More code added, EntityContainer switched to a LinkedList
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@@ -1,4 +1,5 @@
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using System;
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using StgSharp_Logic;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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@@ -7,8 +8,9 @@ using System.Threading.Tasks;
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namespace StgSharp_Entity
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{
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public class Bullet
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public class Bullet:LinkedTarget
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{
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//子弹的缩放比例
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private float _size;
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@@ -134,5 +136,10 @@ namespace StgSharp_Entity
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public Bullet()
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{
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}
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public void ChangeVelocity()
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{
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}
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}
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}
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