daily update on 20230227 by nitload youmu
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@@ -90,6 +90,14 @@ namespace StgSharp.Math
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);
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}
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public static float operator *(Vec3D vec1, Vec3D vec2)
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{
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return
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vec1.X * vec2.X
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+ vec1.Y + vec2.Y
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+ vec1.Z + vec2.Z;
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}
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public static Vec3D operator *(Vec3D vec, float x)
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{
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return new Vec3D(
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@@ -107,6 +115,5 @@ namespace StgSharp.Math
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vec.Z / x
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);
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}
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}
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}
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