daily update on 20230227 by nitload youmu
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace StgSharp.Math
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{
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public static unsafe partial class VectorCalc
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{
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public static float Cross(Vec2D vec1, Vec2D vec2)
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{
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return vec1.X * vec2.Y - vec1.Y * vec2.X;
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}
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public static Vec3D Cross(Vec3D vec1, Vec3D vec2)
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{
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return new Vec3D(
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vec1.Y * vec2.Z - vec1.Z * vec2.Y,
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vec1.X * vec2.Z - vec1.Z * vec2.X,
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vec1.X * vec2.Y - vec1.Y * vec2.X
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);
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}
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}
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}
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