daily update on 20230628 by nitload youmu, new debug and graphic lib added

This commit is contained in:
Nitload
2023-06-29 02:10:56 +08:00
parent f99a0674b0
commit 04b166771c
277 changed files with 19879 additions and 12406 deletions
@@ -1 +1 @@
30862d0e511e1361db5f27d40508177e02373c0d
44f5687daea9ff535ce461e814448994f86788e4
@@ -10,4 +10,3 @@ D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharp
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharp\obj\x64\Debug\netstandard2.1\refint\StgSharp.dll
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharp\obj\x64\Debug\netstandard2.1\StgSharp.xml
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharp\obj\x64\Debug\netstandard2.1\ref\StgSharp.dll
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharp\bin\x64\Debug\netstandard2.1\StgSharpGraphics.dll
@@ -9,6 +9,9 @@
Add a pool to timeline controller, and return the instance of the pool.
</summary>
<returns></returns>
</member>
<member name="T:StgSharp.Control.GLFWproc">
</member>
<member name="F:StgSharp.Control.TimeLine.tickCounter">
<summary>
@@ -44,7 +47,7 @@
<summary>
计算位移失量,需要手动输入游戏刻以提供时间数据
</summary>
<param name="tickCounter"></param>
<param name="tick"></param>
<returns>表示位移量的三维矢量</returns>
</member>
<member name="T:StgSharp.Geometries.IPlainGeometry">
@@ -86,16 +89,22 @@
initilize all the customizing operations.
</summary>
</member>
<member name="M:StgSharp.Graphic.GLcreateWindow(System.Int32,System.Int32,System.Char[],System.IntPtr,System.IntPtr)">
<member name="T:StgSharp.Graphics.SSGwindow">
<summary>
Creates a window and its associated context.
A window struct that has nearly no differencr with GLFWwindow,
but only can be referred by pointers.
</summary>
</member>
<member name="M:StgSharp.Graphic.GLcreateWindow(System.Int32,System.Int32,System.Byte[],System.IntPtr,StgSharp.Graphics.Form)">
<summary>
Creates a form and its associated context.
</summary>
<param name="width">Required width</param>
<param name="height">Required width</param>
<param name="tittle">Tittle of the window </param>
<param name="monitor"></param>
<param name="share"></param>
<returns>The handle of created window</returns>
<returns>The instance of created form</returns>
<exception cref="T:System.Exception"></exception>
</member>
<member name="M:StgSharp.Graphic.GLcreateWindow(System.Int32,System.Int32,System.String,System.IntPtr,System.IntPtr)">
@@ -125,7 +134,7 @@
</summary>
<exception cref="T:System.Exception">If run this method twice, will throw exception</exception>
</member>
<member name="M:StgSharp.Graphic.LoadGLAD">
<member name="M:StgSharp.Graphic.InitGLAD">
<summary>
Attach GLFW API to GLAD,
this method should be called after LoadGL