daily update on 20240325 by nitload youmu

This commit is contained in:
YoumuLiu
2024-03-25 09:26:53 +08:00
parent 9a10ec201c
commit 02be081eee
142 changed files with 11277 additions and 572 deletions
+11 -15
View File
@@ -43,15 +43,15 @@ namespace StgSharp.Graphics
public unsafe class VertexBuffer : BufferObjectBase
{
internal VertexBuffer(int n, IglFunc glFunc)
internal VertexBuffer(int n, Form binding)
{
GL = glFunc;
_bufferHandle = GL.GenBuffers(n);
this.binding = binding;
_bufferHandle = binding.GL.GenBuffers(n);
}
public override sealed void Bind(int index)
{
GL.BindBuffer(BufferType.ARRAY_BUFFER, _bufferHandle[index]);
binding.GL.BindBuffer(BufferType.ARRAY_BUFFER, _bufferHandle[index]);
}
/// <summary>
@@ -63,8 +63,8 @@ namespace StgSharp.Graphics
/// <param name="usage">How OpenGL use these data, defined by <see cref="BufferUsage"/></param>
public void SetValue<T>(int index, T bufferData, BufferUsage usage) where T : struct, IMat
{
GL.BindBuffer(BufferType.ARRAY_BUFFER, _bufferHandle[index]);
GL.SetBufferData(BufferType.ARRAY_BUFFER, bufferData, usage);
binding.GL.BindBuffer(BufferType.ARRAY_BUFFER, _bufferHandle[index]);
binding.GL.SetBufferData(BufferType.ARRAY_BUFFER, bufferData, usage);
}
/// <summary>
@@ -76,8 +76,8 @@ namespace StgSharp.Graphics
/// <param name="usage">How OpenGL use these data, defined by <see cref="BufferUsage"/></param>
public void SetValueArray<T>(int index, T[] bufferArray, BufferUsage usage) where T : struct, IConvertible
{
GL.BindBuffer(BufferType.ARRAY_BUFFER, _bufferHandle[index]);
GL.SetBufferData(BufferType.ARRAY_BUFFER, bufferArray, usage);
binding.GL.BindBuffer(BufferType.ARRAY_BUFFER, _bufferHandle[index]);
binding.GL.SetBufferData(BufferType.ARRAY_BUFFER, bufferArray, usage);
}
/// <summary>
@@ -86,20 +86,16 @@ namespace StgSharp.Graphics
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Unbind()
{
GL.BindBuffer(BufferType.ARRAY_BUFFER, glHandle.Zero);
binding.GL.BindBuffer(BufferType.ARRAY_BUFFER, glHandle.Zero);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal void ChangeEnvironment(IglFunc gl)
{
GL = gl;
}
protected override sealed void Dispose(bool disposing)
{
if (disposing)
{
GL.DeleteBuffers(_bufferHandle);
binding.GL.DeleteBuffers(_bufferHandle);
_bufferHandle.Release();
}
}