More code added, EntityContainer switched to a LinkedList
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@@ -27,7 +27,7 @@ namespace StgSharp_Game
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public CoreInfo()
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{
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this.BulletLimit = 2048;
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_bulletLimit = 2048;
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}
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}
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}
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f17a59fde1ecb48f7ea9b227df6324523b4a25b4
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@@ -0,0 +1,10 @@
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D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\.Net Framework\STGSharp\Game\bin\Debug\Game.dll
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D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\.Net Framework\STGSharp\Game\bin\Debug\Game.pdb
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D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\.Net Framework\STGSharp\Game\bin\Debug\OpenTK.dll
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D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\.Net Framework\STGSharp\Game\bin\Debug\OpenTK.pdb
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D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\.Net Framework\STGSharp\Game\bin\Debug\OpenTK.xml
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D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\.Net Framework\STGSharp\Game\obj\Debug\StgSharp_Game.csproj.AssemblyReference.cache
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D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\.Net Framework\STGSharp\Game\obj\Debug\StgSharp_Game.csproj.CoreCompileInputs.cache
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D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\.Net Framework\STGSharp\Game\obj\Debug\StgSharp_Game.csproj.CopyComplete
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D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\.Net Framework\STGSharp\Game\obj\Debug\Game.dll
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D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\.Net Framework\STGSharp\Game\obj\Debug\Game.pdb
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@@ -0,0 +1 @@
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obj\Debug\\_IsIncrementalBuild
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