daily update on 20230628 by nitload youmu, new debug and graphic lib added
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@@ -9,6 +9,9 @@
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Add a pool to timeline controller, and return the instance of the pool.
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</summary>
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<returns></returns>
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</member>
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<member name="T:StgSharp.Control.GLFWproc">
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</member>
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<member name="F:StgSharp.Control.TimeLine.tickCounter">
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<summary>
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@@ -44,7 +47,7 @@
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<summary>
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计算位移失量,需要手动输入游戏刻以提供时间数据
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</summary>
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<param name="tickCounter"></param>
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<param name="tick"></param>
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<returns>表示位移量的三维矢量</returns>
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</member>
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<member name="T:StgSharp.Geometries.IPlainGeometry">
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@@ -86,16 +89,22 @@
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initilize all the customizing operations.
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</summary>
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</member>
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<member name="M:StgSharp.Graphic.GLcreateWindow(System.Int32,System.Int32,System.Char[],System.IntPtr,System.IntPtr)">
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<member name="T:StgSharp.Graphics.SSGwindow">
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<summary>
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Creates a window and its associated context.
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A window struct that has nearly no differencr with GLFWwindow,
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but only can be referred by pointers.
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</summary>
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</member>
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<member name="M:StgSharp.Graphic.GLcreateWindow(System.Int32,System.Int32,System.Byte[],System.IntPtr,StgSharp.Graphics.Form)">
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<summary>
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Creates a form and its associated context.
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</summary>
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<param name="width">Required width</param>
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<param name="height">Required width</param>
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<param name="tittle">Tittle of the window </param>
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<param name="monitor"></param>
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<param name="share"></param>
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<returns>The handle of created window</returns>
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<returns>The instance of created form</returns>
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<exception cref="T:System.Exception"></exception>
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</member>
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<member name="M:StgSharp.Graphic.GLcreateWindow(System.Int32,System.Int32,System.String,System.IntPtr,System.IntPtr)">
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@@ -125,7 +134,7 @@
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</summary>
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<exception cref="T:System.Exception">If run this method twice, will throw exception</exception>
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</member>
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<member name="M:StgSharp.Graphic.LoadGLAD">
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<member name="M:StgSharp.Graphic.InitGLAD">
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<summary>
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Attach GLFW API to GLAD,
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this method should be called after LoadGL
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