSharp/4.7.0": {},
"MSTest.TestFramework/3.0.4": {
"runtime": {
"lib/net6.0/Microsoft.VisualStudio.TestPlatform.TestFramework.dll": {
"assemblyVersion": "14.0.0.0",
"fileVersion": "14.0.8501.1"
}
},
"resources": {
"lib/net6.0/cs/Microsoft.VisualStudio.TestPlatform.TestFramework.resources.dll": {
"locale": "cs"
},
"lib/net6.0/de/Microsoft.VisualStudio.TestPlatform.TestFramework.resources.dll": {
"locale": "de"
},
"lib/net6.0/es/Microsoft.VisualStudio.TestPlatform.TestFramework.resources.dll": {
"locale": "es"
},
"lib/net6.0/fr/Microsoft.VisualStudio.TestPlatform.TestFramework.resources.dll": {
"locale": "fr"
},
"lib/net6.0/it/Microsoft.VisualStudio.TestPlatform.TestFramework.resources.dll": {
"locale": "it"
},
"lib/net6.0/ja/Microsoft.VisualStudio.TestPlatform.TestFramework.resources.dll": {
"locale": "ja"
},
"lib/net6.0/ko/Microsoft.VisualStudio.TestPlatform.TestFramework.resources.dll": {
"locale": "ko"
},
"lib/net6.0/pl/Microsoft.VisualStudio.TestPlatform.TestFramework.resources.dll": {
"locale": "pl"
},
"lib/net6.0/pt-BR/Microsoft.VisualStudio.TestPlatform.TestFramework.resources.dll": {
"locale": "pt-BR"
},
"lib/net6.0/ru/Microsoft.VisualStudio.TestPlatform.TestFramework.resources.dll": {
"locale": "ru"
},
"lib/net6.0/tr/Microsoft.VisualStudio.TestPlatform.TestFramework.resources.dll": {
"locale": "tr"
},
"lib/net6.0/zh-Hans/Microsoft.VisualStudio.TestPlatform.TestFramework.resources.dll": {
"locale": "zh-Hans"
},
"lib/net6.0/zh-Hant/Microsoft.VisualStudio.TestPlatform.TestFramework.resources.dll": {
"locale": "zh-Hant"
}
}
},
"StgSharp/1.0.0": {
"dependencies": {
"Facepunch.Steamworks": "2.3.3",
"MSTest.TestFramework": "3.0.4",
"Microsoft.Bcl.HashCode": "1.1.1",
"Microsoft.CSharp": "4.7.0"
},
@@ -70,6 +120,13 @@
"path": "microsoft.csharp/4.7.0",
"hashPath": "microsoft.csharp.4.7.0.nupkg.sha512"
},
"MSTest.TestFramework/3.0.4": {
"type": "package",
"serviceable": true,
"sha512": "sha512-hYq5xOOr2k09rtXpmcHkJ4Tdt/yS4cy8jiFPNMdDJP+lB6OY8yekOmQC4Fsvug4rhLpXGDd6zbPWYeoewqfePA==",
"path": "mstest.testframework/3.0.4",
"hashPath": "mstest.testframework.3.0.4.nupkg.sha512"
},
"StgSharp/1.0.0": {
"type": "project",
"serviceable": false,
@@ -1,354 +0,0 @@
<?xml version="1.0"?>
<doc>
<assembly>
<name>StgSharp</name>
</assembly>
<members>
<member name="M:StgSharp.Instruction.InitPool">
<summary>
Add a pool to timeline controller, and return the instance of the pool.
</summary>
<returns></returns>
</member>
<member name="F:StgSharp.Control.ProgramTimeLine.tickCounter">
<summary>
Tick counter count the frames passed since the program start.
</summary>
</member>
<member name="P:StgSharp.IEntity.CollisionSensor">
<summary>
A sensor used for cheking out if a bullet hit a player or something else
</summary>
</member>
<member name="P:StgSharp.IEntity.Location">
<summary>
A 2D vector presenting the position of an enemy entity, position can also be visited by X, Y
</summary>
</member>
<member name="P:StgSharp.IEntity.X">
<summary>
X position of an enenmy entity
</summary>
</member>
<member name="P:StgSharp.IEntity.Y">
<summary>
Y position of an enemy entity
</summary>
</member>
<member name="T:StgSharp.Geometries.UnusedVertexException">
<summary>
当几何体调用了过多的CalcVec方法时,产生UnusedVertexException异常
</summary>
</member>
<member name="T:StgSharp.Geometries.GetLocationHandler">
<summary>
计算位移失量,需要手动输入游戏刻以提供时间数据
</summary>
<param name="tickCounter"></param>
<returns>表示位移量的三维矢量</returns>
</member>
<member name="T:StgSharp.Geometries.IPlainGeometry">
<summary>
平面几何体。包含三角形,对称四边形,自由多边形等。最多可由16个点参数定义。
</summary>
</member>
<member name="M:StgSharp.Geometries.Parallelogram.MovVertex03(System.UInt32)">
<summary>
移动平行四边形的第三个顶点,是一个多余的方法,调用会引发多余变量异常
</summary>
<param name="tick">当前游戏刻</param>
<returns></returns>
<exception cref="T:StgSharp.Geometries.UnusedVertexException">几何体过定义</exception>
</member>
<member name="M:StgSharp.Geometries.Point.Update(System.UInt32)">
<summary>
Update the coordinate of the point. If this is a moving point,
(Points on sides or surface if other geometry items)
please do not define any motion here, codes will be ignored by program
</summary>
<param name="tick">Time passes since the program begin, counted by frames</param>
</member>
<member name="M:StgSharp.Geometries.Rectangle.MovCenter(System.UInt32)">
<summary>
计算中心点相对于参考原点的位移
</summary>
<param name="tick">当前游戏刻</param>
<returns></returns>
</member>
<member name="T:StgSharp.Geometries.Square">
<summary>
A square
</summary>
</member>
<member name="M:StgSharp.LinkedList`1.Add(`0)">
<summary>
Add an item to the tail of linked list.
</summary>
<param name="t">The item ready to add to the list</param>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.colum2,StgSharp.Math.vec2d)">
<summary>
</summary>
<param name="colum"></param>
<param name="vec"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.vec2d,StgSharp.Math.vec2d)">
<summary>
</summary>
<param name="vec1"></param>
<param name="vec2"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.vec2d,StgSharp.Math.colum2)">
<summary>
</summary>
<param name="vec"></param>
<param name="colum"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.vec2d,StgSharp.Math.matrix2x2)">
<summary>
</summary>
<param name="vec"></param>
<param name="matrix"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.vec2d,StgSharp.Math.matrix2x3)">
<summary>
</summary>
<param name="vec"></param>
<param name="matrix"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.vec2d,StgSharp.Math.matrix2x4)">
<summary>
</summary>
<param name="vec"></param>
<param name="matrix"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x2,StgSharp.Math.colum2)">
<summary>
</summary>
<param name="matrix"></param>
<param name="colum"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x2,StgSharp.Math.matrix2x2)">
<summary>
</summary>
<param name="matrix1"></param>
<param name="matrix2"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x2,StgSharp.Math.matrix2x3)">
<summary>
</summary>
<param name="matrix1"></param>
<param name="matrix2"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x2,StgSharp.Math.matrix2x4)">
<summary>
</summary>
<param name="matrix1"></param>
<param name="matrix2"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x3,StgSharp.Math.colum3)">
<summary>
</summary>
<param name="matrix"></param>
<param name="vec"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x3,StgSharp.Math.matrix3x2)">
<summary>
</summary>
<param name="matrix1"></param>
<param name="matrix2"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x3,StgSharp.Math.matrix3x3)">
<summary>
</summary>
<param name="matrix1"></param>
<param name="matrix2"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x3,StgSharp.Math.matrix3x4)">
<summary>
</summary>
<param name="matrix1"></param>
<param name="matrix2"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x4,StgSharp.Math.matrix4x2)">
<summary>
</summary>
<param name="matrix1"></param>
<param name="matrix2"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x4,StgSharp.Math.matrix4x3)">
<summary>
</summary>
<param name="matrix1"></param>
<param name="matrix2"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x4,StgSharp.Math.matrix4x4)">
<summary>
</summary>
<param name="matrix1"></param>
<param name="matrix2"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix3x2,StgSharp.Math.matrix2x2)">
<summary>
</summary>
<param name="matrix1"></param>
<param name="matrix2"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix3x2,StgSharp.Math.matrix2x3)">
<summary>
</summary>
<param name="matrix1"></param>
<param name="matrix2"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix3x2,StgSharp.Math.matrix2x4)">
<summary>
</summary>
<param name="matrix1"></param>
<param name="matrix2"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix3x3,StgSharp.Math.matrix3x2)">
<summary>
</summary>
<param name="matrix1"></param>
<param name="matrix2"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix3x3,StgSharp.Math.matrix3x3)">
<summary>
</summary>
<param name="matrix1"></param>
<param name="matrix2"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix3x4,StgSharp.Math.matrix4x2)">
<summary>
</summary>
<param name="matrix1"></param>
<param name="matrix2"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix3x4,StgSharp.Math.matrix4x3)">
<summary>
</summary>
<param name="matrix1"></param>
<param name="matrix2"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix3x4,StgSharp.Math.matrix4x4)">
<summary>
</summary>
<param name="matrix1"></param>
<param name="matrix2"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix4x2,StgSharp.Math.matrix2x4)">
<summary>
</summary>
<param name="matrix1"></param>
<param name="matrix2"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix4x4,StgSharp.Math.matrix4x4)">
<summary>
</summary>
<param name="matrix1"></param>
<param name="matrix2"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.Calc.ASin(System.Single)">
<summary>
Reurns the value of ArcSin(x)
</summary>
<param name="x">The sine value of the angle</param>
<returns></returns>
<exception cref="T:System.ArgumentException"></exception>
</member>
<member name="M:StgSharp.Math.Calc.Exp(System.Single)">
<summary>
Get the value of E ^ x;
</summary>
<param name="x"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.Calc.Log(System.Single)">
<summary>
</summary>
<param name="x"></param>
<returns>
Returns the value of ln(x).
</returns>
</member>
<member name="M:StgSharp.Math.Calc.Pow(System.Single,System.Single)">
<summary>
calculate the value of x^y
</summary>
<param name="x"></param>
<param name="y"></param>
<returns>Returns the value of x^y</returns>
</member>
<member name="T:StgSharp.Properties.Resources">
<summary>
一个强类型的资源类,用于查找本地化的字符串等。
</summary>
</member>
<member name="P:StgSharp.Properties.Resources.ResourceManager">
<summary>
返回此类使用的缓存的 ResourceManager 实例。
</summary>
</member>
<member name="P:StgSharp.Properties.Resources.Culture">
<summary>
重写当前线程的 CurrentUICulture 属性,对
使用此强类型资源类的所有资源查找执行重写。
</summary>
</member>
</members>
</doc>
@@ -7,39 +7,9 @@
"targets": {
".NETCoreApp,Version=v6.0": {
"StgSharpDebug/1.0.0": {
"dependencies": {
"StgSharp": "1.0.0"
},
"runtime": {
"StgSharpDebug.dll": {}
}
},
"Facepunch.Steamworks/2.3.3": {
"runtime": {
"lib/netstandard2.0/Facepunch.Steamworks.Win64.dll": {
"assemblyVersion": "1.0.0.0",
"fileVersion": "1.0.0.0"
}
}
},
"Microsoft.Bcl.HashCode/1.1.1": {
"runtime": {
"lib/netcoreapp2.1/Microsoft.Bcl.HashCode.dll": {
"assemblyVersion": "1.0.0.0",
"fileVersion": "4.700.20.56604"
}
}
},
"Microsoft.CSharp/4.7.0": {},
"StgSharp/1.0.0": {
"dependencies": {
"Facepunch.Steamworks": "2.3.3",
"Microsoft.Bcl.HashCode": "1.1.1",
"Microsoft.CSharp": "4.7.0"
},
"runtime": {
"StgSharp.dll": {}
}
}
}
},
@@ -48,32 +18,6 @@
"type": "project",
"serviceable": false,
"sha512": ""
},
"Facepunch.Steamworks/2.3.3": {
"type": "package",
"serviceable": true,
"sha512": "sha512-7nUjWX/uy6JbDX7Q3n8ij7vrpWjTM0S8hXO24R3ZwQ0QgY0sXVlxzh3unmYoLvKGi31rzDHqGX68I169hnHNxQ==",
"path": "facepunch.steamworks/2.3.3",
"hashPath": "facepunch.steamworks.2.3.3.nupkg.sha512"
},
"Microsoft.Bcl.HashCode/1.1.1": {
"type": "package",
"serviceable": true,
"sha512": "sha512-MalY0Y/uM/LjXtHfX/26l2VtN4LDNZ2OE3aumNOHDLsT4fNYy2hiHXI4CXCqKpNUNm7iJ2brrc4J89UdaL56FA==",
"path": "microsoft.bcl.hashcode/1.1.1",
"hashPath": "microsoft.bcl.hashcode.1.1.1.nupkg.sha512"
},
"Microsoft.CSharp/4.7.0": {
"type": "package",
"serviceable": true,
"sha512": "sha512-pTj+D3uJWyN3My70i2Hqo+OXixq3Os2D1nJ2x92FFo6sk8fYS1m1WLNTs0Dc1uPaViH0YvEEwvzddQ7y4rhXmA==",
"path": "microsoft.csharp/4.7.0",
"hashPath": "microsoft.csharp.4.7.0.nupkg.sha512"
},
"StgSharp/1.0.0": {
"type": "project",
"serviceable": false,
"sha512": ""
}
}
}
@@ -1,4 +0,0 @@
// <autogenerated />
using System;
using System.Reflection;
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
@@ -1,23 +0,0 @@
//------------------------------------------------------------------------------
// <auto-generated>
// 此代码由工具生成。
// 运行时版本:4.0.30319.42000
//
// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Reflection;
[assembly: System.Reflection.AssemblyCompanyAttribute("StgSharpDebug")]
[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0")]
[assembly: System.Reflection.AssemblyProductAttribute("StgSharpDebug")]
[assembly: System.Reflection.AssemblyTitleAttribute("StgSharpDebug")]
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
// 由 MSBuild WriteCodeFragment 类生成。
@@ -1 +0,0 @@
4de0c9258b96801d9e42b6813fa6519daca0e6bc
@@ -1,11 +0,0 @@
is_global = true
build_property.TargetFramework = net6.0
build_property.TargetPlatformMinVersion =
build_property.UsingMicrosoftNETSdkWeb =
build_property.ProjectTypeGuids =
build_property.InvariantGlobalization =
build_property.PlatformNeutralAssembly =
build_property.EnforceExtendedAnalyzerRules =
build_property._SupportedPlatformList = Linux,macOS,Windows
build_property.RootNamespace = StgSharpDebug
build_property.ProjectDir = D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\
@@ -1,8 +0,0 @@
// <auto-generated/>
global using global::System;
global using global::System.Collections.Generic;
global using global::System.IO;
global using global::System.Linq;
global using global::System.Net.Http;
global using global::System.Threading;
global using global::System.Threading.Tasks;
@@ -1 +0,0 @@
88f0e007daf41ad68341e491760b7799a6c6cbcc
@@ -1,76 +0,0 @@
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\.Net\StgSharp\StgSharp\StgSharpDebug\bin\Debug\net6.0\StgSharpDebug.exe
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\.Net\StgSharp\StgSharp\StgSharpDebug\bin\Debug\net6.0\StgSharpDebug.deps.json
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\.Net\StgSharp\StgSharp\StgSharpDebug\bin\Debug\net6.0\StgSharpDebug.runtimeconfig.json
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\.Net\StgSharp\StgSharp\StgSharpDebug\bin\Debug\net6.0\StgSharpDebug.dll
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\.Net\StgSharp\StgSharp\StgSharpDebug\bin\Debug\net6.0\StgSharpDebug.pdb
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\.Net\StgSharp\StgSharp\StgSharpDebug\bin\Debug\net6.0\GLFWDotNet.dll
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D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\.Net\StgSharp\StgSharp\StgSharpDebug\bin\Debug\net6.0\runtimes\win-x86\native\glfw3.dll
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@@ -1 +0,0 @@
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@@ -1,8 +0,0 @@
// <auto-generated/>
global using global::System;
global using global::System.Collections.Generic;
global using global::System.IO;
global using global::System.Linq;
global using global::System.Net.Http;
global using global::System.Threading;
global using global::System.Threading.Tasks;
@@ -32,11 +32,7 @@
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@@ -85,80 +81,6 @@
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],
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],
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},
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}
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}
+4 -179
View File
@@ -1,182 +1,11 @@
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"related": ".xml"
}
},
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}
}
},
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},
"runtime": {
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"related": ".xml"
}
}
},
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"type": "package",
"compile": {
"ref/netcoreapp2.0/_._": {}
},
"runtime": {
"lib/netcoreapp2.0/_._": {}
}
},
"StgSharp/1.0.0": {
"type": "project",
"framework": ".NETStandard,Version=v2.1",
"dependencies": {
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},
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},
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}
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]
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]
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"type": "package",
"path": "microsoft.csharp/4.7.0",
"files": [
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".signature.p7s",
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"ref/netcore50/de/Microsoft.CSharp.xml",
"ref/netcore50/es/Microsoft.CSharp.xml",
"ref/netcore50/fr/Microsoft.CSharp.xml",
"ref/netcore50/it/Microsoft.CSharp.xml",
"ref/netcore50/ja/Microsoft.CSharp.xml",
"ref/netcore50/ko/Microsoft.CSharp.xml",
"ref/netcore50/ru/Microsoft.CSharp.xml",
"ref/netcore50/zh-hans/Microsoft.CSharp.xml",
"ref/netcore50/zh-hant/Microsoft.CSharp.xml",
"ref/netcoreapp2.0/_._",
"ref/netstandard1.0/Microsoft.CSharp.dll",
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"ref/netstandard1.0/de/Microsoft.CSharp.xml",
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"ref/netstandard1.0/ja/Microsoft.CSharp.xml",
"ref/netstandard1.0/ko/Microsoft.CSharp.xml",
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"ref/netstandard1.0/zh-hant/Microsoft.CSharp.xml",
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]
},
"StgSharp/1.0.0": {
"type": "project",
"path": "../StgSharp/StgSharp.csproj",
"msbuildProject": "../StgSharp/StgSharp.csproj"
}
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},
"libraries": {},
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]
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},
"packageFolders": {
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@@ -210,11 +39,7 @@
"frameworks": {
"net6.0": {
"targetAlias": "net6.0",
"projectReferences": {
"D:\\NitloadIndustry\\研究项目\\1-Flagship\\TH2020\\ProjectFile\\源代码\\StgSharp\\StgSharp.csproj": {
"projectPath": "D:\\NitloadIndustry\\研究项目\\1-Flagship\\TH2020\\ProjectFile\\源代码\\StgSharp\\StgSharp.csproj"
}
}
"projectReferences": {}
}
},
"warningProperties": {
@@ -1,12 +1,9 @@
{
"version": 2,
"dgSpecHash": "Zql58Is8E+DeNO+ZOxHwMvZZyYhKUCRn9773C3FUzbd6hpvwrOTyV2Ou9qHmyeFQ22ZJnCt7JRWZqDWZo5Alng==",
"dgSpecHash": "ktigfzgQxCSZs+SSc75Sgjpheq58aQc3cymKcmlhKoe2w9xpvlhQvG2G8nmaBv7zIJi1POc6r17o32dBIlsUgA==",
"success": true,
"projectFilePath": "D:\\NitloadIndustry\\研究项目\\1-Flagship\\TH2020\\ProjectFile\\源代码\\StgSharpDebug\\StgSharpDebug.csproj",
"expectedPackageFiles": [
"C:\\Users\\Nitlo\\.nuget\\packages\\facepunch.steamworks\\2.3.3\\facepunch.steamworks.2.3.3.nupkg.sha512",
"C:\\Users\\Nitlo\\.nuget\\packages\\microsoft.bcl.hashcode\\1.1.1\\microsoft.bcl.hashcode.1.1.1.nupkg.sha512",
"C:\\Users\\Nitlo\\.nuget\\packages\\microsoft.csharp\\4.7.0\\microsoft.csharp.4.7.0.nupkg.sha512",
"C:\\Users\\Nitlo\\.nuget\\packages\\microsoft.netcore.app.host.win-x64\\6.0.18\\microsoft.netcore.app.host.win-x64.6.0.18.nupkg.sha512",
"C:\\Users\\Nitlo\\.nuget\\packages\\microsoft.aspnetcore.app.ref\\6.0.18\\microsoft.aspnetcore.app.ref.6.0.18.nupkg.sha512",
"C:\\Users\\Nitlo\\.nuget\\packages\\microsoft.windowsdesktop.app.ref\\6.0.18\\microsoft.windowsdesktop.app.ref.6.0.18.nupkg.sha512",
@@ -1,8 +0,0 @@
// <auto-generated/>
global using global::System;
global using global::System.Collections.Generic;
global using global::System.IO;
global using global::System.Linq;
global using global::System.Net.Http;
global using global::System.Threading;
global using global::System.Threading.Tasks;
@@ -1 +1 @@
7c1e44480b57346b1215e6391afe634af341aa20
33e829b941322b7705799b130256ae8b3f50882f
@@ -3,6 +3,8 @@ D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharp
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\bin\x64\Debug\net6.0\StgSharpDebug.runtimeconfig.json
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\bin\x64\Debug\net6.0\StgSharpDebug.dll
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\bin\x64\Debug\net6.0\StgSharpDebug.pdb
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\bin\x64\Debug\net6.0\Facepunch.Steamworks.Win64.dll
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\bin\x64\Debug\net6.0\Microsoft.Bcl.HashCode.dll
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\bin\x64\Debug\net6.0\StgSharp.dll
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\bin\x64\Debug\net6.0\StgSharp.xml
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\obj\x64\Debug\net6.0\StgSharpDebug.csproj.AssemblyReference.cache
@@ -16,6 +18,17 @@ D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharp
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\obj\x64\Debug\net6.0\StgSharpDebug.pdb
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\obj\x64\Debug\net6.0\StgSharpDebug.genruntimeconfig.cache
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\obj\x64\Debug\net6.0\ref\StgSharpDebug.dll
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\bin\x64\Debug\net6.0\Facepunch.Steamworks.Win64.dll
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\bin\x64\Debug\net6.0\Microsoft.Bcl.HashCode.dll
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\bin\x64\Debug\net6.0\StgSharpGraphics.dll
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\bin\x64\Debug\net6.0\Microsoft.VisualStudio.TestPlatform.TestFramework.dll
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\bin\x64\Debug\net6.0\cs\Microsoft.VisualStudio.TestPlatform.TestFramework.resources.dll
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\bin\x64\Debug\net6.0\de\Microsoft.VisualStudio.TestPlatform.TestFramework.resources.dll
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\bin\x64\Debug\net6.0\es\Microsoft.VisualStudio.TestPlatform.TestFramework.resources.dll
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\bin\x64\Debug\net6.0\fr\Microsoft.VisualStudio.TestPlatform.TestFramework.resources.dll
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\bin\x64\Debug\net6.0\it\Microsoft.VisualStudio.TestPlatform.TestFramework.resources.dll
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\bin\x64\Debug\net6.0\ja\Microsoft.VisualStudio.TestPlatform.TestFramework.resources.dll
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\bin\x64\Debug\net6.0\ko\Microsoft.VisualStudio.TestPlatform.TestFramework.resources.dll
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\bin\x64\Debug\net6.0\pl\Microsoft.VisualStudio.TestPlatform.TestFramework.resources.dll
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\bin\x64\Debug\net6.0\pt-BR\Microsoft.VisualStudio.TestPlatform.TestFramework.resources.dll
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\bin\x64\Debug\net6.0\ru\Microsoft.VisualStudio.TestPlatform.TestFramework.resources.dll
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\bin\x64\Debug\net6.0\tr\Microsoft.VisualStudio.TestPlatform.TestFramework.resources.dll
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\bin\x64\Debug\net6.0\zh-Hans\Microsoft.VisualStudio.TestPlatform.TestFramework.resources.dll
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\bin\x64\Debug\net6.0\zh-Hant\Microsoft.VisualStudio.TestPlatform.TestFramework.resources.dll
@@ -7,5 +7,5 @@ build_property.InvariantGlobalization =
build_property.PlatformNeutralAssembly =
build_property.EnforceExtendedAnalyzerRules =
build_property._SupportedPlatformList = Linux,macOS,Windows
build_property.RootNamespace = StgSharpDebug
build_property.RootNamespace = StgSharp
build_property.ProjectDir = D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\
@@ -1,8 +0,0 @@
// <auto-generated/>
global using global::System;
global using global::System.Collections.Generic;
global using global::System.IO;
global using global::System.Linq;
global using global::System.Net.Http;
global using global::System.Threading;
global using global::System.Threading.Tasks;
@@ -1 +1 @@
56b61c0e14f46094707005b702be0728ec571f4d
6189a6cd0fa8210e3715365929cad1e7a2e633e9
@@ -1,21 +1,13 @@
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\bin\x64\Release\net6.0\StgSharpDebug.exe
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\bin\x64\Release\net6.0\StgSharpGraphics.dll
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\bin\x64\Release\net6.0\StgSharpDebug.deps.json
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\bin\x64\Release\net6.0\StgSharpDebug.runtimeconfig.json
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\bin\x64\Release\net6.0\StgSharpDebug.dll
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\bin\x64\Release\net6.0\StgSharpDebug.pdb
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\bin\x64\Release\net6.0\Facepunch.Steamworks.Win64.dll
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\bin\x64\Release\net6.0\Microsoft.Bcl.HashCode.dll
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\bin\x64\Release\net6.0\StgSharp.dll
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\bin\x64\Release\net6.0\StgSharp.xml
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\obj\x64\Release\net6.0\StgSharpDebug.csproj.AssemblyReference.cache
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\obj\x64\Release\net6.0\StgSharpDebug.GeneratedMSBuildEditorConfig.editorconfig
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\obj\x64\Release\net6.0\StgSharpDebug.AssemblyInfoInputs.cache
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\obj\x64\Release\net6.0\StgSharpDebug.AssemblyInfo.cs
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\obj\x64\Release\net6.0\StgSharpDebug.csproj.CoreCompileInputs.cache
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\obj\x64\Release\net6.0\StgSharpDebug.csproj.CopyComplete
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\bin\x64\Release\net6.0\StgSharpDebug.exe
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\bin\x64\Release\net6.0\StgSharpDebug.deps.json
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\bin\x64\Release\net6.0\StgSharpDebug.runtimeconfig.json
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\bin\x64\Release\net6.0\StgSharpDebug.dll
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\obj\x64\Release\net6.0\StgSharpDebug.dll
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\obj\x64\Release\net6.0\refint\StgSharpDebug.dll
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\obj\x64\Release\net6.0\StgSharpDebug.pdb
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D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\obj\x64\Release\net6.0\ref\StgSharpDebug.dll