daily update on 20230628 by nitload youmu, new debug and graphic lib added

This commit is contained in:
Nitload
2023-06-29 02:10:56 +08:00
parent f99a0674b0
commit 04b166771c
277 changed files with 19879 additions and 12406 deletions
@@ -10,6 +10,7 @@
"StgSharp/1.0.0": {
"dependencies": {
"Facepunch.Steamworks": "2.3.3",
"MSTest.TestFramework": "3.0.4",
"Microsoft.Bcl.HashCode": "1.1.1",
"Microsoft.CSharp": "4.7.0"
},
@@ -40,6 +41,59 @@
"fileVersion": "4.700.19.56404"
}
}
},
"MSTest.TestFramework/3.0.4": {
"runtime": {
"lib/netstandard2.0/Microsoft.VisualStudio.TestPlatform.TestFramework.Extensions.dll": {
"assemblyVersion": "14.0.0.0",
"fileVersion": "14.0.8501.1"
},
"lib/netstandard2.0/Microsoft.VisualStudio.TestPlatform.TestFramework.dll": {
"assemblyVersion": "14.0.0.0",
"fileVersion": "14.0.8501.1"
}
},
"resources": {
"lib/netstandard2.0/cs/Microsoft.VisualStudio.TestPlatform.TestFramework.resources.dll": {
"locale": "cs"
},
"lib/netstandard2.0/de/Microsoft.VisualStudio.TestPlatform.TestFramework.resources.dll": {
"locale": "de"
},
"lib/netstandard2.0/es/Microsoft.VisualStudio.TestPlatform.TestFramework.resources.dll": {
"locale": "es"
},
"lib/netstandard2.0/fr/Microsoft.VisualStudio.TestPlatform.TestFramework.resources.dll": {
"locale": "fr"
},
"lib/netstandard2.0/it/Microsoft.VisualStudio.TestPlatform.TestFramework.resources.dll": {
"locale": "it"
},
"lib/netstandard2.0/ja/Microsoft.VisualStudio.TestPlatform.TestFramework.resources.dll": {
"locale": "ja"
},
"lib/netstandard2.0/ko/Microsoft.VisualStudio.TestPlatform.TestFramework.resources.dll": {
"locale": "ko"
},
"lib/netstandard2.0/pl/Microsoft.VisualStudio.TestPlatform.TestFramework.resources.dll": {
"locale": "pl"
},
"lib/netstandard2.0/pt-BR/Microsoft.VisualStudio.TestPlatform.TestFramework.resources.dll": {
"locale": "pt-BR"
},
"lib/netstandard2.0/ru/Microsoft.VisualStudio.TestPlatform.TestFramework.resources.dll": {
"locale": "ru"
},
"lib/netstandard2.0/tr/Microsoft.VisualStudio.TestPlatform.TestFramework.resources.dll": {
"locale": "tr"
},
"lib/netstandard2.0/zh-Hans/Microsoft.VisualStudio.TestPlatform.TestFramework.resources.dll": {
"locale": "zh-Hans"
},
"lib/netstandard2.0/zh-Hant/Microsoft.VisualStudio.TestPlatform.TestFramework.resources.dll": {
"locale": "zh-Hant"
}
}
}
}
},
@@ -69,6 +123,13 @@
"sha512": "sha512-pTj+D3uJWyN3My70i2Hqo+OXixq3Os2D1nJ2x92FFo6sk8fYS1m1WLNTs0Dc1uPaViH0YvEEwvzddQ7y4rhXmA==",
"path": "microsoft.csharp/4.7.0",
"hashPath": "microsoft.csharp.4.7.0.nupkg.sha512"
},
"MSTest.TestFramework/3.0.4": {
"type": "package",
"serviceable": true,
"sha512": "sha512-hYq5xOOr2k09rtXpmcHkJ4Tdt/yS4cy8jiFPNMdDJP+lB6OY8yekOmQC4Fsvug4rhLpXGDd6zbPWYeoewqfePA==",
"path": "mstest.testframework/3.0.4",
"hashPath": "mstest.testframework.3.0.4.nupkg.sha512"
}
}
}
@@ -9,6 +9,9 @@
Add a pool to timeline controller, and return the instance of the pool.
</summary>
<returns></returns>
</member>
<member name="T:StgSharp.Control.GLFWproc">
</member>
<member name="F:StgSharp.Control.TimeLine.tickCounter">
<summary>
@@ -44,7 +47,7 @@
<summary>
计算位移失量,需要手动输入游戏刻以提供时间数据
</summary>
<param name="tickCounter"></param>
<param name="tick"></param>
<returns>表示位移量的三维矢量</returns>
</member>
<member name="T:StgSharp.Geometries.IPlainGeometry">
@@ -86,16 +89,22 @@
initilize all the customizing operations.
</summary>
</member>
<member name="M:StgSharp.Graphic.GLcreateWindow(System.Int32,System.Int32,System.Char[],System.IntPtr,System.IntPtr)">
<member name="T:StgSharp.Graphics.SSGwindow">
<summary>
Creates a window and its associated context.
A window struct that has nearly no differencr with GLFWwindow,
but only can be referred by pointers.
</summary>
</member>
<member name="M:StgSharp.Graphic.GLcreateWindow(System.Int32,System.Int32,System.Byte[],System.IntPtr,StgSharp.Graphics.Form)">
<summary>
Creates a form and its associated context.
</summary>
<param name="width">Required width</param>
<param name="height">Required width</param>
<param name="tittle">Tittle of the window </param>
<param name="monitor"></param>
<param name="share"></param>
<returns>The handle of created window</returns>
<returns>The instance of created form</returns>
<exception cref="T:System.Exception"></exception>
</member>
<member name="M:StgSharp.Graphic.GLcreateWindow(System.Int32,System.Int32,System.String,System.IntPtr,System.IntPtr)">
@@ -125,7 +134,7 @@
</summary>
<exception cref="T:System.Exception">If run this method twice, will throw exception</exception>
</member>
<member name="M:StgSharp.Graphic.LoadGLAD">
<member name="M:StgSharp.Graphic.InitGLAD">
<summary>
Attach GLFW API to GLAD,
this method should be called after LoadGL