daily update on 20230628 by nitload youmu, new debug and graphic lib added

This commit is contained in:
Nitload
2023-06-29 02:10:56 +08:00
parent f99a0674b0
commit 04b166771c
277 changed files with 19879 additions and 12406 deletions
@@ -1 +1 @@
30862d0e511e1361db5f27d40508177e02373c0d
44f5687daea9ff535ce461e814448994f86788e4
@@ -10,4 +10,3 @@ D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharp
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharp\obj\x64\Debug\netstandard2.1\refint\StgSharp.dll
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharp\obj\x64\Debug\netstandard2.1\StgSharp.xml
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharp\obj\x64\Debug\netstandard2.1\ref\StgSharp.dll
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharp\bin\x64\Debug\netstandard2.1\StgSharpGraphics.dll
@@ -9,6 +9,9 @@
Add a pool to timeline controller, and return the instance of the pool.
</summary>
<returns></returns>
</member>
<member name="T:StgSharp.Control.GLFWproc">
</member>
<member name="F:StgSharp.Control.TimeLine.tickCounter">
<summary>
@@ -44,7 +47,7 @@
<summary>
计算位移失量,需要手动输入游戏刻以提供时间数据
</summary>
<param name="tickCounter"></param>
<param name="tick"></param>
<returns>表示位移量的三维矢量</returns>
</member>
<member name="T:StgSharp.Geometries.IPlainGeometry">
@@ -86,16 +89,22 @@
initilize all the customizing operations.
</summary>
</member>
<member name="M:StgSharp.Graphic.GLcreateWindow(System.Int32,System.Int32,System.Char[],System.IntPtr,System.IntPtr)">
<member name="T:StgSharp.Graphics.SSGwindow">
<summary>
Creates a window and its associated context.
A window struct that has nearly no differencr with GLFWwindow,
but only can be referred by pointers.
</summary>
</member>
<member name="M:StgSharp.Graphic.GLcreateWindow(System.Int32,System.Int32,System.Byte[],System.IntPtr,StgSharp.Graphics.Form)">
<summary>
Creates a form and its associated context.
</summary>
<param name="width">Required width</param>
<param name="height">Required width</param>
<param name="tittle">Tittle of the window </param>
<param name="monitor"></param>
<param name="share"></param>
<returns>The handle of created window</returns>
<returns>The instance of created form</returns>
<exception cref="T:System.Exception"></exception>
</member>
<member name="M:StgSharp.Graphic.GLcreateWindow(System.Int32,System.Int32,System.String,System.IntPtr,System.IntPtr)">
@@ -125,7 +134,7 @@
</summary>
<exception cref="T:System.Exception">If run this method twice, will throw exception</exception>
</member>
<member name="M:StgSharp.Graphic.LoadGLAD">
<member name="M:StgSharp.Graphic.InitGLAD">
<summary>
Attach GLFW API to GLAD,
this method should be called after LoadGL
@@ -0,0 +1,4 @@
// <autogenerated />
using System;
using System.Reflection;
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
@@ -0,0 +1,23 @@
//------------------------------------------------------------------------------
// <auto-generated>
// 此代码由工具生成。
// 运行时版本:4.0.30319.42000
//
// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Reflection;
[assembly: System.Reflection.AssemblyCompanyAttribute("StgSharp")]
[assembly: System.Reflection.AssemblyConfigurationAttribute("NoOps")]
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0")]
[assembly: System.Reflection.AssemblyProductAttribute("StgSharp")]
[assembly: System.Reflection.AssemblyTitleAttribute("StgSharp")]
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
// 由 MSBuild WriteCodeFragment 类生成。
@@ -0,0 +1 @@
a17d2db0cff348a20c6b942c4e896961df0865a7
@@ -0,0 +1,11 @@
is_global = true
build_property.TargetFramework = netstandard2.1
build_property.TargetPlatformMinVersion = 7.0
build_property.UsingMicrosoftNETSdkWeb =
build_property.ProjectTypeGuids =
build_property.InvariantGlobalization =
build_property.PlatformNeutralAssembly =
build_property.EnforceExtendedAnalyzerRules =
build_property._SupportedPlatformList = Linux,macOS,Windows
build_property.RootNamespace = StgSharp
build_property.ProjectDir = D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharp\