daily update on 20230713 by nitload youmu, linkedlistbug fixed
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@@ -22,7 +22,7 @@ namespace StgSharp.Entities
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TimeLine._currentPool._enemyContainer.Remove(this);
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}
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internal override void OnRenderFrame()
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public override void OnRenderFrame()
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{
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this.OnUpdate();
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foreach (Launcher<EntityPartical> launcher in CommonBulletLauncher)
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