daily update on 20240325 by nitload youmu
This commit is contained in:
@@ -42,7 +42,7 @@ namespace StgSharp.Graphics
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public class Uniform<T> where T : struct
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{
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private IglFunc GL;
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private Form binding;
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internal glSHandle id;
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internal unsafe Uniform(glSHandle id)
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@@ -51,10 +51,10 @@ namespace StgSharp.Graphics
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}
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internal unsafe Uniform(
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ShaderProgram program, string name, IglFunc gl)
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ShaderProgram program, string name, Form binding)
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{
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GL = gl;
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id = GL.GetUniformLocation(program.handle, name);
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this.binding = binding;
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id = binding.GL.GetUniformLocation(program.handle, name);
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}
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}
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@@ -64,7 +64,7 @@ namespace StgSharp.Graphics
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where U : struct
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{
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private IglFunc GL;
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private Form binding;
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internal glSHandle id;
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internal unsafe Uniform(glSHandle id)
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@@ -73,10 +73,10 @@ namespace StgSharp.Graphics
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}
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internal unsafe Uniform(
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ShaderProgram program, string name, IglFunc gl)
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ShaderProgram program, string name, Form binding)
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{
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GL = gl;
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id = GL.GetUniformLocation(program.handle, name);
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this.binding = binding;
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id = binding.GL.GetUniformLocation(program.handle, name);
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}
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}
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@@ -87,7 +87,7 @@ namespace StgSharp.Graphics
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where V : struct
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{
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private IglFunc GL;
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private Form binding;
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internal glSHandle id;
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internal unsafe Uniform(glSHandle id)
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@@ -95,10 +95,10 @@ namespace StgSharp.Graphics
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this.id = id;
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}
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public unsafe Uniform(ShaderProgram program, string name, IglFunc gl)
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public unsafe Uniform(ShaderProgram program, string name, Form binding)
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{
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GL = gl;
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id = GL.GetUniformLocation(program.handle, name);
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this.binding = binding;
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id = binding.GL.GetUniformLocation(program.handle, name);
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}
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}
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@@ -110,7 +110,7 @@ namespace StgSharp.Graphics
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where W : struct
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{
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private IglFunc GL;
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private Form binding;
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internal glSHandle id;
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internal unsafe Uniform(glSHandle id)
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@@ -118,10 +118,10 @@ namespace StgSharp.Graphics
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this.id = id;
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}
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internal unsafe Uniform(ShaderProgram program, string name, IglFunc gl)
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internal unsafe Uniform(ShaderProgram program, string name, Form binding)
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{
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GL = gl;
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id = GL.GetUniformLocation(program.handle, name);
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this.binding = binding;
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id = binding.GL.GetUniformLocation(program.handle, name);
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}
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}
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@@ -281,8 +281,8 @@ namespace StgSharp.Graphics
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unsafe void IglFunc.SetValue(Uniform<Vec4d> uniform, Vec4d vec)
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{
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Vec4d m = vec;
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frameOpBuffer.ParamEnqueue((IntPtr)uniform.id.valuePtr, (IntPtr)(&m));
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frameOpBuffer.ParamEnqueue((IntPtr)uniform.id.valuePtr);
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frameOpBuffer.ParamEnqueue(vec);
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frameOpBuffer.MethodEnqueue(UniformVal1fvPtr);
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}
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